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| ==Story Outline Sheet== | | ==Story Outline Sheet== |
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− | '''Setting:''' A deep canyon, home to Abkhazia's most lush and beautiful vineyards, now hotly contested. This is where Maria made her home.<br> | + | '''Setting:''' <br> |
| '''Crisis:''' An attack on a truck convoy left no surviving witnesses! Now three nuclear warheads have gone missing within the region.<br> | | '''Crisis:''' An attack on a truck convoy left no surviving witnesses! Now three nuclear warheads have gone missing within the region.<br> |
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| Also, Bob, watch out about the nukes and the Russian terrorists and all that. It's a fine idea, but if it's not on the story outline sheet, it's just your idea--we might end up narrating something different, OK? (I second Terry's suggestion, as well.) | | Also, Bob, watch out about the nukes and the Russian terrorists and all that. It's a fine idea, but if it's not on the story outline sheet, it's just your idea--we might end up narrating something different, OK? (I second Terry's suggestion, as well.) |
− | :'''--Paul''' | + | :'''Paul''' |
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| Right you are, old chap! | | Right you are, old chap! |
− | :'''--Bob''' | + | :'''Bob''' |
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− | Alright, I second Terry's suggestion (Terry gets a card). This story is shaping up pretty nicely! All we're missing now is a good setting. Looking at the Brainstorm Sheet, I like the idea of a weapon's factory, but I don't think it should be the central scene. I think a much better location would be ''General Yuriy's War Room: where the real tactical and strategic decisions are being made in the war to retake Abkhazia and South Ossetia, lit by the greenish glow of radar stations and containing the constant murmur of hushed voices.'' A lot of the action could happen here, with assassination attempts, decisions being made about how to deal with the nukes, etc.
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− | :'''--Jonathan'''
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− | Hmmm... I don't know about the whole story taking place in or around a war room... like, what would Georg be doing there? I'll say what: how about the War Room is a temporary one, just established within the cave complex that was being used as a weapons factory (Terry's idea)? If you're cool with that, Jon, then I'll support it, and how about you and Terry both get a card for it? (Terry seems OK with the idea, too.) I want a sketchy, unexplored place in Abkhazia (as opposed to a clean, established headquarters somewhere that some weird young terrorists would have no plce to be). I figure we can have action in the War Room, with Yuriy and his generals or whatever, and some scenes in the caves, nearby, but outside Yuriy's jurisdiction, strictly speaking.
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− | If you're not cool with that, then I'm going to suggest a new Setting: ''a deep canyon, home to Abkhazia's most lush and beautiful vineyards, now hotly contested. This is where Maria made her home.''
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− | :'''--Paul'''
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− | Hi Paul, just to answer your question, Georg might be at the War Room in order to assassinate Yuriy, for example, or to negotiate with him after being captured, or for a negotiation under a white flag of truce, etc.
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− | I don't really think it makes any sense for Yuriy, the main general for a country's army, to be working out of a cave. So I can't support that nomination. | + | Alright, I second Terry's suggestion (Terry gets a card). This story is shaping up pretty nicely! All we're missing now is a good setting. |
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− | I'm fine with your canyon nomination, as this seems like a more neutral location where all of the characters might show up for one reason or another.
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− | :'''--Jonathan'''
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− | Yes, as am I!
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− | :'''--Bob'''
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− | Ok, so that concludes this step in the game. Paul draws a card. The story continues here: [[Muse:Musette Playtest 1:Story_Content]]
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− | :'''--Jonathan'''
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