Editing My Little Mahou Shoujo:Patricia Delambert

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That said, she also realizes that she is not living anything close to a 'normal' life. She enjoys school, interacts with a great many people, but has no close friends. Most of her peers consider her to be a bit odd. After all she's nice to everyone, even the nobodies, the geeks, and the nerds! She doesn't care about important things like fashion, or who is doing what to whom. Due to her mother's fame (and the family's wealth), she has never been targeted by the malice of the popular crowd, but neither is she considered acceptable. She has decided that it would be nice to have a real friend or two, and has made making them a project for the new school year. Will she succeed? Was there ever any doubt?
 
That said, she also realizes that she is not living anything close to a 'normal' life. She enjoys school, interacts with a great many people, but has no close friends. Most of her peers consider her to be a bit odd. After all she's nice to everyone, even the nobodies, the geeks, and the nerds! She doesn't care about important things like fashion, or who is doing what to whom. Due to her mother's fame (and the family's wealth), she has never been targeted by the malice of the popular crowd, but neither is she considered acceptable. She has decided that it would be nice to have a real friend or two, and has made making them a project for the new school year. Will she succeed? Was there ever any doubt?
  
==Abilities==
+
==Affiliations==
*Attack 2
 
*Combat Expert 2
 
*Charismatic 2
 
*Dexterous 3
 
*Evasive 1
 
*Knowledge: Myths & Magic 2 (1)
 
*Performer 3
 
*Smart 2
 
*Wealthy 2
 
'''Transformation 5'''
 
*Illusionist 2
 
*Invisibility 3
 
*Attack 3
 
*Combat Expert 2
 
 
 
==Weaknesses==
 
*Ageism -1
 
*Focus: Element of Harmony -3
 
*Kind Hearted -1
 
*Love Interest (Laura Giambolli) -2
 
*Obsession: Stage Magic -1
 
*Quirk: Eccentric -1
 
*Soft Spot: Kids -1
 
 
 
==Combat Stats==
 
'''Health:''' 40<br>
 
'''Endurance:''' 40<br>
 
'''Defense:''' 3, Invisibility 3
 
 
 
===Flash-Bangs===
 
'''Dice 6 DX 0 END: 0'''
 
*Area Effect x1; Blinding; Ranged; Ammunition x1; No Damage; Reduced Duration (2 rounds, attack roll only); Weapon
 
 
 
===Escrima (Empty Hand)===
 
'''Dice 6 DX 6 END: 0'''
 
 
 
===Escrima (Batons)===
 
'''Dice 6 DX 6(7) END 0'''
 
*Effective; Weapon
 
 
 
===Shock Batons===
 
 
 
====Setting 1: Stunner====
 
'''Dice 6 DX 6(7) END 0'''
 
*Effective; Stunning; Buildup x2; Weapon
 
 
 
====Setting 2: Zapper====
 
'''Dice 6 DX 6(7) END 0'''
 
*Effective; Impairing; Buildup x2; Weapon
 
 
 
==MHR Sheet (Obsolete)==
 
===Affiliations===
 
 
*Enemies d8
 
*Enemies d8
 
*Self d6
 
*Self d6
 
*Friends d10
 
*Friends d10
  
===Distinctions===
+
==Distinctions==
 
*Watch in AWE!
 
*Watch in AWE!
 
*A different drummer
 
*A different drummer
 
*Everyone has Value
 
*Everyone has Value
  
===Powers===
+
==Powers==
====Master Illusionist====
+
===Master Illusionist===
 
*Mind Control D8  
 
*Mind Control D8  
 
*Sorcery D8  
 
*Sorcery D8  
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*Limit - Smoke and Mirrors: Master Illusionist powers can not affect physical objects or directly inflict physical stress.
 
*Limit - Smoke and Mirrors: Master Illusionist powers can not affect physical objects or directly inflict physical stress.
  
====Sleight of Hand====
+
===Sleight of Hand===
 
*Props (Sorcery) D8  
 
*Props (Sorcery) D8  
 
*Fire Tossing (Fire Blast) D8  
 
*Fire Tossing (Fire Blast) D8  
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*Limit - Empty sleeves: Shutdown any Sleight of Hand power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene
 
*Limit - Empty sleeves: Shutdown any Sleight of Hand power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene
  
===Specialties===
+
==Specialties==
 
*Mystic Master D10
 
*Mystic Master D10
 
*Tech Expert D8
 
*Tech Expert D8
 
*Covert Expert D8
 
*Covert Expert D8
 
*Business Expert D8
 
*Business Expert D8
*Combat  Expert D8
 
  
===Milestones===
+
==Milestones==
====Element of Friendship====
+
===Element of Friendship===
 
*1XP: When you make, or help a friend. (once per scene)
 
*1XP: When you make, or help a friend. (once per scene)
 
*3XP: When you stand up for your friend dispite personal risk. (once per scene)
 
*3XP: When you stand up for your friend dispite personal risk. (once per scene)
 
*10XP: When you successfully befriend an enemy at a critical moment.
 
*10XP: When you successfully befriend an enemy at a critical moment.
  
====Lure of the Limelight====
+
===Lure of the Limelight===
 
*1XP: When you inspire wonder in your audience. (once per scene)
 
*1XP: When you inspire wonder in your audience. (once per scene)
 
*3XP: When you insist on showing off on your own, and it gets you in trouble.
 
*3XP: When you insist on showing off on your own, and it gets you in trouble.
 
*10XP: When you neglect or friends at a critical moment to further your stage career or pass on a great career oportunity to stand by your friends.
 
*10XP: When you neglect or friends at a critical moment to further your stage career or pass on a great career oportunity to stand by your friends.
 
 
Trisha Delambert of Earth M  (Mythic D6)
 
 
Archetype: Adventurer
 
 
Attributes
 
 
Coordination (COO) 3D+2
 
Knowledge (KNO) 3D
 
Perception (PER) 3D
 
Physique (PHY) 2D+1
 
Presence (PRE) 3D
 
Reflexes (REF) 3D
 
 
Skills
 
 
COO - Piloting 1D
 
            Thievery 3D
 
 
KNO - Scholar 1D
 
          Technical 3D
 
 
PER - Intuition 1D
 
          Investigation 1D
 
          Know-how 2D
 
 
PHY - Athletics 1D
 
          Movement 1D
 
 
PRE - Influence 2D
 
          Perform 3D
 
          Willpower 1D
 
 
REF - Evasion 1D
 
          Fighting 3D
 
          Sneak 2D
 
 
Advantages : Wealthy (6D)
 
 
Disadvantages: Laura Gianbolli 3D
 
                          Night Terrors 1D
 
                          Gay 1D
 
 
Powers : Illusion 5D
 
              Luck 1D
 
 
Physique Damage Bonus (PD) 1
 
Base Damage Value (BDV) 2
 
Passive Defense Value (PDV) 1
 
Hero Points 6
 
Stress Points 26
 
Wealth Rating 6D
 
Renown 0
 

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