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'''Computer skill''' has been renamed to "Augury". Augury deals with matters of a magical or arcane nature. Augury can be used to read magical scripts, activate arcane devices, or identify a spell being cast.
 
'''Computer skill''' has been renamed to "Augury". Augury deals with matters of a magical or arcane nature. Augury can be used to read magical scripts, activate arcane devices, or identify a spell being cast.
 
'''Drive''' has been renamed to "Ride". Ride deals with racing or performing tasks on a mount such as a horse.
 
  
  
 
* '''Equipment and Resources'''
 
* '''Equipment and Resources'''
 
Major changes have been made to the equipment and resource system.
 
 
'''Equipment''' has been completely overhauled and expanded. A comprehensive list of weapons, armor, and other items has been made specifically for the setting with costs and functions listed.
 
  
 
'''Resources''' merit has been changed to reflect the new currency system. Resources now gives your character an income of 100 gold pieces per month. Starting characters must still take this merit to buy starting gear.
 
'''Resources''' merit has been changed to reflect the new currency system. Resources now gives your character an income of 100 gold pieces per month. Starting characters must still take this merit to buy starting gear.
  
'''Shields''' have been implemented into the WoD system. Shields are used to deflect attacks rather than simply adding to your armor score. To see a list of shields and how to use them in-game, go to the Weapons, Armor, and Shields section of the wiki.
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other stuff:
  
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Recources (money)
  
* '''The Order System'''
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The order system
  
A new method of power advancement has been added to nWoD fantasy. Players can choose to belong to one of the major Orders: The Arcane, Dark, Divine, and Martial orders. Each order offers different benefits and effects to it's membership. To gain access to any of the order powers the appropriate training merit must be purchased. A character may specialize in two orders but the benefits of the second order cost twice the amount of experience.
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gear (weapons)

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