Editing NWoD Fantasy:arcane order spells
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'''Duration''': Concentration<br> | '''Duration''': Concentration<br> | ||
'''Cooldown''': At-will<br> | '''Cooldown''': At-will<br> | ||
− | '''Effect''': The mage uses telekinesis to magically lift, move, or throw objects through the air. Objects up to the mage's size are easily lifted or 'controlled'. Larger objects require an activation roll, every success allowing the mage to lift an object 1 size larger. A controlled object can be moved around within the range of the spell at a speed of 10 yards +1 per arcane dot. A controlled object can also be hurled at great speed at a target within range. The range for hurling | + | '''Effect''': The mage uses telekinesis to magically lift, move, or throw objects through the air. Objects up to the mage's size are easily lifted or 'controlled'. Larger objects require an activation roll, every success allowing the mage to lift an object 1 size larger. A controlled object can be moved around within the range of the spell at a speed of 10 yards +1 per arcane dot. A controlled object can also be hurled at great speed at a target within range. The range for hurling an object is the object's size x 2 + 50 yards, double for aerodynamic objects. The damage pool for such an attack in equal to the mages Intelligence + Athletics + Arcane dots + objects size in lethal crushing damage, the target's defense applies to such an attack. This spell can also be used to lift a creature of appropriate size, doing so is a contested activation roll VS the target's dexterity. If controlled, the mage may move the target using the same methods mentioned above. A controlled creature may also be hurled, if hurled into the air, falling damage is taken as if the creature fell that distance normally. If the creature is hurled into a solid object, the creature is dealt damage as if a object of equal size was hurled into it, however, defense nor armor apply to this sort of attack. The range for hurling a creature is the same as hurling an object of equal size. Telekinesis can also be used to directly deal damage or even grapple an opponent. Direct attacks deal bashing damage equal to the mages activation + athletics roll. Grappling using telekinesis is the same as grappling directly except the mage uses her activation roll in place of strength + brawl checks. The mage may also choose to break off the grapple at any time she wishes by simply canceling the spell. This spell cannot be used to fly, but the mage can stand and move around on a controlled object, doing so emulates the spell 'levitate'. This spell can also be used to perform minor feats like pushing a carriage or boat at low speeds. |
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== Teleport (●●●●) == | == Teleport (●●●●) == |