Editing NWoD Fantasy:merits

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[NWoD_Fantasy:Main_Page|Back to Main Page.]]
 
 
===General Merits===
 
===General Merits===
 
General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below:
 
General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below:
Line 149: Line 148:
  
 
<p ALIGN="LEFT">
 
<p ALIGN="LEFT">
== Arcane Training (●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit allows the use of Arcane order specific merits and spells.  This merit must be gained before any of said merits and spells are  gained.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Armor Proficiency (●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  Taking this merit lowers the speed and defense penalty's for all  armor, but not shields. The speed penalty of armor is lowered by 3  while the defense penalty is lowered by 1. This merit can lower  penalty's to 0 but doesn't give a bonus to speed nor defense.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Block Recovery (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  When initiating a blocking maneuver, you no longer lose your next  attack action.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Clever  Disarm (●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  The clever disarm merit functions the same as disarm merit (pg. 110)  in the nwod core rulebook but brawl is used instead of weaponry for  disarming. Additionally, on a successful disarm the attacker can  choose to take the weapon into her own hands.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Endurance (●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit enables your character to withstand tiring feats of  stamina. A character with this merit doesn't tire when running or  walking extended distances and can outlast most mortals who don't  have a similar resolve. Exact use and benefit of this merit falls  under the ST's discretion.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Die Hard (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Endurance</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit grants a +2 die bonus for saving against unconsciousness.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Exotic Proficiency (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit provides the necessary training needed to wield an exotic  weapon or shield. This merit may be taken multiple times, each time  providing proficiency for a different weapon or shield.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Fast Reload (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit allows a faster reload time with crossbows or otherwise.  The merit lowers the action time of reloading by one step. The steps  are from Full&gt;Instant&gt;Move&gt;Free. For instance, a crossbow  requires a move action to reload, and the merit would then lower the  action to a free action.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Hafting (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit allows the use of a reach weapon at close range without  penalty. However, the defense bonus loss from reach weapons still  applies at close range.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Scorpion Strike (●●●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Hafting</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  With this merit, whenever a enemy enters the range of your reach  weapon you can score a free attack on them. This attack must be  immediately used and cannot perform as an all-out-attack nor as any  other combat action (like trip) other than a melee attack.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Improved Shield Bash (●●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  When making an attack with a shield, you retain your ability to block  an incoming attack for that round. Additionally, add 1 to your die  pool while using a shield to make a melee attack.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Martial Training (●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit allows the use of Martial order specific Merits or  'Techniques'. This merit must be gained before any of said Merits are  gained.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Mounted Combat (●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  Your character can ride a mount and perform an unrelated action  (e.g., use a weapon, punch another passenger) in the same turn. Ride  rolls may still be necessary for dangerous maneuvers or situations.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Charge (●●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted  Combat</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  When using a mount to charge an enemy, add 2 lethal damage to a  successful attack while doing so. This damage is added in addition to  the normal attack pool.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Ride-by-Attack (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted  Combat</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit allows you to move both before and after a mounted melee  attack. Total movement for the round can't exceed double your mounted  movement.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Offhanded Block (●●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting  style: Two-weapons</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit enables the use of block (as if with a shield) with a  offhanded weapon. The effective “block” rating is equal to the  offhanded weapon's damage rating.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
 
== Power Attack (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  When performing an all out attack, add 3 dice to the attack pool  instead of 2.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Improved Grapple (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power  attack</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit adds 2 to the die pool of brawl checks made when  initiating, maintaining or trying to perform maneuvers in a grapple.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Sunder (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power  attack</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit awards 2 bonus dice to attack rolls made on weapons and  armor.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Improved Sunder (●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power  attack, Sunder</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  Weapon attacks on weapons and armor gain the 9 again trait. Sundering  weapons (such as the sword breaker) gain the 8 again trait instead.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Point Blank Shot (●●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  When using a ranged weapon at short range, gain 1 additional bonus  dice to damage.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Long Shot (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point  blank shot</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  Range on bows, crossbows and thrown weapons is increased by 1.5x  original amount.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Precise Shot (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point  blank shot</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  When firing at a target with cover, lower the cover level by 1 step.  Complete&gt; Substantial&gt; Partial&gt; Bare. (See cover pg. 162)</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Shot on the Run (●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point  blank shot</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit allows you to move both before and after a ranged attack.  Total movement cannot exceed your speed.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Run (●●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit allows you to travel up to twice your speed as a single  action or three-times your speed as a full action.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Two-weapon Defense (●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting  style: Two-weapons</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit grants a +1 to defense when holding a weapon in each hand.</p>
 
<p ALIGN="LEFT"><BR>
 
</p>
 
<p ALIGN="LEFT">
 
== Weapon Specialty (●●●) ==
 
</p>
 
<p ALIGN="LEFT"> <strong>Effect</strong>:  This merit grants +1 bonus damage with a specific weapon selected  when this merit is bought.</p><br><br>
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)