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* '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
 
* '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
 
* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
 
* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds.
+
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are lighter armoured than the Provocators, but are more popular with the crowds.
* '''Peltast''' - A spear-fighter, equally adept at range and in melee.  
+
* '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy.  
 
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
 
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
 
* '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
 
* '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
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<br><br>
 
<br><br>
 
=Barbarian=
 
=Barbarian=
''' ''"Puny Roman! Jurgen smash you like a bug!"''' ''
+
 
<br>''- Jurgen the Volcano''<br><br>
 
 
* '''Move:''' 4
 
* '''Move:''' 4
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
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* '''Aggression'''
 
* '''Aggression'''
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
+
The Barbarian gains a +1 damage bonus against all opponents.
* '''Courage'''
+
* '''Barbarian Mobility'''
 +
After making any attack against a target, move 1 square for free.
 +
* '''Barbarian's Courage'''
 
The Barbarian is immune to ''Fear'' effects.
 
The Barbarian is immune to ''Fear'' effects.
* '''Last Stand'''
+
* '''Frenzy'''
If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.
+
If he starts his turn with an enemy adjacent to him in his front square, the barbarian may sacrifice all his movement points to make an additional melee attack against that enemy.
* '''Light Mobility'''
+
* '''Strength'''
After making any attack against a target, the barbarian may move 1 square for free. This movement does not have to follow the ''undisciplined'' rule.
+
The Barbarian gains a +1 damage bonus against all opponents.
 
* '''Survivor's Wits'''
 
* '''Survivor's Wits'''
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
* '''Tactical Movement'''
 
The Barbarian loses the ''Undisciplined'' rule.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Dimachaerus=
 
=Dimachaerus=
''' ''"Battle is a dance, and I am an excellent dancer."''' ''
 
<br>''- Appius Aelius, The Duellist''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Assault Stance'''
+
* '''Aggression Stance'''
''Stance''.  While in this stance, the Dimachaerus pushes the enemy back one square whenever he successfully makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated.  
+
This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.
* '''Combat Mastery'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +2 movement point for that square of movement.
 
 
* '''Defence Stance'''
 
* '''Defence Stance'''
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
+
This trick has the ''stance'' keyword (see above).  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
* '''Duellist Stance'''
+
* '''Duellist Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
''Stance''.  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
+
* '''Slaughter Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.
* '''Mobility Stance'''
 
''Stance''.  While in this stance, the Dimachaerus has +1 Movement Point.
 
* '''Versatile Stances'''
 
The Dimachaerus can use up to TWO stances at once. At the start of each of his turn, he can select two different stances he knows, and both are considered to be active. He cannot select the same stance twice in a single turn.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Murmillo=
 
''' ''"Gods hear me... If this is to be my final performance, let me die soaked in the blood of my enemies. Morturi te salutant!"''' ''
 
<br>''- Tiberius Artorius, the Cat's Claw''<br><br>
 
 
 
* '''Move:''' 4
 
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
 
 
===Murmillo Special Rules===
 
 
 
'''Parma''' - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).
 
 
 
===Murmillo Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Execute'''
 
If the Murmillo rolls a "6" on a damaging attack roll, he deals +3 damage.
 
*  '''Everyone Loves Murmillos!'''
 
At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 
* '''Last Words'''
 
If the Murmillo is reduced to 0 Life Points, his school immediately gains +1 point of ''Crowd's Favour''.
 
* '''Shield Slam'''
 
The gladiator can choose to use this ability instead of an ordinary melee attack. ''Shield Slam'' hits on a 4+, deals 1 damage and the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.  
 
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
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<br><br>
 
<br><br>
  
=Peltast=
+
=Gallus=
''' ''"A traveler once told me that the spear is the king of weapons. The spearman then, is emperor of the arena."''' ''
 
<br>''- Assengai, the Lion Spear''<br><br>
 
  
* '''Move:''' 4
+
* '''Move:''' 5
* '''Attack:''' Spear - Roll 4+ to deal 4 damage. Pilum - see below.
+
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Peltast Special Rules===
+
===Gallus Special Rules===
  
'''Pilum''' - At the start of his turn the Peltast may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.  
+
'''Parma''' - Attacks against the front facing of the Gallus have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).
  
===Peltast Tricks===
+
===Gallus Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Accurate throw'''
+
* '''Execute'''
On a Pilum attack roll of "3" the Peltast hits for 3 damage.
+
If the Gallus rolls a "6" on a damaging attack roll, he deals +4 damage.
* '''Charging spear'''
+
* '''Light Mobility'''
At the start of his turn the Peltast may choose to replace his normal move and attack, and instead make a ''charging spear'' attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the ''charging spear'' attack would not allow him to reach and attack an enemy, he cannot use this trick.
+
After making any attack against a target, move 1 square for free.
* '''Combat Control'''
+
* '''Opportunist'''
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
+
When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6.
* '''Powerful throw'''
+
* '''Sand toss'''
With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6".
+
The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition.
* '''Range increase'''
+
* '''Trip'''
The Peltast's ranged pilum attack gains +2 range.
+
The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.  
* '''Warrior Disicipline'''
+
* '''Tumble'''
Any attack roll against this gladiator that rolls "2" or less automatically misses.
+
If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free.
 
* '''Will to Live'''
 
* '''Will to Live'''
The gladiator receives a +1 bonus to the dice roll on Survival checks.
+
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
  
=Provocator=
+
=Laquerius=
''' ''"Discipline and control, in your sword arm and in your heart. That way lies victory."''' ''
 
<br>''- Ravius Caetulicus, the Soldier''<br><br>
 
  
* '''Move:''' 4
+
* '''Move:''' 5
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
+
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Provocator Special Rules===
+
===Laquerius Special Rules===
 
 
'''Scutum''' - Melee attacks against the front facing of the Provocator receive a -1 damage reduction. This is an ''armour'' effect.
 
 
 
===Provocator Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Courage'''
 
The Provocator is immune to ''Fear'' effects.
 
* '''Determination'''
 
If an attack reduces the Provocator to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Provocator immediately regains 1 Life Point.
 
* '''Fling Dart'''
 
Instead of making a melee attack, the Provocator may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy.
 
* '''Military Training'''
 
The Provcator may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Retarius=
 
''' ''"Position yourself, and be patient for the right moment, but then make the catch!"''' ''
 
<br>''- Vitruvius, the Fisherman''<br><br>
 
 
 
* '''Move:''' 4
 
* '''Attack:''' Trident - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
 
 
===Retarius Special Rules===
 
  
 
None.
 
None.
  
===Retarius Tricks===
+
===Laquerius Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Combat Control'''
+
* '''Come here!'''
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
+
The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack with a range of 3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius.
 
* '''Coup de Grace'''
 
* '''Coup de Grace'''
If the Retarius makes a damaging melee attack against an opponent that is either ''prone'' or ''entangled'' at the the start of the attack being made, then that attack deals +1 damage, or +2 damage if the target is ''prone'' AND ''entangled''.
+
If the Laquerius makes a melee attack against an opponent that is both ''prone'' and ''entangled'', then that opponent is killed automatically, with no attack roll.
 +
* '''Execute'''
 +
If the Laquerius rolls a "6" on a damaging attack roll, he deals +4 damage.
 +
* '''Light Mobility'''
 +
After making any attack against a target, move 1 square for free.
 
* '''No escape'''
 
* '''No escape'''
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.
+
Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy.
* '''Secutor Enmity'''
+
* '''Trip'''
Against ''Secutors'', the ''Retarius'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Secutor'' attacks this ''Retarius'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Retarius Enmity trick, the two tricks cancel each other out and have no effect.
+
The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A light or medium gladiator can stand up from ''prone'' by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up.
* '''Takedown'''
 
If the Retarius hits with a melee attack with a roll of "6", his target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.  
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
  
=Secutor=
+
=Praegenarius=
''' ''"In life and the arena, I never let any man get away from me."''' ''
 
<br>''- Tiberia Artoria, Swiftfoot''<br><br>
 
  
* '''Move:''' 4
+
* '''Move:''' 5
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
+
* '''Attack:''' Comedic weapon - Roll 2+ to deal 1 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Secutor Special Rules===
+
===Praegenarius Special Rules===
  
'''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect.
+
'''Entertainers''' - The Praegenarius has no worthwhile weaponry. The effect of this is included in the above profile (''vide'' comedic weapon).
  
===Secutor Tricks===
+
===Praegenarius Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Agility'''
+
* '''Light Mobility'''
Ranged attacks against the Secutor have a +2 to their to-hit number (e.g. 3+ to hit becomes 5+).
+
After making any attack against a target, move 1 square for free.
* '''Combat Control'''
+
* '''Performance'''
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
+
At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of ''Crowd's Favour''.
* '''Escape Entanglement'''
+
* '''Humiliating strike'''
At the start of the Secutor's turn, if he is ''entangled'' roll a D6. On a 3+, the Secutor is not ''entangled'' this turn.  
+
The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of ''Crowd's Favour''. If a six is rolled, this stacks with the normal +1 ''Crowd's Favour'' from rolling a six.
* '''Relentless Pursuit'''
+
* '''Mockery'''
If an enemy leaves the square in front of the Secutor, the Secutor may immediately move into that square, and turns to face that enemy after the move.
+
Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of ''Crowd's Favour''.
* '''Retarius Enmity'''
+
* '''Fame'''
Against ''Retarii'', the ''Secutor'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Retarius'' attacks this ''Secutor'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Secutor Enmity trick, the two tricks cancel each other out and have no effect.
+
At the start of the battle, if this Praegenarius is in the arena, his school gains +3 points of Crowd Favour.
* '''Warrior Disicipline'''
+
* '''Tumble'''
Any attack roll against this gladiator that rolls "2" or less automatically misses.
+
If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free.
 
* '''Will to Live'''
 
* '''Will to Live'''
The gladiator receives a +1 bonus to the dice roll on Survival checks.
+
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 +
=Sagitarius=
  
=Thracian=
+
* '''Move:''' 5
''' ''"Run and hide, little rats! The Thracian is coming for you!"''' ''
+
* '''Attack:''' Knife - Roll 2+ to deal 2 damage. Bow - see below.
<br>''- Falx, the Reaper''<br><br>
 
 
 
* '''Move:''' 4
 
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Thracian Special Rules===
+
===Sagittarius Special Rules===
  
'''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect.
+
'''Archery''' - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him.
  
===Thracian Tricks===
+
===Sagitarius Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Aggression'''
+
* '''Execute'''
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
+
If the Sagittarius rolls a "6" on a damaging attack roll, he deals +4 damage.
* '''Combat Control'''
+
* '''Light Mobility'''
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
+
After making any attack against a target, move 1 square for free.
* '''Fight from High'''
+
* '''Pierce Armour'''
If you have terrain ''height advantage'' over your target, then your basic attack hits on a 2+ instead of 4+.
+
The Sagittarius' ranged archery attack ignores damage reduction from ''Armour'' bonuses.
* '''Killer instinct'''
+
* '''Point blank shot'''
+1 to damage dealt against wounded targets.  
+
The Sagittarius' ranged archery attack can now be made against enemies adjacent to him.
* '''No Mercy for the Weak'''
+
* '''Power attack'''
+1 to damage dealt against ''Light'' gladiators.
+
The Sagittarius' ranged archery attack can add +X to the target number to deal +X damage. (i.e. 4+ for 4 damage, 5+ for 5 damage or 6+ for 6 damage). Activating this trick must be declared before the attack roll is made.
* '''Warrior Disicipline'''
+
* '''Range increase'''
Any attack roll against this gladiator that rolls "2" or less automatically misses.
+
The Sagittarius' ranged archery attack gains +3 range.
 
* '''Will to Live'''
 
* '''Will to Live'''
The gladiator receives a +1 bonus to the dice roll on Survival checks.
+
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Medium Roles]]
 
[[Category:Morturi|Medium Roles]]

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