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Mythic Greece Prokopios
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Name: Prokopios Race/Ancestry/Heritage: Human Class & Level: Rogue 5 (Arcane Trickster) Background: Outlander Alignment: Chaotic Good Experience: 7,020 xp ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any) Strength 10 +0... Strength Ability Checks +0 ... Strength Saving Throws +3 ... Athletics Skill * 120 lbs. ... Maximum Carrying Capacity 240 lbs. ... Max. Push or Drag (Speed -5 ft.) 240 lbs. ... Maximum Lift Dexterity 20 +5 ... Dexterity Ability Checks +8 ... Dexterity Saving Throws * +5 ... Acrobatics Skill +11 ... Sleight of Hand Skill ** +11 ... Stealth Skill ** Constitution 14 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws Intelligence 16 +3 ... Intelligence Ability Checks +6 ... Intelligence Saving Throws * +3 ... Arcana Skill +3 ... History Skill +6 ... Investigation Skill * +3 ... Nature Skill +3 ... Religion Skill Wisdom 10 +0 ... Wisdom Ability Checks +0 ... Wisdom Saving Throws +0 ... Animal Handling Skill +3 ... Insight Skill * +0 ... Medicine Skill +0 ... Perception Skill +3 ... Survival Skill * Charisma 13 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +4 ... Deception Skill * +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill COMBAT [PHB p. 189] 10 ... Passive Perception +4 ... Initiative Modifier Armor Class 15 ... Armor worn: leather armor 30 ft. Speed ... Base distance per move 33 hit points ... 5d8 Hit Dice Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage. Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.) Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.) Sneak Attack: Once per turn, deal +3d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack. FEATURES, TRAITS, SPECIAL ABILITIES Outlander Background [PHB p. 136] β’ Feature: Wanderer. β’ Traits: Dedicated to family Headstrong β’ Ideal: I will suffer any indignity for my family and nation. β’ Bond: I have an oath to retrieve the Golden Fleece for King Eleutherios of Colchis β’ Flaw: My family does not tolerate betrayal lightly - to the point of obsession. Proficiencies & Languages β’ Proficiency Bonus: +3 β’ Armor: light armor β’ Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword β’ Tools: musical instrument (flute), thieves' tools β’ Saving Throws: Dexterity, Intelligence β’ Skills: Athletics, Deception, Insight, Investigation, Sleight of Hand, Stealth, Survival β’ Languages: Common, Thieves' Cant, Dwarvish, Gnomish, Draconic Skulker Feat [PHB p. 170]: hide when lightly obscured, ranged attack miss doesn't reveal position, dim light doesn't impose Perception disadvantage. Human Traits [PHB p. 29] β’ Creature Type: Humanoid β’ Age: 33 years old β’ Medium Size (5' 8", 170 lbs.) Rogue Class Features [PHB p. 94] β’ Expertise (prof. noted with **) β’ Sneak Attack (+3d6) β’ Thieves' Cant (slang speak in code) β’ Cunning Action (Dash, Disengage or Hide) β’ Cantrips, Spellcasting β’ Mage Hand Legerdemain β’ Uncanny Dodge (reax. for half damage) Sneak Attack: Once per turn, deal +3d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack. Spellcasting [PHB p. 201] Spell Attack Modifier +5 Spell Save DC 13 Cantrips Known: Friends, Mage Hand, Minor Illusion Prepared Spells 1st Level (3 slots): Charm Person, Sleep, Mage Armor, Fog Cloud EQUIPMENT & TREASURE Carried Gear [PHB, p. 143]: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, thieves' tools (lockpicks, small file and pliers, tiny mirror), belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 56 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 708 gold pieces (gp); 20 silver pieces (sp); 48 copper pieces (cp); 2 gems (worth 50 gp each)
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