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* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
 
* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
 
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds.
 
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds.
* '''Peltast''' - A spear-fighter, equally adept at range and in melee.  
+
* '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy.  
 
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
 
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
 
* '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
 
* '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
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<br><br>
 
<br><br>
 
=Barbarian=
 
=Barbarian=
''' ''"Puny Roman! Jurgen smash you like a bug!"''' ''
+
 
<br>''- Jurgen the Volcano''<br><br>
 
 
* '''Move:''' 4
 
* '''Move:''' 4
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
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* '''Aggression'''
 
* '''Aggression'''
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
+
The Barbarian gains a +1 damage bonus against all opponents.
* '''Courage'''
+
* '''Barbarian Mobility'''
 +
After making any attack against a target, move 1 square for free.
 +
* '''Barbarian's Courage'''
 
The Barbarian is immune to ''Fear'' effects.
 
The Barbarian is immune to ''Fear'' effects.
* '''Last Stand'''
+
* '''Frenzy'''
If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.
+
The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
* '''Light Mobility'''
+
* '''Strength'''
After making any attack against a target, the barbarian may move 1 square for free. This movement does not have to follow the ''undisciplined'' rule.
+
The Barbarian gains a +1 damage bonus against all opponents.
 
* '''Survivor's Wits'''
 
* '''Survivor's Wits'''
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
* '''Tactical Movement'''
 
The Barbarian loses the ''Undisciplined'' rule.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Dimachaerus=
 
=Dimachaerus=
''' ''"Battle is a dance, and I am an excellent dancer."''' ''
 
<br>''- Appius Aelius, The Duellist''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Assault Stance'''
+
* '''Aggression Stance'''
''Stance''.  While in this stance, the Dimachaerus pushes the enemy back one square whenever he successfully makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated.  
+
This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.
* '''Combat Mastery'''
+
* '''Combat Control'''
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +2 movement point for that square of movement.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Defence Stance'''
 
* '''Defence Stance'''
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
+
This trick has the ''stance'' keyword (see above).  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
 
* '''Duellist Stance'''
 
* '''Duellist Stance'''
''Stance''.  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
+
This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
* '''Mobility Stance'''
+
* '''Slaughter Stance'''
''Stance''.  While in this stance, the Dimachaerus has +1 Movement Point.
+
This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.
* '''Versatile Stances'''
+
* '''Warrior Disicipline'''
The Dimachaerus can use up to TWO stances at once. At the start of each of his turn, he can select two different stances he knows, and both are considered to be active. He cannot select the same stance twice in a single turn.
+
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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=Murmillo=
 
=Murmillo=
''' ''"Gods hear me... If this is to be my final performance, let me die soaked in the blood of my enemies. Morturi te salutant!"''' ''
 
<br>''- Tiberius Artorius, the Cat's Claw''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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===Murmillo Special Rules===
 
===Murmillo Special Rules===
  
'''Parma''' - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).  
+
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
  
 
===Murmillo Tricks===
 
===Murmillo Tricks===
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* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 +
* '''Determination'''
 +
If an attack reduces the Murmillo to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Murmillo immediately regains 1 Life Point.
 
* '''Execute'''
 
* '''Execute'''
If the Murmillo rolls a "6" on a damaging attack roll, he deals +3 damage.  
+
If the Murmillo rolls a "6" on a damaging attack roll, he deals +4 damage.  
*  '''Everyone Loves Murmillos!'''
+
*  '''Fame'''
At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
+
At the start of the battle, if this Murmillo is in the arena, his school gains +3 points of ''Crowd's Favour''.  
* '''Last Words'''
 
If the Murmillo is reduced to 0 Life Points, his school immediately gains +1 point of ''Crowd's Favour''.
 
 
* '''Shield Slam'''
 
* '''Shield Slam'''
The gladiator can choose to use this ability instead of an ordinary melee attack. ''Shield Slam'' hits on a 4+, deals 1 damage and the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.  
+
The Murmillo can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.  
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
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=Peltast=
 
=Peltast=
''' ''"A traveler once told me that the spear is the king of weapons. The spearman then, is emperor of the arena."''' ''
 
<br>''- Assengai, the Lion Spear''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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===Peltast Special Rules===
 
===Peltast Special Rules===
  
'''Pilum''' - At the start of his turn the Peltast may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.  
+
'''Pilum''' - At the start of his turn the Peltast may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him.  
  
 
===Peltast Tricks===
 
===Peltast Tricks===
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Accurate throw'''
+
* '''Accuracy'''
On a Pilum attack roll of "3" the Peltast hits for 3 damage.
+
The Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6".
* '''Charging spear'''
 
At the start of his turn the Peltast may choose to replace his normal move and attack, and instead make a ''charging spear'' attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the ''charging spear'' attack would not allow him to reach and attack an enemy, he cannot use this trick.
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Powerful throw'''
 
With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6".
 
 
* '''Range increase'''
 
* '''Range increase'''
The Peltast's ranged pilum attack gains +2 range.
+
The Sagittarius' ranged pilum attack gains +3 range.
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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=Provocator=
 
=Provocator=
''' ''"Discipline and control, in your sword arm and in your heart. That way lies victory."''' ''
 
<br>''- Ravius Caetulicus, the Soldier''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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===Provocator Special Rules===
 
===Provocator Special Rules===
  
'''Scutum''' - Melee attacks against the front facing of the Provocator receive a -1 damage reduction. This is an ''armour'' effect.
+
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 +
 
 +
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
  
 
===Provocator Tricks===
 
===Provocator Tricks===
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* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Courage'''
 
The Provocator is immune to ''Fear'' effects.
 
* '''Determination'''
 
If an attack reduces the Provocator to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Provocator immediately regains 1 Life Point.
 
* '''Fling Dart'''
 
Instead of making a melee attack, the Provocator may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy.
 
* '''Military Training'''
 
The Provcator may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
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=Retarius=
 
=Retarius=
''' ''"Position yourself, and be patient for the right moment, but then make the catch!"''' ''
 
<br>''- Vitruvius, the Fisherman''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
* '''Attack:''' Trident - Roll 4+ to deal 4 damage.
+
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
 
===Retarius Special Rules===
 
===Retarius Special Rules===
  
None.
+
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 +
 
 +
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
  
 
===Retarius Tricks===
 
===Retarius Tricks===
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* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Coup de Grace'''
 
If the Retarius makes a damaging melee attack against an opponent that is either ''prone'' or ''entangled'' at the the start of the attack being made, then that attack deals +1 damage, or +2 damage if the target is ''prone'' AND ''entangled''.
 
* '''No escape'''
 
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.
 
* '''Secutor Enmity'''
 
Against ''Secutors'', the ''Retarius'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Secutor'' attacks this ''Retarius'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Retarius Enmity trick, the two tricks cancel each other out and have no effect.
 
* '''Takedown'''
 
If the Retarius hits with a melee attack with a roll of "6", his target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.
 
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
* '''Will to Live'''
 
* '''Will to Live'''
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
+
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
  
 
=Secutor=
 
=Secutor=
''' ''"In life and the arena, I never let any man get away from me."''' ''
 
<br>''- Tiberia Artoria, Swiftfoot''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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===Secutor Special Rules===
 
===Secutor Special Rules===
  
'''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect.
+
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 +
 
 +
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
  
 
===Secutor Tricks===
 
===Secutor Tricks===
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Agility'''
 
Ranged attacks against the Secutor have a +2 to their to-hit number (e.g. 3+ to hit becomes 5+).
 
 
* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Escape Entanglement'''
 
At the start of the Secutor's turn, if he is ''entangled'' roll a D6. On a 3+, the Secutor is not ''entangled'' this turn.
 
* '''Relentless Pursuit'''
 
If an enemy leaves the square in front of the Secutor, the Secutor may immediately move into that square, and turns to face that enemy after the move.
 
* '''Retarius Enmity'''
 
Against ''Retarii'', the ''Secutor'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Retarius'' attacks this ''Secutor'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Secutor Enmity trick, the two tricks cancel each other out and have no effect.
 
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
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=Thracian=
 
=Thracian=
''' ''"Run and hide, little rats! The Thracian is coming for you!"''' ''
 
<br>''- Falx, the Reaper''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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===Thracian Special Rules===
 
===Thracian Special Rules===
  
'''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect.
+
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 +
 
 +
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
  
 
===Thracian Tricks===
 
===Thracian Tricks===
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Aggression'''
 
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
 
 
* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Fight from High'''
 
If you have terrain ''height advantage'' over your target, then your basic attack hits on a 2+ instead of 4+.
 
*  '''Killer instinct'''
 
+1 to damage dealt against wounded targets.
 
* '''No Mercy for the Weak'''
 
+1 to damage dealt against ''Light'' gladiators.
 
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.

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