Editing Myron
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− | + | Race Human Variant | |
− | + | Class Wizard | |
− | + | Strength 8 Mod -1 | |
− | + | Dexterity 14 Mod +2 | |
− | + | Constitution 14 Mod +2 | |
− | + | Intelligence 16 Mod +2 | |
− | + | Wisdom 12 Mod +1 | |
− | Race | + | Charisma 10 Mod 0 |
− | Class | ||
− | Strength 8 Mod -1 | ||
− | Dexterity 14 Mod +2 | ||
− | Constitution 14 Mod +2 | ||
− | Intelligence | ||
− | Wisdom 12 Mod +1 | ||
− | Charisma 10 Mod 0 | ||
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− | + | Saves | |
− | + | Strength Save -1 | |
− | + | Dexterity Save +2 | |
− | + | Constitution Save +2 | |
− | + | Intelligence Save +2 | |
− | + | Wisdom Save +2 | |
− | + | Charisma Save +3 | |
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Arcane Recovery | Arcane Recovery | ||
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Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone if the stone is on your person. If you create a new transmuter’s stone, the previous one ceases to function. | Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone if the stone is on your person. If you create a new transmuter’s stone, the previous one ceases to function. | ||
+ | HP | ||
+ | Hit Dice d6 | ||
+ | Proficiency Bonus | ||
+ | Wizard Spells | ||
+ | Cantrips (0 Level) | ||
+ | Fire Bolt | ||
+ | Friends | ||
+ | Light | ||
+ | Mage Hand | ||
+ | Mending | ||
+ | Message | ||
+ | Minor Illusion | ||
+ | Poison Spray | ||
+ | Prestidigitation | ||
+ | Ray of Frost | ||
+ | Shocking Grasp | ||
+ | True Strike | ||
+ | Spell slots | ||
+ | 4, 4, 3, 3, 2 | ||
+ | 119, 113 | ||
+ | Saving Throws: Intelligence, Wisdom | ||
− | + | Skills | |
− | + | Arcana | |
− | + | Insight | |
− | + | Investigation | |
− | + | History | |
− | + | Nature | |
+ | Observant | ||
+ | Quick to notice details of your environment, you gain the following benefits: | ||
+ | • Increase your Intelligence or Wisdom score by 1, to a maximum of 20. | ||
+ | • • If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. | ||
+ | • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. | ||
+ | Languages | ||
+ | Myron is the quintessential academic. He's made a career of teaching young noble wizards. At this point in his career he's looking forward to retirement. He signed up for this job to build up enough money so he could retire. | ||
− | + | Hit Points at 1st Level: 6 + your Constitution modifier | |
− | Level | + | Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st |
− | + | Proficiencies | |
− | + | Armor: None | |
− | + | Weapons: Daggers, darts, slings, quarterstaffs, light crossbows | |
− | + | Tools: None | |
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− | + | Skills: | |
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− | + | Skill Proficiencies: | |
− | + | Languages: Two of your choice | |
+ | Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp |