Editing Morturi: Orcs

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
=Berserker=
 
=Berserker=
''' ''"Who sez I don't like elves and dwarves? NOT TRUE! I think dey tastes GREAT!"''' ''
 
<br>''- Bork the Orc''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
* '''Move:''' 4
+
* '''Move:''' 5
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.  
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.  
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
Line 16: Line 14:
 
'''Rage''' - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.  
 
'''Rage''' - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.  
  
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
+
===Berserker===
 
 
===Berserker Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
* '''Berserk Fury'''
 
While wounded, the orc deals +1 damage on all melee attacks.
 
* '''Blood Frenzy'''
 
If this orc deals the killing blow to an opponent, he deals +1 damage on all melee attacks for the rest of the battle. This bonus is cumulative.
 
* '''Dwarf Enmity'''
 
Against ''Dwarves'', this ''Orc'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Dwarf'' attacks this ''Orc'', he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the ''Orc Enmity'' trick, the two tricks cancel each other out and have no effect.
 
* '''Orcish Aggression'''
 
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
 
* '''Orcish Strength'''
 
The orc deals +1 damage on the first melee attack he makes each turn.
 
* '''Orcish Toughness'''
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Blacksteel Juggernaught=
 
''' ''"Made me some metal armour and a metal sword. Now me metal Orc."''' ''
 
<br>''- Thrakka Skullbreaker''<br><br>
 
 
 
* '''Class:''' Heavy
 
* '''Move:''' 3
 
* '''Attack:''' Heavy weapon - Roll 5+ to deal 5 damage.
 
* '''Life Points:''' 8
 
 
 
===Blacksteel Juggernaught Special Rules===
 
 
 
'''Fully Armoured''' - Attacks against this gladiator receive a -1 damage reduction. This is an ''armour'' effect.
 
 
 
'''Rage''' - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
 
 
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
 
 
===Blacksteel Juggernaught Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
* '''Dwarf Enmity'''
 
Against ''Dwarves'', this ''Orc'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Dwarf'' attacks this ''Orc'', he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the ''Orc Enmity'' trick, the two tricks cancel each other out and have no effect.
 
* '''Orcish Aggression'''
 
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
 
* '''Orcish Strength'''
 
The orc deals +1 damage on the first melee attack he makes each turn.
 
* '''Orcish Toughness'''
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.
 
*  '''Stand firm'''
 
The Orc cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.
 
* '''Toe to Toe'''
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Deathblade=
 
''' ''"Blackfire. I likes Blackfire."''' ''
 
<br>''- Frebba, Orcish Runt''<br><br>
 
 
 
* '''Class:''' Light
 
* '''Move:''' 5
 
* '''Attack:''' Twinned Blades - Roll 2+ to deal 2 damage.
 
* '''Life Points:''' 8
 
 
 
===Deathblade Special Rules===
 
 
 
'''Rage''' - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
 
 
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
 
 
===Deathblade Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
* '''Blackfire Blades'''
 
The orc's attacks ignore Damage Reduction from ''armour'' and ''toughness'' effects.
 
* '''Dwarf Enmity'''
 
Against ''Dwarves'', this ''Orc'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Dwarf'' attacks this ''Orc'', he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the ''Orc Enmity'' trick, the two tricks cancel each other out and have no effect.
 
* '''Light Mobility'''
 
After making any attack against a target, move 1 square for free. Note that this move does not have to obey the ''Rage'' rule.
 
* '''Orcish Aggression'''
 
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
 
* '''Orcish Strength'''
 
The orc deals +1 damage on the first melee attack he makes each turn.
 
* '''Orcish Toughness'''
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Warborn=
 
''' ''"Orcs was made to fight."''' ''
 
<br>''- Mord of the Red Axe''<br><br>
 
 
 
* '''Class:''' Medium
 
* '''Move:''' 4
 
* '''Attack:''' Axe - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
 
 
===Warborn Special Rules===
 
 
 
'''Parma''' - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).
 
 
 
'''Rage''' - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
 
 
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
 
 
===Warborn Tricks===
 
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Combat Control'''
+
* '''Berserker Courage'''
 +
The berserker is immune to ''Fear'' effects.
 +
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.  
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.  
* '''Dwarf Enmity'''
+
* '''Frenzy'''
Against ''Dwarves'', this ''Orc'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Dwarf'' attacks this ''Orc'', he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the ''Orc Enmity'' trick, the two tricks cancel each other out and have no effect.
+
The berserker may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
* '''Orcish Aggression'''
 
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
 
* '''Orcish Strength'''
 
The orc deals +1 damage on the first melee attack he makes each turn.
 
* '''Orcish Toughness'''
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.  
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Orcs]]
 
[[Category:Morturi|Orcs]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)