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Mu Town Mutant Mutiny Trag
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Tragicus "Trag" Abstrong is a character played by Snarf in [[Megazver's_Gamma_World_Game| Megazver's Gamma World Campaign]] == BASIC STATISTICS == XP: 0 (Level 1) '''HP/Bloodied:''' 25/12 Initiative: +0 Speed: 4 '''Defenses''' AC: 18 Fortitute: 15 Reflex: 13 Will: 14 == TRAITS == '''Reanimated:''' Strength; Dark; * +2 to dark overcharge. * +4 bonus to Athletics checks * Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level. * Slow: -1 Speed '''Electrokinetic:''' Wisdom; Dark; * +2 to dark overcharge * +4 bonus to Mechanics checks * +2 to Reflex Defense * Resist Electricity 10 == POWERS == '''Novice Primary:''' Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points. '''Novice Secondary:''' Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn. == ABILITY SCORES == Str 18 (+4) Con 13 (+1) Dex 10 (+0) Int 8 (-1) Wis 16 (+3) Cha 16 (+3) == SKILLS == Athletics +9 Insight +8 Mechanics +6 == GEAR == '''Armor:''' Sweet Tattoos (Heavy, +7 AC, -1 Speed) '''Melee:''' Sledgehammer (Two-Handed Heavy, +7, 2d8+5) '''Ranged:''' Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5) '''Other:''' Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue '''Omega Tech:''' Plasma Sword (O; C; Area 52) When you trigger the hit, a blade of magnetically contained plasma extends from it. Weapon: 1-hand melee; Power: Encounter: Encounter Electricity, Fire; Standard Action, Melee 1; Target: One creature; Attack: Level + 8 vs. AC; Hit: 3d10 + Strength modifier + twice your level electricity and fire damage.; Salvage 6: A 6th-level character can salvage the plasma sword. It becomes a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage. '''Alpha Mutations:''' Sonic Screech (A; U; Bio, Sonic) You screech with the hunting call of a hawk, magnified 500 times by mutant cords in your throat. Standard Action, Close Blast 3; Target: Each enemy in blast; Attack: Level + Constitution vs. Reflex; Hit: 4d6 + Constitution modifier + twice your level sonic damage, and the target is deafened and weakened (save ends both).; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 2d6 extra sonic damage, and you deal half damage on a miss.; 9 or less: You hit yourself with the attack. In addition, you canβt speak while this card is readied.
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