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Tragicus "Trag" Abstrong is a character played by Snarf in [[Megazver's_Gamma_World_Game| Megazver's Gamma World Campaign]]
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Tragicus "Trag" Abstrong
  
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Reanimated/Electrokinetic
  
== BASIC STATISTICS ==
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Lv 1
  
XP: 0 (Level 1)
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=Stats=
  
'''HP/Bloodied:''' 25/12
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Str: 18 (+4)
  
Initiative: +0
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Con: 13 (+1)
  
Speed: 4
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Dex: 10 (+0)
  
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Int: 8 (-1)
  
'''Defenses'''
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Wis: 16 (+3)
  
AC: 18
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Cha: 16 (+3)
  
Fortitute: 15
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Speed: 4 (6, -1 Heavy Armor, -1 Slow)
  
Reflex: 13
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Init: +0
  
Will: 14
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=Defenses=
  
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AC: 18
  
== TRAITS ==
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Fort: 15
  
'''Reanimated:''' Strength; Dark;
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Ref: 13 (+2 Electrokinetic)
  
* +2 to dark overcharge.
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Will: 14
 
 
* +4 bonus to Athletics checks
 
 
 
* Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.
 
  
* Slow: -1 Speed
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HP: 25  Bloodied:  12
  
'''Electrokinetic:''' Wisdom; Dark;
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=Powers=
  
* +2 to dark overcharge
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+4 to Dark Overcharge
  
* +4 bonus to Mechanics checks
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Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.
  
* +2 to Reflex Defense
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Resist 10 Electricity
  
* Resist Electricity 10
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Nasty Bite:  At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit:  2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.
  
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Electric Boogaloo:  At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit:  1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
  
== POWERS ==
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=Skills=
  
'''Novice Primary:''' Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.
 
 
'''Novice Secondary:''' Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
 
 
 
== ABILITY SCORES ==
 
 
Str 18 (+4)
 
 
Con 13 (+1)
 
 
Dex 10 (+0)
 
 
Int 8 (-1)
 
 
Wis 16 (+3)
 
 
Cha 16 (+3)
 
 
 
== SKILLS ==
 
 
 
Athletics +9
 
Athletics +9
  
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Mechanics +6
 
Mechanics +6
  
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=Gear=
  
== GEAR ==
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Matches x2
 
 
'''Armor:''' Sweet Tattoos (Heavy, +7 AC, -1 Speed)
 
 
 
'''Melee:''' Sledgehammer (Two-Handed Heavy, +7, 2d8+5)
 
  
'''Ranged:''' Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)
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Portable Stove
  
'''Other:''' Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue
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Crowbar x2
  
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Motorcycle
  
'''Omega Tech:'''
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Supercrazy Glue
  
Plasma Sword (O; C; Area 52) When you trigger the hit, a blade of magnetically contained plasma extends from it. Weapon: 1-hand melee; Power: Encounter: Encounter Electricity, Fire; Standard Action, Melee 1; Target: One creature; Attack: Level + 8 vs. AC; Hit: 3d10 + Strength modifier + twice your level electricity and fire damage.; Salvage 6: A 6th-level character can salvage the plasma sword. It becomes a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage.
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Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed)
  
'''Alpha Mutations:'''
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Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)
  
Sonic Screech (A; U; Bio, Sonic) You screech with the hunting call of a hawk, magnified 500 times by mutant cords in your throat. Standard Action, Close Blast 3; Target: Each enemy in blast; Attack: Level + Constitution vs. Reflex; Hit: 4d6 + Constitution modifier + twice your level sonic damage, and the target is deafened and weakened (save ends both).; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 2d6 extra sonic damage, and you deal half damage on a miss.; 9 or less: You hit yourself with the attack. In addition, you can’t speak while this card is readied.
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Double-Barreled Shotgun (Two-Handed Heavy Gun, +7 vs. AC, 2d10+5 Damage, range 20)

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