Editing NWoD Fantasy:weapons and armor
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
=== Melee Weapons === | === Melee Weapons === | ||
<table width="37%" border="1" bordercolor="#000000" cellpadding="0" cellspacing="0"> | <table width="37%" border="1" bordercolor="#000000" cellpadding="0" cellspacing="0"> | ||
Line 246: | Line 244: | ||
'''Variable Damage'''- When the weapon is crafted it can be made to do bashing or lethal damage. Additionally, the weapons damage type may be substituted on the fly to its non-crafted means, but at a -1 damage penalty. | '''Variable Damage'''- When the weapon is crafted it can be made to do bashing or lethal damage. Additionally, the weapons damage type may be substituted on the fly to its non-crafted means, but at a -1 damage penalty. | ||
− | '''Whip'''- Whips have a reach of 5 yards and can disarm an opponent. Targeting the weapon is a Dex-based attack roll at a -3, if successful the opponent makes a Strength + Stamina (minus the attacker’s Dexterity) to keep her grip. | + | '''Whip'''- Whips have a reach of 5 yards and can disarm an opponent. Targeting the weapon is a Dex-based attack roll at a -3, if successful the opponent makes a Strength + Stamina (minus the attacker’s Dexterity) to keep her grip. The weapon lands a number of yard away equal to the successes gained by the attacker. |
− | + | <br><br> | |
=== Ranged Weapons === | === Ranged Weapons === | ||
<TABLE WIDTH="41%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="0" CELLSPACING="0"> | <TABLE WIDTH="41%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="0" CELLSPACING="0"> | ||
Line 482: | Line 480: | ||
<b><u>Armor Properties</u></b> | <b><u>Armor Properties</u></b> | ||
− | '''Rating''': Armor provides two kinds of protection: against general attacks and against piercing ranged attacks. The number before the slash is armor | + | '''Rating''': Armor provides two kinds of protection: against general attacks and against piercing ranged attacks. The number before the slash is armor rating for most kinds of attacks (close combat, thrown attacks, etc). The second number is for bows, crossbows and sometimes spells. |
'''Strength''': If your character's Strength is lower than that required for armor worn, her Brawl and Weaponry attacks suffer a -1 penalty. | '''Strength''': If your character's Strength is lower than that required for armor worn, her Brawl and Weaponry attacks suffer a -1 penalty. | ||
Line 569: | Line 567: | ||
<TD BGCOLOR="#ffffcc"><div align="center">10gp</div></TD> | <TD BGCOLOR="#ffffcc"><div align="center">10gp</div></TD> | ||
</TR> | </TR> | ||
− | </TABLE | + | </TABLE> |
'''*'''- A buckler can be used with a two-handed weapon but lowers weapon damage by -1 <br> | '''*'''- A buckler can be used with a two-handed weapon but lowers weapon damage by -1 <br> | ||
− | '''**'''- Using a tower shield enables the wearer to gain complete or partial cover as a move action. Additionally, after a failed block, | + | '''**'''- Using a tower shield enables the wearer to gain complete or partial cover as a move action. Additionally, after a failed block, the defender can choose to enter full cover as a reflexive action until the beginning of her next turn. Tower shields are considered exotic. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | '''Shielded defense''': When a player is using a shield they can choose to deflect or block an incoming attack. Doing so requires a Dex + Stamina + shield rating roll VS the incoming attack. If the defender beats the opposed attack roll then she successfully negates it, if the block fails, the attack still deals damage normally. Attempting to deflect an attack forfeits the defender's next attack action. A block can only be performed once per round. If the player chooses to take the block merit she does not have to forfeit her attack after blocking. You may also deal damage with a shield, it deals damage as a club. When shield bashing you cannot use the shield to block that turn. | ||
− | + | '''Shield spikes''': Make shield bash attacks deal lethal but lowers the shield's block rating by 1 point. |