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[[NWoD_Fantasy:Main_Page|Back to the Main Page.]]<br>
 
<p align="right">[[NWoD_Fantasy:goods_tools_and_services|On to Goods, tools and services...]]</p>
 
 
=== Melee Weapons ===
 
=== Melee Weapons ===
 
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'''Variable Damage'''- When the weapon is crafted it can be made to do bashing or lethal damage. Additionally, the weapons damage type may be substituted on the fly to its non-crafted means, but at a -1 damage penalty.
 
'''Variable Damage'''- When the weapon is crafted it can be made to do bashing or lethal damage. Additionally, the weapons damage type may be substituted on the fly to its non-crafted means, but at a -1 damage penalty.
  
'''Whip'''- Whips have a reach of 5 yards and can disarm an opponent. Targeting the weapon is a Dex-based attack roll at a -3, if successful the opponent makes a Strength +  Stamina  (minus  the  attacker’s Dexterity) to keep her grip. If the target fails, the weapon lands a number of yard away equal to the successes gained by the attacker.
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'''Whip'''- Whips have a reach of 5 yards and can disarm an opponent. Targeting the weapon is a Dex-based attack roll at a -3, if successful the opponent makes a Strength +  Stamina  (minus  the  attacker’s Dexterity) to keep her grip. The weapon lands a number of yard away equal to the successes gained by the attacker.
 
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=== Ranged Weapons ===
 
=== Ranged Weapons ===
 
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<b><u>Armor Properties</u></b>
 
<b><u>Armor Properties</u></b>
  
'''Rating''': Armor provides two kinds of protection: against general attacks and against piercing ranged attacks. The number before the slash is armor<br> rating for most kinds of attacks (close combat, thrown attacks, etc). The second number is for bows, crossbows and sometimes spells.
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'''Rating''': Armor provides two kinds of protection: against general attacks and against piercing ranged attacks. The number before the slash is armor rating for most kinds of attacks (close combat, thrown attacks, etc). The second number is for bows, crossbows and sometimes spells.
  
 
'''Strength''': If your character's Strength is lower than that required for armor worn, her Brawl and Weaponry attacks suffer a -1 penalty.
 
'''Strength''': If your character's Strength is lower than that required for armor worn, her Brawl and Weaponry attacks suffer a -1 penalty.
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     <TD BGCOLOR="#ffffcc"><div align="center">10gp</div></TD>
 
     <TD BGCOLOR="#ffffcc"><div align="center">10gp</div></TD>
 
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   </TR>
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'''*'''- A buckler can be used with a two-handed weapon but lowers weapon damage by -1 <br>
 
'''*'''- A buckler can be used with a two-handed weapon but lowers weapon damage by -1 <br>
'''**'''- Using a tower shield enables the wearer to gain complete or partial cover as a move action. Additionally, after a failed block,<br> the defender can choose to enter full cover as a reflexive action until the beginning of her next turn. Tower shields are considered exotic.</i>
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'''**'''- Using a tower shield enables the wearer to gain complete or partial cover as a move action. Additionally, after a failed block, the defender can choose to enter full cover as a reflexive action until the beginning of her next turn. Tower shields are considered exotic.
 
 
 
 
<b><u>Shield Properties</u></b>
 
 
 
'''Shielded defense''': When a player is using a shield they can choose to deflect or block an incoming attack. Doing so requires a Dex + Stamina + shield rating roll VS the incoming attack. If the defender  beats the opposed attack roll then she successfully negates it, if the block fails, the attack still deals damage normally. Attempting to deflect an attack forfeits the defender's next attack action. A block can only be performed once per round. If the player chooses to take the block merit she does not have to forfeit her attack after blocking. You may also shield bash and deal damage with a held shield; shields have a damage rating equal to its basic block rating in bashing. When shield bashing you cannot use the shield to block that turn.
 
 
 
'''Shield spikes''': Causes shield bash attacks to deal lethal damage but lowers the shield's block rating by 1 point.
 
  
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'''Shielded defense''': When a player is using a shield they can choose to deflect or block an incoming attack. Doing so requires a Dex + Stamina + shield rating roll VS the incoming attack. If the defender  beats the opposed attack roll then she successfully negates it, if the block fails, the attack still deals damage normally. Attempting to deflect an attack forfeits the defender's next attack action. A block can only be performed once per round. If the player chooses to take the block merit she does not have to forfeit her attack after blocking. You may also deal damage with a shield, it deals damage as a club. When shield bashing you cannot use the shield to block that turn.
  
[[NWoD_Fantasy:goods_tools_and_services|On to Goods, tools and services...]]
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'''Shield spikes''': Make shield bash attacks deal lethal but lowers the shield's block rating by 1 point.

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