Latest revision |
Your text |
Line 1: |
Line 1: |
− | [[NWoD_Fantasy:Main_Page|Back to Main Page.]]
| |
| ===General Merits=== | | ===General Merits=== |
| General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below: | | General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below: |
Line 149: |
Line 148: |
| | | |
| <p ALIGN="LEFT"> | | <p ALIGN="LEFT"> |
− | == Arcane Training (●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Arcane order specific merits and spells. This merit must be gained before any of said merits and spells are gained.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Armor Proficiency (●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: Taking this merit lowers the speed and defense penalty's for all armor, but not shields. The speed penalty of armor is lowered by 3 while the defense penalty is lowered by 1. This merit can lower penalty's to 0 but doesn't give a bonus to speed nor defense.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Block Recovery (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: When initiating a blocking maneuver, you no longer lose your next attack action.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Clever Disarm (●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: The clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additionally, on a successful disarm the attacker can choose to take the weapon into her own hands.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Endurance (●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables your character to withstand tiring feats of stamina. A character with this merit doesn't tire when running or walking extended distances and can outlast most mortals who don't have a similar resolve. Exact use and benefit of this merit falls under the ST's discretion.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Die Hard (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Endurance</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +2 die bonus for saving against unconsciousness.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Exotic Proficiency (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit provides the necessary training needed to wield an exotic weapon or shield. This merit may be taken multiple times, each time providing proficiency for a different weapon or shield.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Fast Reload (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows a faster reload time with crossbows or otherwise. The merit lowers the action time of reloading by one step. The steps are from Full>Instant>Move>Free. For instance, a crossbow requires a move action to reload, and the merit would then lower the action to a free action.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Hafting (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of a reach weapon at close range without penalty. However, the defense bonus loss from reach weapons still applies at close range.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Scorpion Strike (●●●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Hafting</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: With this merit, whenever a enemy enters the range of your reach weapon you can score a free attack on them. This attack must be immediately used and cannot perform as an all-out-attack nor as any other combat action (like trip) other than a melee attack.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Improved Shield Bash (●●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: When making an attack with a shield, you retain your ability to block an incoming attack for that round. Additionally, add 1 to your die pool while using a shield to make a melee attack.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Martial Training (●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Martial order specific Merits or 'Techniques'. This merit must be gained before any of said Merits are gained.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Mounted Combat (●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: Your character can ride a mount and perform an unrelated action (e.g., use a weapon, punch another passenger) in the same turn. Ride rolls may still be necessary for dangerous maneuvers or situations.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Charge (●●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: When using a mount to charge an enemy, add 2 lethal damage to a successful attack while doing so. This damage is added in addition to the normal attack pool.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Ride-by-Attack (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a mounted melee attack. Total movement for the round can't exceed double your mounted movement.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Offhanded Block (●●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables the use of block (as if with a shield) with a offhanded weapon. The effective “block” rating is equal to the offhanded weapon's damage rating.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− |
| |
− | == Power Attack (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: When performing an all out attack, add 3 dice to the attack pool instead of 2.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Improved Grapple (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit adds 2 to the die pool of brawl checks made when initiating, maintaining or trying to perform maneuvers in a grapple.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Sunder (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit awards 2 bonus dice to attack rolls made on weapons and armor.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Improved Sunder (●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack, Sunder</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: Weapon attacks on weapons and armor gain the 9 again trait. Sundering weapons (such as the sword breaker) gain the 8 again trait instead.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Point Blank Shot (●●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: When using a ranged weapon at short range, gain 1 additional bonus dice to damage.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Long Shot (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: Range on bows, crossbows and thrown weapons is increased by 1.5x original amount.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Precise Shot (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: When firing at a target with cover, lower the cover level by 1 step. Complete> Substantial> Partial> Bare. (See cover pg. 162)</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Shot on the Run (●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a ranged attack. Total movement cannot exceed your speed.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Run (●●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to travel up to twice your speed as a single action or three-times your speed as a full action.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Two-weapon Defense (●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +1 to defense when holding a weapon in each hand.</p>
| |
− | <p ALIGN="LEFT"><BR>
| |
− | </p>
| |
− | <p ALIGN="LEFT">
| |
− | == Weapon Specialty (●●●) ==
| |
− | </p>
| |
− | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants +1 bonus damage with a specific weapon selected when this merit is bought.</p><br><br>
| |