Editing Muse:Musette Playtest 1:Story Content

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Yeah, sounds good! We won't be able to make it a fully competitive game, anyway, since we can see each other's hands, and the "hidden" cards in the Desires (unless you have an idea for handling this, like some kind of code and key system--we could have a Gmail conversation, for instance, and both not promise to look at it, for each Desire, where we record which card we "hid").
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Yeah, sounds good! We won't be able to make it a fully competitive game, anyway, since we can see each other's hands, and the "hidden" cards in the Desires (unless you have an idea for handling this, like some kind of code and key system).
  
 
Just make sure you follow something like the actual procedure, as opposed to just assigning goals randomly, which could turn into everyone having the same goal for a particular desire or something similar.
 
Just make sure you follow something like the actual procedure, as opposed to just assigning goals randomly, which could turn into everyone having the same goal for a particular desire or something similar.

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