Editing Mouse Guard Big Old Moose
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==The Patrol At-a-Glance== | ==The Patrol At-a-Glance== | ||
{| border="3" | {| border="3" | ||
− | ! Guardmouse!! | + | ! Guardmouse!! Health !! Will !! Nature !! Conditions |
|- | |- | ||
! Aengus | ! Aengus | ||
− | | | + | | Cell 2 | |
− | | | + | | Cell 100 | |
− | | | + | | dDd | |
| None | | None | ||
|- | |- | ||
! Makepeace | ! Makepeace | ||
− | | | + | |Cell B |
− | | | + | |Cell C |
− | | | + | |Cell B |
|None | |None | ||
|- | |- | ||
! Melanie | ! Melanie | ||
− | | | + | |Cell B |
− | | | + | |Cell C |
− | | | + | |Cell B |
|None | |None | ||
|} | |} | ||
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− | + | ---- | |
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==Character Sheets== | ==Character Sheets== | ||
+ | *work in progress* | ||
===Aengus=== | ===Aengus=== | ||
*Mouse Info | *Mouse Info | ||
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*The BIGS | *The BIGS | ||
**BELIEF: Your brain is the most valuable tool | **BELIEF: Your brain is the most valuable tool | ||
− | **GOAL: | + | **GOAL: Save the Northern Towns from depradation |
**INSTINCT: Never act without thinking | **INSTINCT: Never act without thinking | ||
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**ENEMY: Dagwood, Guard Captain | **ENEMY: Dagwood, Guard Captain | ||
− | === | + | ===Makepeace=== |
− | * | + | *Mouse Info |
− | ** | + | **Concept: Hardened Veteran |
− | ** | + | **Rank: Patrol Guard |
− | + | **Mouse Nature: 4 | |
− | + | **Will: 4 | |
− | + | **Health 4 | |
− | **Mouse Nature: | + | **Resources: 5 |
− | **Will: | + | **Circles 4 |
− | **Health | ||
− | **Resources: | ||
− | **Circles | ||
+ | *The BIGs | ||
+ | **Belief: The best solution is always found at the point of my sword. | ||
+ | **Goal: Make sure the team gets back to Lockhaven in one piece | ||
+ | **Instinct: Pull out the weapon at the first sign of trouble | ||
− | + | Fate Point 1 | |
− | + | Persona Point 1 | |
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+ | *Traits | ||
+ | **Weather Sense | ||
+ | **Fearless | ||
− | + | Gear: Spear, Carving knife | |
*Skills: | *Skills: | ||
− | ** | + | **Weather Watcher 3 specialty |
− | ** | + | **Pathfinder 2 |
− | **Fighter | + | **Boatcrafter 2 |
− | **Healer | + | **Deceiver 2 |
+ | **Fighter 3 | ||
+ | **Survivalist 3 | ||
+ | **Healer 3 | ||
**Hunter 2 | **Hunter 2 | ||
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**Scout 2 | **Scout 2 | ||
− | ** | + | **Cook 2 |
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− | * | + | *Wises: |
− | ** | + | **Medicine-wise, |
− | ** | + | **Predator-wise, |
− | ** | + | **Forest-wise |
+ | *History | ||
+ | **Town: Port Sumac | ||
+ | **Fur Color: Brown | ||
+ | **Parents: Curt and Clove | ||
+ | **Artisan: Gurney the Cook | ||
+ | **Mentor: Dalia the Scout | ||
+ | **Friend: Rona the Smith | ||
+ | **Enemy: Caley of Elmoss | ||
+ | **Cloak: Red | ||
− | * | + | ===Melanie=== |
− | ** | + | * Mousy Info |
− | * | + | *AGE: 18 |
− | * | + | *CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders. |
− | + | *GUARD RANK: Tenderpaw | |
− | + | *BIRTHPLACE: Lockhaven, home of the Mouse Guard. | |
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− | + | Choose 1 skill to learn from your mouse's youth: Weaver | |
− | - | + | Choose 1 personality trait: Guard's Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.) |
− | |||
− | + | NATURAL TALENT: Scout, Fighter | |
+ | (I changed "laborer" to "scout". Melanie is good at finding ways over or around obstacles and helping others travel trails.) | ||
− | + | PARENTS: Carpenter, Laborer (Guy and Ariel) | |
+ | (Melanie loves to help smart people build things, and can follow almost any instructions. I changed "stonemason" to "laborer".) | ||
− | + | YOUR SNIVEL SKILL: Persuader | |
+ | (Melanie has a forceful personality- you might even say she's loud and bossy.) | ||
− | + | APPRENTICESHIP: Armorer | |
+ | Melanie's trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace. | ||
− | + | APPRENTICESHIP 2: Healer, Survivalist | |
+ | Melanie's mentor, Liela, was an herbalist | ||
− | + | EXPEREINCE: Hunter, Laborer | |
+ | When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines. | ||
− | . | + | BELIEF: "I can face any challenge." |
− | + | GOAL: "Prove yourself to the older guardmice." | |
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+ | INSTINCT: "I never shirk on a task; I dive in head first and work hard!" | ||
---- | ---- | ||
− | + | ==Setting Notes== | |
− | == | + | ---- |
− | === | + | ==Rules (the Basics)== |
− | * [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki] | + | ---- |
− | + | ==Links (off-site)== | |
− | + | * [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]] | |
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