Editing NWoD Fantasy:martial order
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===The Martial Order=== | ===The Martial Order=== | ||
− | Unlike the other orders, the martial order has no spells to speak of. Instead, training in the martial order grants you access to special merits called 'techniques'. These special merits function fundamentally the same as any other merit, however, they cost slightly more at new dots x 3. The list of | + | Unlike the other orders, the martial order has no spells to speak of. Instead, training in the martial order grants you access to special merits called 'techniques'. These special merits function fundamentally the same as any other merit, however, they cost slightly more at new dots x 3. The list of maneuvers is as follows. |
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<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="27%" BGCOLOR="#ffffcc"><p ALIGN="RIGHT"><strong>Surprise Attack</strong></p></TD> | <TD WIDTH="27%" BGCOLOR="#ffffcc"><p ALIGN="RIGHT"><strong>Surprise Attack</strong></p></TD> | ||
− | <TD WIDTH="54%" BGCOLOR="#ffffcc"><p ALIGN="center">Attacks from behind or on unaware subjects gain | + | <TD WIDTH="54%" BGCOLOR="#ffffcc"><p ALIGN="center">Attacks from behind or on unaware subjects gain 2 damage</p></TD> |
<TD WIDTH="19%" BGCOLOR="#ffffcc"><p ALIGN="center">●●●●</p></TD> | <TD WIDTH="19%" BGCOLOR="#ffffcc"><p ALIGN="center">●●●●</p></TD> | ||
</TR> | </TR> | ||
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== Armored Hulk (●●●●●) == | == Armored Hulk (●●●●●) == | ||
</p> | </p> | ||
− | <p ALIGN="LEFT"> <strong>Effect</strong>: While wearing size 3 or higher armor, gain 1 lethal damage absorption | + | <p ALIGN="LEFT"> <strong>Effect</strong>: While wearing size 3 or higher armor, gain 1 lethal damage absorption. You can only absorb a maximum of 2 damage per round. 2 bashing damage equals 1 lethal. This ability is ineffective against aggravated damage.</p> |
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT"> | <p ALIGN="LEFT"> | ||
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== Call Weapon (●●) == | == Call Weapon (●●) == | ||
</p> | </p> | ||
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== Deadly Strikes (●) == | == Deadly Strikes (●) == | ||
</p> | </p> | ||
− | <p ALIGN="LEFT"> <SPAN LANG="en-US"><strong>Effect</strong></SPAN><SPAN LANG="en-US">: When fighting unarmed, you may treat your brawl attacks as lethal instead of bashing.</SPAN></p> | + | <p ALIGN="LEFT"> <SPAN LANG="en-US"><strong>Effect</strong></SPAN><SPAN LANG="en-US">: When fighting unarmed, you may treat your brawl attacks as dealing lethal damage instead of bashing only.</SPAN></p> |
<p LANG="en-US" ALIGN="LEFT"><BR> | <p LANG="en-US" ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT"> | <p ALIGN="LEFT"> | ||
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== Double Edge (●●●) == | == Double Edge (●●●) == | ||
</p> | </p> | ||
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== Energy Weapon (●●) == | == Energy Weapon (●●) == | ||
</p> | </p> | ||
− | <p ALIGN="LEFT"> <strong>Effect</strong>: When choosing this technique you gain the ability to summon a single elemental weapon. The weapon itself mimics any other standard weapon, selected when this technique is taken. However, the weapon can also be summoned as a free action on your turn. When the weapon is 'dormant' it is considered fully concealed and impossible to see. When summoned, the weapon glows brightly casting dim illumination around in a 10 yard radius. Bows and crossbows form their own ammo, and thrown weapons appear back in the owners hands at the beginning of their next turn. This technique can be taken multiple times, each time applying itself to a new form of energy weapon.</p> | + | <p ALIGN="LEFT"> <strong>Effect</strong>: When choosing this technique you gain the ability to summon a single elemental weapon. The weapon itself mimics any other standard weapon, selected when this technique is taken. However, the weapon can also be summoned as a free action on your turn. When</p> |
+ | <p>the weapon is 'dormant' it is considered fully concealed and impossible to see. When summoned, the weapon glows brightly casting dim illumination around in a 10 yard radius. Bows and crossbows form their own ammo, and thrown weapons appear back in the owners hands at the beginning of their next turn. This technique can be taken multiple times, each time applying itself to a new form of energy weapon.</p> | ||
<p><BR> | <p><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT"> | <p ALIGN="LEFT"> | ||
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== Flying Kick (●●●) == | == Flying Kick (●●●) == | ||
</p> | </p> | ||
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</p> | </p> | ||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Thief</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Thief</p> | ||
− | <p LANG="en-US" ALIGN="LEFT"> <strong>Effect</strong>: Whenever you initiate a melee | + | <p LANG="en-US" ALIGN="LEFT"> <strong>Effect</strong>: Whenever you initiate a melee attack from behind, on a surprised opponent, or on a unaware opponent, you gain a +3 damage bonus on your attacks.</p> |
<p LANG="en-US" ALIGN="LEFT"><BR> | <p LANG="en-US" ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT"> | <p ALIGN="LEFT"> | ||
− | |||
== Throw Weapon (●) == | == Throw Weapon (●) == | ||
</p> | </p> | ||
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</p> | </p> | ||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Deadly Strikes</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Deadly Strikes</p> | ||
− | <p ALIGN="LEFT"> <strong>Effect</strong>: Each dot invested in this technique increases your brawl damage by 1 lethal or 1 bashing. This damage bonus doesn't stack with any weapons used as part of a brawl attack.</p> | + | <p ALIGN="LEFT"> <strong>Effect</strong>: Each dot invested in this technique increases your brawl damage by 1 lethal, or 1 bashing damage per dot. This damage bonus doesn't stack with any weapons used as part of a brawl attack.</p> |
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT"> | <p ALIGN="LEFT"> | ||
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== Stunning Fist (●●●) == | == Stunning Fist (●●●) == | ||
</p> | </p> | ||
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</p> | </p> | ||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Dexterity ●●●●</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Dexterity ●●●●</p> | ||
− | <p ALIGN="LEFT"> <strong>Effect</strong>: As a reflexive instant action you may attempt to avoid a single ranged arrow or bolt attack per round. You must make a brawl + dexterity + athletics roll VS the incoming ranged attack pool. If you meet or beat the attacker's roll, you completely deflect the oncoming attack. | + | <p ALIGN="LEFT"> <strong>Effect</strong>: As a reflexive instant action you may attempt to avoid a single ranged arrow or bolt attack per round. You must make a brawl + dexterity + athletics roll VS the incoming ranged attack pool. If you meet or beat the attacker's roll, you completely deflect the oncoming attack. However, if successful, you cannot initiate an attack on your next turn.</p> |
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT"> | <p ALIGN="LEFT"> | ||
− | |||
== Dodge (●) == | == Dodge (●) == | ||
</p> | </p> | ||
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</p> | </p> | ||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Weapon Focus</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Weapon Focus</p> | ||
− | <p ALIGN="LEFT"> <SPAN LANG="en-US"><strong>Effect</strong></SPAN><SPAN LANG="en-US">: At the expense of 1 willpower, you can cause one attack to deal aggravated damage once per | + | <p ALIGN="LEFT"> <SPAN LANG="en-US"><strong>Effect</strong></SPAN><SPAN LANG="en-US">: At the expense of 1 willpower, you can cause one attack to deal aggravated damage once per day. The attack must be initiated with a weapon affected by the weapon focus technique.</SPAN></p> |
<p LANG="en-US" ALIGN="LEFT"><BR> | <p LANG="en-US" ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT"> | <p ALIGN="LEFT"> | ||
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== Whirlwind Attack (●●●●) == | == Whirlwind Attack (●●●●) == | ||
</p> | </p> | ||
− | <p ALIGN="LEFT"> <SPAN LANG="en-US"><strong>Effect</strong></SPAN><SPAN LANG="en-US">: Once per encounter, you can initiate this technique to quickly strike all opponents within melee range. Each attack is rolled separately, | + | <p ALIGN="LEFT"> <SPAN LANG="en-US"><strong>Effect</strong></SPAN><SPAN LANG="en-US">: Once per encounter, you can initiate this technique to quickly strike all opponents within melee range. Each attack is rolled separately, armor and defense apply normally. Executing this technique leaves you vulnerable, causing you to lose your defense bonus until the beginning of your next turn.</SPAN><br><br> |