Editing Morturi: Medium Roles
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
<br><br> | <br><br> | ||
=Barbarian= | =Barbarian= | ||
− | + | ||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | * '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | ||
Line 32: | Line 31: | ||
* '''Aggression''' | * '''Aggression''' | ||
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
− | * '''Courage''' | + | * '''Barbarian Mobility''' |
+ | After making any attack against a target, move 1 square for free. | ||
+ | * '''Barbarian's Courage''' | ||
The Barbarian is immune to ''Fear'' effects. | The Barbarian is immune to ''Fear'' effects. | ||
− | * ''' | + | * '''Frenzy''' |
− | + | The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | |
− | * ''' | + | * '''Strength''' |
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
* '''Survivor's Wits''' | * '''Survivor's Wits''' | ||
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | ||
− | |||
− | |||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
− | |||
=Dimachaerus= | =Dimachaerus= | ||
− | |||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
Line 63: | Line 59: | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Aggression Stance''' |
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage. |
− | * '''Combat | + | * '''Combat Control''' |
− | Any enemy gladiator moving out of a square adjacent to this gladiator must spend + | + | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. |
* '''Defence Stance''' | * '''Defence Stance''' | ||
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square. |
* '''Duellist Stance''' | * '''Duellist Stance''' | ||
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. |
− | * ''' | + | * '''Slaughter Stance''' |
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in. |
− | * ''' | + | * '''Warrior Disicipline''' |
− | + | Any attack roll against this gladiator that rolls "2" or less automatically misses. | |
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
Line 80: | Line 76: | ||
=Murmillo= | =Murmillo= | ||
− | |||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
Line 89: | Line 83: | ||
===Murmillo Special Rules=== | ===Murmillo Special Rules=== | ||
− | ''' | + | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. |
===Murmillo Tricks=== | ===Murmillo Tricks=== | ||
Line 97: | Line 91: | ||
* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
+ | * '''Determination''' | ||
+ | If an attack reduces the Murmillo to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Murmillo immediately regains 1 Life Point. | ||
* '''Execute''' | * '''Execute''' | ||
− | If the Murmillo rolls a "6" on a damaging attack roll, he deals + | + | If the Murmillo rolls a "6" on a damaging attack roll, he deals +4 damage. |
− | * ''' | + | * '''Fame''' |
− | At the start of the battle, if this Murmillo is in the arena, his school gains + | + | At the start of the battle, if this Murmillo is in the arena, his school gains +3 points of ''Crowd's Favour''. |
− | |||
− | |||
* '''Shield Slam''' | * '''Shield Slam''' | ||
− | The | + | The Murmillo can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points. |
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
Line 112: | Line 106: | ||
=Peltast= | =Peltast= | ||
− | |||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
Line 136: | Line 128: | ||
With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6". | With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6". | ||
* '''Range increase''' | * '''Range increase''' | ||
− | The Peltast's ranged pilum attack gains + | + | The Peltast's ranged pilum attack gains +3 range. |
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
Line 144: | Line 136: | ||
=Provocator= | =Provocator= | ||
− | |||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
Line 153: | Line 143: | ||
===Provocator Special Rules=== | ===Provocator Special Rules=== | ||
− | '''Scutum''' - | + | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. |
+ | |||
+ | '''Armoured''' - Attacks against the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Provocator Tricks=== | ===Provocator Tricks=== | ||
Line 161: | Line 153: | ||
* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
Line 176: | Line 160: | ||
=Retarius= | =Retarius= | ||
− | |||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
− | * '''Attack:''' | + | * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. |
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
===Retarius Special Rules=== | ===Retarius Special Rules=== | ||
− | + | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. | |
+ | |||
+ | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Retarius Tricks=== | ===Retarius Tricks=== | ||
Line 193: | Line 177: | ||
* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
* '''Will to Live''' | * '''Will to Live''' | ||
− | + | The gladiator receives a +1 bonus to the dice roll on Survival checks. | |
<br><br> | <br><br> | ||
=Secutor= | =Secutor= | ||
− | |||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
Line 217: | Line 191: | ||
===Secutor Special Rules=== | ===Secutor Special Rules=== | ||
− | '''Scutum''' - | + | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. |
+ | |||
+ | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Secutor Tricks=== | ===Secutor Tricks=== | ||
Line 223: | Line 199: | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | |||
− | |||
* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
Line 240: | Line 208: | ||
=Thracian= | =Thracian= | ||
− | |||
− | |||
* '''Move:''' 4 | * '''Move:''' 4 | ||
Line 249: | Line 215: | ||
===Thracian Special Rules=== | ===Thracian Special Rules=== | ||
− | '''Scutum''' - | + | '''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. |
+ | |||
+ | '''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Thracian Tricks=== | ===Thracian Tricks=== | ||
Line 255: | Line 223: | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | |||
− | |||
* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. |