Editing
NWoD Fantasy:merits
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[NWoD_Fantasy:Main_Page|Back to Main Page.]] ===General Merits=== General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below: <TABLE WIDTH="47%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="3" CELLSPACING="0"> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffff99"><p ALIGN="CENTER"><strong>Name</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffff99"><p ALIGN="CENTER"><strong>Effect</strong></p></TD> <TD WIDTH="11%" BGCOLOR="#ffff99"><p ALIGN="CENTER"><strong>Cost</strong></p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Arcane_Training_.28.E2.97.8F.29|Arcane Training]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of Arcane order merits and powers</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">β</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Armor_Proficiency_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Armor Proficiency]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Lower armor speed penalty by 3 and defense penalty by 1</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">βββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Block_Recovery_.28.E2.97.8F.E2.97.8F.29|Block Recovery]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Don't forfeit attack action after blocking</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Clever_Disarm_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Clever Disarm]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Disarm with brawl instead of weaponry</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Endurance_.28.E2.97.8F.29|Endurance]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">You do not tire easily</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">β</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Die_Hard_.28.E2.97.8F.E2.97.8F.29|Die Hard]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 to stamina rolls for going unconscious</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Exotic_Proficiency_.28.E2.97.8F.E2.97.8F.29|Exotic Proficiency]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of an exotic weapon or shield</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Fast_Reload_.28.E2.97.8F.E2.97.8F.29|Fast Reload]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Reduces reload action one step. Full>Instant>Move>Free</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Hafting_.28.E2.97.8F.E2.97.8F.29|Hafting]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">No penalty for using reach weapons at close range</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Scorpion_Strike_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Scorpion Strike]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Free attack on those entering your reach range</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Improved_Shield_Bash_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Improved Shield bash]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Retain blocking ability when initiating a shield attack</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Martial_Training_.28.E2.97.8F.29|Martial Training]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of Martial order merits and powers</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">β</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Mounted_Combat_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Mounted Combat]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Enables additional actions while mounted</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">βββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Charge_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Charge]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Automatic 2 damage on a successful charge</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Ride-by-Attack_.28.E2.97.8F.E2.97.8F.29|Ride-by-Attack]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Move before and after an attack action</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Offhanded_Block_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Offhanded block]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Use block with offhanded weapon instead of a shield</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Power_Attack_.28.E2.97.8F.E2.97.8F.29|Power attack]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 dice on all-out attacks</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Improved_Grapple_.28.E2.97.8F.E2.97.8F.29|Improved grapple]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 on all grappling checks</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"> <strong>[[NWoD_Fantasy:merits#Sunder_.28.E2.97.8F.E2.97.8F.29|Sunder]]</strong> </p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 dice on weapon and armor attacks</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Improved_Sunder_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Improved Sunder]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">9 again on weapon and armor attacks</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">βββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Point_Blank_Shot_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Point blank shot]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 ranged damage when firing at short range</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Long_Shot_.28.E2.97.8F.E2.97.8F.29|Longshot]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Range on bows, crossbows, or throwing increased by 1.5x</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Precise_Shot_.28.E2.97.8F.E2.97.8F.29|Precise Shot]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Lower target's cover by 1 step</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Shot_on_the_Run_.28.E2.97.8F.E2.97.8F.29|Shot on the Run]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Split your move over a ranged attack action</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Run_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Run]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Move at x2 speed as a single action</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">ββββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Two-weapon_Defense_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Two Weapon Defense]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 defense when fighting with two weapons</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">βββ</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Weapon_Specialty_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Weapon Specialty]]</strong></p></TD> <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Chosen weapon type gains +1 bonus damage</p></TD> <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">βββ</p></TD> </TR> </TABLE> <p ALIGN="LEFT"> == Arcane Training (β) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Arcane order specific merits and spells. This merit must be gained before any of said merits and spells are gained.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Armor Proficiency (βββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: Taking this merit lowers the speed and defense penalty's for all armor, but not shields. The speed penalty of armor is lowered by 3 while the defense penalty is lowered by 1. This merit can lower penalty's to 0 but doesn't give a bonus to speed nor defense.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Block Recovery (ββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: When initiating a blocking maneuver, you no longer lose your next attack action.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Clever Disarm (βββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: The clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additionally, on a successful disarm the attacker can choose to take the weapon into her own hands.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Endurance (β) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables your character to withstand tiring feats of stamina. A character with this merit doesn't tire when running or walking extended distances and can outlast most mortals who don't have a similar resolve. Exact use and benefit of this merit falls under the ST's discretion.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Die Hard (ββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Endurance</p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +2 die bonus for saving against unconsciousness.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Exotic Proficiency (ββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit provides the necessary training needed to wield an exotic weapon or shield. This merit may be taken multiple times, each time providing proficiency for a different weapon or shield.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Fast Reload (ββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows a faster reload time with crossbows or otherwise. The merit lowers the action time of reloading by one step. The steps are from Full>Instant>Move>Free. For instance, a crossbow requires a move action to reload, and the merit would then lower the action to a free action.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Hafting (ββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of a reach weapon at close range without penalty. However, the defense bonus loss from reach weapons still applies at close range.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Scorpion Strike (βββββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Hafting</p> <p ALIGN="LEFT"> <strong>Effect</strong>: With this merit, whenever a enemy enters the range of your reach weapon you can score a free attack on them. This attack must be immediately used and cannot perform as an all-out-attack nor as any other combat action (like trip) other than a melee attack.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Improved Shield Bash (ββββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: When making an attack with a shield, you retain your ability to block an incoming attack for that round. Additionally, add 1 to your die pool while using a shield to make a melee attack.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Martial Training (β) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Martial order specific Merits or 'Techniques'. This merit must be gained before any of said Merits are gained.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Mounted Combat (βββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: Your character can ride a mount and perform an unrelated action (e.g., use a weapon, punch another passenger) in the same turn. Ride rolls may still be necessary for dangerous maneuvers or situations.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Charge (ββββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> <p ALIGN="LEFT"> <strong>Effect</strong>: When using a mount to charge an enemy, add 2 lethal damage to a successful attack while doing so. This damage is added in addition to the normal attack pool.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Ride-by-Attack (ββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a mounted melee attack. Total movement for the round can't exceed double your mounted movement.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Offhanded Block (ββββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables the use of block (as if with a shield) with a offhanded weapon. The effective βblockβ rating is equal to the offhanded weapon's damage rating.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Power Attack (ββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: When performing an all out attack, add 3 dice to the attack pool instead of 2.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Improved Grapple (ββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit adds 2 to the die pool of brawl checks made when initiating, maintaining or trying to perform maneuvers in a grapple.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Sunder (ββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit awards 2 bonus dice to attack rolls made on weapons and armor.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Improved Sunder (βββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack, Sunder</p> <p ALIGN="LEFT"> <strong>Effect</strong>: Weapon attacks on weapons and armor gain the 9 again trait. Sundering weapons (such as the sword breaker) gain the 8 again trait instead.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Point Blank Shot (ββββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: When using a ranged weapon at short range, gain 1 additional bonus dice to damage.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Long Shot (ββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> <p ALIGN="LEFT"> <strong>Effect</strong>: Range on bows, crossbows and thrown weapons is increased by 1.5x original amount.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Precise Shot (ββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> <p ALIGN="LEFT"> <strong>Effect</strong>: When firing at a target with cover, lower the cover level by 1 step. Complete> Substantial> Partial> Bare. (See cover pg. 162)</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Shot on the Run (ββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a ranged attack. Total movement cannot exceed your speed.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Run (ββββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to travel up to twice your speed as a single action or three-times your speed as a full action.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Two-weapon Defense (βββ) == </p> <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +1 to defense when holding a weapon in each hand.</p> <p ALIGN="LEFT"><BR> </p> <p ALIGN="LEFT"> == Weapon Specialty (βββ) == </p> <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants +1 bonus damage with a specific weapon selected when this merit is bought.</p><br><br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information