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|-
 
|-
 
! Aengus
 
! Aengus
| 5
+
| Cell 2
| 4
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| Cell 100
| 4
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| dDd
 
| None
 
| None
 
|-
 
|-
  
 
! Makepeace
 
! Makepeace
|4
+
|Cell B
|4
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|Cell C
|4
+
|Cell B
 
|None
 
|None
 
|-
 
|-
  
 
! Melanie
 
! Melanie
|2
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|Cell B
|6
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|Cell C
|5
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|Cell B
 
|None
 
|None
 
|}
 
|}
  
===The BIGS===
+
 
*Aengus
+
----
**BELIEF: Your brain is the most valuable tool
 
**INSTINCT: Never act without thinking
 
**GOAL: I must quickly eliminate the Moose threat to the territories.
 
*Melanie
 
**BELIEF: "I can face any challenge."
 
**INSTINCT: "I never shirk on a task; I dive in head first and work hard!"
 
**GOAL: "Prove yourself to the older guardmice."
 
  
 
==Character Sheets==
 
==Character Sheets==
 +
*work in progress*
 
===Aengus===
 
===Aengus===
 
*Mouse Info
 
*Mouse Info
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*The BIGS
 
*The BIGS
 
**BELIEF: Your brain is the most valuable tool
 
**BELIEF: Your brain is the most valuable tool
**GOAL: I must quickly eliminate the Moose threat to the territories.
+
**GOAL: Save the Northern Towns from depradation
 
**INSTINCT: Never act without thinking
 
**INSTINCT: Never act without thinking
  
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**ENEMY: Dagwood, Guard Captain
 
**ENEMY: Dagwood, Guard Captain
  
===Melanie===
+
===Makepeace===
*Mousey Info
+
*Mouse Info
**AGE: 18
+
**Concept: Hardened Veteran
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.
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**Rank: Patrol Guard
**FUR: Glossy black fur and eyes. Tan tail and ears.
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**Mouse Nature: 4
**CLOAK: None
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**Will: 4
**GUARD RANK: Tenderpaw
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**Health 4
**Mouse Nature: 5
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**Resources: 5
**Will: 2
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**Circles 4
**Health: 6
 
**Resources: 3
 
**Circles: 2
 
 
 
  
 
*The BIGs
 
*The BIGs
**BELIEF: "I can face any challenge."
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**Belief: The best solution is always found at the point of my sword.
**GOAL: "Prove yourself to the older guardmice."
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**Goal: Make sure the team gets back to Lockhaven in one piece
**INSTINCT: "I never shirk on a task; I dive in head first and work hard!"
+
**Instinct: Pull out the weapon at the first sign of trouble
  
 +
Fate Point 1
 +
Persona Point 1
  
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.
+
*Traits
 +
**Weather Sense
 +
**Fearless
 +
 
 +
Gear: Spear, Carving knife
  
 
*Skills:
 
*Skills:
**Armorer 2
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**Weather Watcher 3 specialty
**Carpenter 2
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**Pathfinder 2
**Fighter 2
+
**Boatcrafter 2
**Healer 2
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**Deceiver 2
 +
**Fighter 3
 +
**Survivalist 3
 +
**Healer 3
 
**Hunter 2
 
**Hunter 2
**Laborer 3
 
**Persuader 2
 
 
**Scout 2
 
**Scout 2
**Survivalist x
+
**Cook 2
**Weaver x
 
**
 
  
 +
*Wises:
 +
**Medicine-wise,
 +
**Predator-wise,
 +
**Forest-wise
  
*Traits
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*History
**Guard's Honor (1)
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**Town: Port Sumac
**Curious (1)
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**Fur Color: Brown
**Determined (1)
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**Parents: Curt and Clove
 +
**Artisan: Gurney the Cook
 +
**Mentor: Dalia the Scout
 +
**Friend: Rona the Smith
 +
**Enemy: Caley of Elmoss
 +
**Cloak: Red
  
 
+
===Melanie===
*Other Details
+
*AGE: '''18'''
**APPRENTICESHIP: Armorer. Melanie's trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.
+
*CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead. '''Glossy black fur and eyes. Tan tail and ears.''' Fierce, strong, eager, and loyal to her elders.
**Friend: Turl, a Hunter in Grasslake
+
*GUARD RANK: '''Tenderpaw'''
**Enemy: Frieda, a Weaver in Borl
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*BIRTHPLACE: '''Lockhaven''', home of the Mouse Guard.
 
+
*Choose 1 skill to learn from your mouse's youth:''' Weaver'''
 
+
*Choose 1 personality trait: '''Guard's Honor''' (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)
*Equipment
+
*NATURAL TALENT: '''Scout, Fighter''' (Melanie is good at finding ways over or around obstacles and helping others travel trails.)
**Axe
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*PARENTS: '''Carpenter, Laborer''' (Parents are Guy and Ariel; Melanie loves to help smart people build things, and can follow almost any instructions.)
 +
*YOUR SNIVEL SKILL: '''Persuader''' (Melanie has a forceful personality- you might even say she's loud and bossy.)
 +
*APPRENTICESHIP: '''Armorer''' Melanie's trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.
 +
*APPRENTICESHIP 2:''' Healer, Survivalist''' Melanie's mentor, Liela, was an herbalist
 +
*EXPEREINCE: '''Hunter, Laborer''' When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.
 +
*BELIEF: '''"I can face any challenge."'''
 +
*GOAL: '''"Prove yourself to the older guardmice."'''
 +
*INSTINCT: '''"I never shirk on a task; I dive in head first and work hard!"'''
 
----
 
----
  
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===The "Arthas" - Fate & Persona===
 
===The "Arthas" - Fate & Persona===
  
What are Fate & Persona points? These are similar to drama points in other systems. Spending these points give an edge in overcoming Obstacles.
+
What are Fate & Persona points?
 
 
Fate, in the words of Luke Crane, is like "fortune smiling down on your character". Good karma for being a good roleplayer.
 
 
 
Spending Fate is done after a roll in which you've made some 6s. You get to count those 6s as successes, pick those dice up, and roll them again to try for more successes! (Subsequent 6s also count as successes & get to be rerolled for more until you stop rolling 6s).
 
 
 
...
 
 
 
Persona... this is that inner fire, the extra "reserve" of guts & the Guardsmouse's sense of duty to push through and deliver.
 
 
 
One Persona point can either...
 
Add +1D to your roll. Up to 3 Persona points can be burned this way, but this must be done PRIOR to rolling/testing your ability.
 
-or-
 
Tap Nature. You can add your Nature rating to ANY test. If it is in keeping with Mouse nature (Escaping, Climbing, Hiding, Foraging), this has no effect on your Nature rating. If it doesn't fit with the Nature of Mice, then your Nature is temporarily drained by 1.
 
 
 
(I will discuss Nature at length later.)
 
 
 
...
 
 
 
Earning Fate. Easier of the two to gain in play. You can earn 3 per session (fixing the moose problem will pretty much be the length of the "session").
 
 
 
    * Act on your mouse's Belief. (1 award per session) If your mouse's Belief spurs him or her to make a decision and act, it's worth a Fate point.
 
    * Work towards your mouse's Goal. (1 per session) advancing towards completing the Goal but not finishing it is worth a Fate point.
 
    * Following your mouse's Instinct. (1 per session) if your mouse triggers the action in his/her Instinct, it's worth a Fate point.
 
 
 
 
 
Earning Persona. Harder, requires more investment by you.
 
 
 
    * Accomplishing your mouse's Goal.
 
    * Work against your mouse's Belief. Tough to do, as it requires "a cool and dramatic" action to earn it. This is a dramatic intensity roleplaying award.
 
    * Be the MVP. After the session is over, and everyone agrees the mission couldn't have succeeded without your mouse, you get the MVP award. Your mouse killed the big bad, did the glitzy thing.
 
    * Be the workhorse. The "unsung hero" award, in contrast to MVP (you cannot be both). Your mouse did the grunt work, had the right skills & wises to address the most stuff in play.
 
    * Embodiment. If you did a great job roleplaying throughout the game, you can earn a Persona point.
 
 
 
  
 
----
 
----
  
==Links==
+
==Links (off-site)==
===Off Site===
+
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]
 
* [http://www.mouseguard.net/characters/map.jpg Mouse Guard Realm Map]
 
===Forum Threads===
 
* [http://forum.rpg.net/showthread.php?t=535135&page=9999 IC thread- last page]
 
* [http://forum.rpg.net/showthread.php?t=533949&page=9999 OOC thread- last page]
 

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