Editing Morturi: Medium Roles
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* '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power! | * '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power! | ||
* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit. | * '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit. | ||
− | * '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are | + | * '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are lighter armoured than the Provocators, but are more popular with the crowds. |
− | * '''Peltast''' - A spear- | + | * '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy. |
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility. | * '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility. | ||
* '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks. | * '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks. | ||
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<br><br> | <br><br> | ||
=Barbarian= | =Barbarian= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | * '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | ||
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* '''Aggression''' | * '''Aggression''' | ||
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
− | * '''Courage''' | + | * '''Barbarian Mobility''' |
+ | After making any attack against a target, move 1 square for free. | ||
+ | * '''Barbarian's Courage''' | ||
The Barbarian is immune to ''Fear'' effects. | The Barbarian is immune to ''Fear'' effects. | ||
− | * ''' | + | * '''Frenzy''' |
− | If he | + | If he starts his turn with an enemy adjacent to him in his front square, the barbarian may sacrifice all his movement points to make an additional melee attack against that enemy. |
− | * ''' | + | * '''Strength''' |
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
* '''Survivor's Wits''' | * '''Survivor's Wits''' | ||
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | ||
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* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Dimachaerus= | =Dimachaerus= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Aggression Stance''' - This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage. |
− | '' | + | * '''Defence Stance''' - This trick has the ''stance'' keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square. |
− | + | * '''Duellist Stance''' - This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. | |
− | + | * '''Slaughter Stance''' - This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in. | |
− | * '''Defence Stance''' | ||
− | '' | ||
− | * '''Duellist Stance''' | ||
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* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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<br><br> | <br><br> | ||
− | = | + | =Gallus= |
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− | * '''Move:''' | + | * '''Move:''' 5 |
− | * '''Attack:''' | + | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. |
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | === | + | ===Gallus Special Rules=== |
− | ''' | + | '''Parma''' - Attacks against the front facing of the Gallus have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+). |
− | === | + | ===Gallus Tricks=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Execute''' |
− | + | If the Gallus rolls a "6" on a damaging attack roll, he deals +4 damage. | |
− | * ''' | + | * '''Light Mobility''' |
− | + | After making any attack against a target, move 1 square for free. | |
− | * ''' | + | * '''Opportunist''' |
− | + | When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6. | |
− | + | * '''Sand toss''' | |
− | + | The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition. | |
− | + | * '''Trip''' | |
− | + | The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. | |
− | * ''' | + | * '''Tumble''' |
− | + | If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. | |
* '''Will to Live''' | * '''Will to Live''' | ||
− | + | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | |
<br><br> | <br><br> | ||
− | = | + | =Laquerius= |
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− | * '''Move:''' | + | * '''Move:''' 5 |
− | * '''Attack:''' | + | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. |
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | === | + | ===Laquerius Special Rules=== |
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None. | None. | ||
− | === | + | ===Laquerius Tricks=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Come here!''' |
− | + | The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack with a range of 3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius. | |
* '''Coup de Grace''' | * '''Coup de Grace''' | ||
− | If the | + | If the Laquerius makes a melee attack against an opponent that is both ''prone'' and ''entangled'', then that opponent is killed automatically, with no attack roll. |
+ | * '''Execute''' | ||
+ | If the Laquerius rolls a "6" on a damaging attack roll, he deals +4 damage. | ||
+ | * '''Light Mobility''' | ||
+ | After making any attack against a target, move 1 square for free. | ||
* '''No escape''' | * '''No escape''' | ||
− | Enemies adjacent to the | + | Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy. |
− | * ''' | + | * '''Trip''' |
− | + | The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A light or medium gladiator can stand up from ''prone'' by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up. | |
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* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
− | = | + | =Praegenarius= |
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− | * '''Move:''' | + | * '''Move:''' 5 |
− | * '''Attack:''' | + | * '''Attack:''' Comedic weapon - Roll 2+ to deal 1 damage. |
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | === | + | ===Praegenarius Special Rules=== |
− | ''' | + | '''Entertainers''' - The Praegenarius has no worthwhile weaponry. The effect of this is included in the above profile (''vide'' comedic weapon). |
− | === | + | ===Praegenarius Tricks=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Light Mobility''' |
− | + | After making any attack against a target, move 1 square for free. | |
− | + | * '''Performance''' | |
− | + | At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of ''Crowd's Favour''. | |
− | * ''' | + | * '''Humiliating strike''' |
− | At | + | The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of ''Crowd's Favour''. If a six is rolled, this stacks with the normal +1 ''Crowd's Favour'' from rolling a six. |
− | * ''' | + | * '''Mockery''' |
− | If | + | Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of ''Crowd's Favour''. |
− | + | * '''Fame''' | |
− | + | At the start of the battle, if this Praegenarius is in the arena, his school gains +3 points of Crowd Favour. | |
− | * ''' | + | * '''Tumble''' |
− | + | If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | |
* '''Will to Live''' | * '''Will to Live''' | ||
− | + | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | |
<br><br> | <br><br> | ||
+ | =Sagitarius= | ||
− | + | * '''Move:''' 5 | |
− | + | * '''Attack:''' Knife - Roll 2+ to deal 2 damage. Bow - see below. | |
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− | * '''Move:''' | ||
− | * '''Attack:''' | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | === | + | ===Sagittarius Special Rules=== |
− | ''' | + | '''Archery''' - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him. |
− | === | + | ===Sagitarius Tricks=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Execute''' |
− | If | + | If the Sagittarius rolls a "6" on a damaging attack roll, he deals +4 damage. |
− | * ''' | + | * '''Light Mobility''' |
− | + | After making any attack against a target, move 1 square for free. | |
− | * ''' | + | * '''Pierce Armour''' |
− | + | The Sagittarius' ranged archery attack ignores damage reduction from ''Armour'' bonuses. | |
− | * | + | * '''Point blank shot''' |
− | + | The Sagittarius' ranged archery attack can now be made against enemies adjacent to him. | |
− | * ''' | + | * '''Power attack''' |
− | + | + | The Sagittarius' ranged archery attack can add +X to the target number to deal +X damage. (i.e. 4+ for 4 damage, 5+ for 5 damage or 6+ for 6 damage). Activating this trick must be declared before the attack roll is made. |
− | * ''' | + | * '''Range increase''' |
− | + | The Sagittarius' ranged archery attack gains +3 range. | |
* '''Will to Live''' | * '''Will to Live''' | ||
− | + | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | |
<br><br> | <br><br> | ||
[[Category:Morturi|Medium Roles]] | [[Category:Morturi|Medium Roles]] |