Latest revision |
Your text |
Line 1: |
Line 1: |
− | Tragicus "Trag" Abstrong is a character played by Snarf in [[Megazver's_Gamma_World_Game| Megazver's Gamma World Campaign]] | + | Tragicus "Trag" Abstrong |
| | | |
| + | Reanimated/Electrokinetic |
| | | |
− | == BASIC STATISTICS ==
| + | Lv 1 |
| | | |
− | XP: 0 (Level 1)
| + | =Stats= |
| | | |
− | '''HP/Bloodied:''' 25/12
| + | Str: 18 (+4) |
| | | |
− | Initiative: +0
| + | Con: 13 (+1) |
| | | |
− | Speed: 4
| + | Dex: 10 (+0) |
| | | |
| + | Int: 8 (-1) |
| | | |
− | '''Defenses'''
| + | Wis: 16 (+3) |
| | | |
− | AC: 18
| + | Cha: 16 (+3) |
| | | |
− | Fortitute: 15
| + | Speed: 4 (6, -1 Heavy Armor, -1 Slow) |
| | | |
− | Reflex: 13
| + | Init: +0 |
| | | |
− | Will: 14
| + | =Defenses= |
| | | |
| + | AC: 18 |
| | | |
− | == TRAITS ==
| + | Fort: 15 |
| | | |
− | '''Reanimated:''' Strength; Dark;
| + | Ref: 13 (+2 Electrokinetic) |
| | | |
− | * +2 to dark overcharge.
| + | Will: 14 |
− | | |
− | * +4 bonus to Athletics checks
| |
− | | |
− | * Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.
| |
| | | |
− | * Slow: -1 Speed
| + | HP: 25 Bloodied: 12 |
| | | |
− | '''Electrokinetic:''' Wisdom; Dark;
| + | =Powers= |
| | | |
− | * +2 to dark overcharge
| + | +4 to Dark Overcharge |
| | | |
− | * +4 bonus to Mechanics checks
| + | Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level. |
| | | |
− | * +2 to Reflex Defense
| + | Resist 10 Electricity |
| | | |
− | * Resist Electricity 10
| + | Nasty Bite: At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points. |
| | | |
| + | Electric Boogaloo: At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn. |
| | | |
− | == POWERS == | + | =Skills= |
| | | |
− | '''Novice Primary:''' Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.
| |
− |
| |
− | '''Novice Secondary:''' Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
| |
− |
| |
− |
| |
− | == ABILITY SCORES ==
| |
− |
| |
− | Str 18 (+4)
| |
− |
| |
− | Con 13 (+1)
| |
− |
| |
− | Dex 10 (+0)
| |
− |
| |
− | Int 8 (-1)
| |
− |
| |
− | Wis 16 (+3)
| |
− |
| |
− | Cha 16 (+3)
| |
− |
| |
− |
| |
− | == SKILLS ==
| |
− |
| |
| Athletics +9 | | Athletics +9 |
| | | |
Line 77: |
Line 55: |
| Mechanics +6 | | Mechanics +6 |
| | | |
| + | =Gear= |
| | | |
− | == GEAR ==
| + | Matches x2 |
− | | |
− | '''Armor:''' Sweet Tattoos (Heavy, +7 AC, -1 Speed)
| |
− | | |
− | '''Melee:''' Sledgehammer (Two-Handed Heavy, +7, 2d8+5)
| |
| | | |
− | '''Ranged:''' Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)
| + | Portable Stove |
| | | |
− | '''Other:''' Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue
| + | Crowbar x2 |
| | | |
| + | Motorcycle |
| | | |
− | '''Omega Tech:'''
| + | Supercrazy Glue |
| | | |
− | Plasma Sword (O; C; Area 52) When you trigger the hit, a blade of magnetically contained plasma extends from it. Weapon: 1-hand melee; Power: Encounter: Encounter Electricity, Fire; Standard Action, Melee 1; Target: One creature; Attack: Level + 8 vs. AC; Hit: 3d10 + Strength modifier + twice your level electricity and fire damage.; Salvage 6: A 6th-level character can salvage the plasma sword. It becomes a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage.
| + | Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed) |
| | | |
− | '''Alpha Mutations:'''
| + | Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage) |
| | | |
− | Sonic Screech (A; U; Bio, Sonic) You screech with the hunting call of a hawk, magnified 500 times by mutant cords in your throat. Standard Action, Close Blast 3; Target: Each enemy in blast; Attack: Level + Constitution vs. Reflex; Hit: 4d6 + Constitution modifier + twice your level sonic damage, and the target is deafened and weakened (save ends both).; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 2d6 extra sonic damage, and you deal half damage on a miss.; 9 or less: You hit yourself with the attack. In addition, you can’t speak while this card is readied.
| + | Double-Barreled Shotgun (Two-Handed Heavy Gun, +7 vs. AC, 2d10+5 Damage, range 20) |