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===The "Arthas" - Fate & Persona===
 
===The "Arthas" - Fate & Persona===
  
What are Fate & Persona points? These are similar to drama points in other systems. Spending these points give an edge in overcoming Obstacles.
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What are Fate & Persona points?
 
 
Fate, in the words of Luke Crane, is like "fortune smiling down on your character". Good karma for being a good roleplayer.
 
 
 
Spending Fate is done after a roll in which you've made some 6s. You get to count those 6s as successes, pick those dice up, and roll them again to try for more successes! (Subsequent 6s also count as successes & get to be rerolled for more until you stop rolling 6s).
 
 
 
...
 
 
 
Persona... this is that inner fire, the extra "reserve" of guts & the Guardsmouse's sense of duty to push through and deliver.
 
 
 
One Persona point can either...
 
Add +1D to your roll. Up to 3 Persona points can be burned this way, but this must be done PRIOR to rolling/testing your ability.
 
-or-
 
Tap Nature. You can add your Nature rating to ANY test. If it is in keeping with Mouse nature (Escaping, Climbing, Hiding, Foraging), this has no effect on your Nature rating. If it doesn't fit with the Nature of Mice, then your Nature is temporarily drained by 1.
 
 
 
(I will discuss Nature at length later.)
 
 
 
...
 
 
 
Earning Fate. Easier of the two to gain in play. You can earn 3 per session (fixing the moose problem will pretty much be the length of the "session").
 
 
 
    * Act on your mouse's Belief. (1 award per session) If your mouse's Belief spurs him or her to make a decision and act, it's worth a Fate point.
 
    * Work towards your mouse's Goal. (1 per session) advancing towards completing the Goal but not finishing it is worth a Fate point.
 
    * Following your mouse's Instinct. (1 per session) if your mouse triggers the action in his/her Instinct, it's worth a Fate point.
 
 
 
 
 
Earning Persona. Harder, requires more investment by you.
 
 
 
    * Accomplishing your mouse's Goal.
 
    * Work against your mouse's Belief. Tough to do, as it requires "a cool and dramatic" action to earn it. This is a dramatic intensity roleplaying award.
 
    * Be the MVP. After the session is over, and everyone agrees the mission couldn't have succeeded without your mouse, you get the MVP award. Your mouse killed the big bad, did the glitzy thing.
 
    * Be the workhorse. The "unsung hero" award, in contrast to MVP (you cannot be both). Your mouse did the grunt work, had the right skills & wises to address the most stuff in play.
 
    * Embodiment. If you did a great job roleplaying throughout the game, you can earn a Persona point.
 
 
 
  
 
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