Editing Morturi: Medium Roles
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* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit. | * '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit. | ||
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds. | * '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds. | ||
− | * '''Peltast''' - A spear- | + | * '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy. |
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility. | * '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility. | ||
* '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks. | * '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks. | ||
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<br><br> | <br><br> | ||
=Barbarian= | =Barbarian= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | * '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | ||
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* '''Aggression''' | * '''Aggression''' | ||
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
− | * '''Courage''' | + | * '''Barbarian Mobility''' |
+ | After making any attack against a target, move 1 square for free. | ||
+ | * '''Barbarian's Courage''' | ||
The Barbarian is immune to ''Fear'' effects. | The Barbarian is immune to ''Fear'' effects. | ||
− | * ''' | + | * '''Frenzy''' |
− | + | The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | |
− | * ''' | + | * '''Strength''' |
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
* '''Survivor's Wits''' | * '''Survivor's Wits''' | ||
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | ||
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* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Dimachaerus= | =Dimachaerus= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Aggression Stance''' |
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage. |
− | * '''Combat | + | * '''Combat Control''' |
− | Any enemy gladiator moving out of a square adjacent to this gladiator must spend + | + | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. |
* '''Defence Stance''' | * '''Defence Stance''' | ||
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square. |
* '''Duellist Stance''' | * '''Duellist Stance''' | ||
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. |
− | * ''' | + | * '''Slaughter Stance''' |
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in. |
− | * ''' | + | * '''Warrior Disicipline''' |
− | + | Any attack roll against this gladiator that rolls "2" or less automatically misses. | |
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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=Murmillo= | =Murmillo= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Murmillo Special Rules=== | ===Murmillo Special Rules=== | ||
− | ''' | + | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. |
===Murmillo Tricks=== | ===Murmillo Tricks=== | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
+ | * '''Determination''' | ||
+ | If an attack reduces the Murmillo to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Murmillo immediately regains 1 Life Point. | ||
* '''Execute''' | * '''Execute''' | ||
− | If the Murmillo rolls a "6" on a damaging attack roll, he deals + | + | If the Murmillo rolls a "6" on a damaging attack roll, he deals +4 damage. |
− | * ''' | + | * '''Fame''' |
− | At the start of the battle, if this Murmillo is in the arena, his school gains + | + | At the start of the battle, if this Murmillo is in the arena, his school gains +3 points of ''Crowd's Favour''. |
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* '''Shield Slam''' | * '''Shield Slam''' | ||
− | The | + | The Murmillo can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points. |
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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=Peltast= | =Peltast= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Peltast Special Rules=== | ===Peltast Special Rules=== | ||
− | '''Pilum''' - At the start of his turn the Peltast may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to | + | '''Pilum''' - At the start of his turn the Peltast may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him. |
===Peltast Tricks=== | ===Peltast Tricks=== | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Accuracy''' |
− | + | The Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6". | |
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* '''Range increase''' | * '''Range increase''' | ||
− | The | + | The Sagittarius' ranged pilum attack gains +3 range. |
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* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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=Provocator= | =Provocator= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Provocator Special Rules=== | ===Provocator Special Rules=== | ||
− | '''Scutum''' - | + | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. |
+ | |||
+ | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Provocator Tricks=== | ===Provocator Tricks=== | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
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* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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=Retarius= | =Retarius= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
− | * '''Attack:''' | + | * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. |
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
===Retarius Special Rules=== | ===Retarius Special Rules=== | ||
− | + | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | |
+ | |||
+ | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Retarius Tricks=== | ===Retarius Tricks=== | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
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* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
* '''Will to Live''' | * '''Will to Live''' | ||
− | + | The gladiator receives a +1 bonus to the dice roll on Survival checks. | |
<br><br> | <br><br> | ||
=Secutor= | =Secutor= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Secutor Special Rules=== | ===Secutor Special Rules=== | ||
− | '''Scutum''' - | + | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. |
+ | |||
+ | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Secutor Tricks=== | ===Secutor Tricks=== | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
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* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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=Thracian= | =Thracian= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Thracian Special Rules=== | ===Thracian Special Rules=== | ||
− | '''Scutum''' - | + | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. |
+ | |||
+ | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Thracian Tricks=== | ===Thracian Tricks=== | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
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* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. |