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Background<br>
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Race Human Variant
Myron is the quintessential academic. He's made a career of teaching young noble wizards. At this point in his career he's looking forward to retirement. He signed up for this job to build up enough money so he could retire.
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Class Wizard
 
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Strength 8 Mod -1
HP 43<br>
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Dexterity 14 Mod +2
Hit Dice 8d6<br>
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Constitution 14 Mod +2
Proficiency Bonus + 3<br>
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Intelligence 16 Mod +2
 
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Wisdom 12 Mod +1
Race: Human Variant<br>
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Charisma 10 Mod 0
Class: Wizard<br>
 
Strength 8 Mod -1<br>
 
Dexterity 14 Mod +2<br>
 
Constitution 14 Mod +2<br>
 
Intelligence 19 Mod +4<br>
 
Wisdom 12 Mod +1<br>
 
Charisma 10 Mod 0<br>
 
 
 
Saves<br>
 
Strength Save -1<br>
 
Dexterity Save +2<br>
 
Constitution Save +2<br>
 
Intelligence Save +7<br>
 
Wisdom Save +5<br>
 
Charisma Save +3<br>
 
 
 
Skills
 
Arcana +7<br>
 
Insight +5<br>
 
Investigation +7<br>
 
History +7<br>
 
Nature +7<br>
 
 
 
Feats<br>
 
Observant
 
Quick to notice details of your environment, you gain the following benefits:
 
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
 
• If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
 
• You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
 
 
 
Languages<br>
 
Dwarven Trade<br>
 
Draconic<br>
 
Outlander<br>
 
  
Equipment:
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Saves
A bottle of black ink
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Strength Save -1
a quill
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Dexterity Save +2
a small knife,
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Constitution Save +2
a letter from a dead colleague posing a question you have not yet been able to answer
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Intelligence Save +2
a set of common clothes
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Wisdom Save +2
a belt pouch containing 10 gp
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Charisma Save +3
Quarterstaff
 
Dagger
 
Arcane focus (crystal)
 
Scholars pack
 
Arcane focus (crystal)
 
Arcane focus (orb)
 
Component pouch
 
  
Magic items
 
Features
 
  
 
Arcane Recovery
 
Arcane Recovery
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Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone if the stone is on your person. If you create a new transmuter’s stone, the previous one ceases to function.
 
Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone if the stone is on your person. If you create a new transmuter’s stone, the previous one ceases to function.
  
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HP
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Hit Dice d6
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Proficiency Bonus
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Wizard Spells
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Cantrips (0 Level)
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Fire Bolt
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Friends
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Light
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Mage Hand
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Mending
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Message
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Minor Illusion
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Poison Spray
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Prestidigitation
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Ray of Frost
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Shocking Grasp
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True Strike
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Spell slots
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4, 4, 3, 3, 2
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119, 113
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Saving Throws: Intelligence, Wisdom
  
Wizard Spells<br>
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Skills
Cantrips<br>
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Arcana
Fire Bolt<br>
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Insight
Mage Hand<br>
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Investigation
Mending<br>
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History
Message<br>
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Nature
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Observant
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Quick to notice details of your environment, you gain the following benefits:
 +
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
 +
• • If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
 +
• You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
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Languages
  
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Myron is the quintessential academic. He's made a career of teaching young noble wizards. At this point in his career he's looking forward to retirement. He signed up for this job to build up enough money so he could retire.
  
Spell Book<br>
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Hit Points at 1st Level: 6 + your Constitution modifier
Level 1<br>
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Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st
Detect Magic<br>
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Proficiencies
Find Familiar<br>
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Armor: None
Identify<br>
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Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Mage Armor<br>
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Tools: None
Unseen Servant<br>
 
  
Level 2<br>
 
Alter Self<br>
 
Darkvision<br>
 
Enlarge/Reduce<br>
 
Knock<br>
 
Levitate<br>
 
Magic Weapon<br>
 
Rope Trick<br>
 
Spider Climb<br>
 
  
Level 3<br>
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Skills:
Blink<br>
 
Counterspell<br>
 
Dispel Magic<br>
 
Fly<br>
 
Haste<br>
 
Slow<br>
 
  
Level 4<br>
 
Fabricate<br>
 
  
Spell slots<br>
 
  
4, 4, 3, 3, 2
 
  
 
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Skill Proficiencies:
Myron is the quintessential academic. He's made a career of teaching young noble wizards. At this point in his career he's looking forward to retirement. He signed up for this job to build up enough money so he could retire.
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Languages: Two of your choice
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Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp

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