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This is now defunct. Please see [[Mass:_the_Effecting |Mass: the Effecting]].
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=Skills=
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This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change:
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::There are no unskilled penalties for any Skill
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The reason for this is fairly simple; to remove the perverse incentive to get 1-dot in any Skill you might think you need, because of the penalty for unskilled use. This is particularly punitive in the case of Mental Skills, which by default carry a -3 penalty if unskilled.
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Onto the Skills.
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==Mental==
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These are largely unchanged, barring renaming and some new Specialities. Four of them, Engineering, Interface, Medicine and Science are of particular importance to those with Tech Powers.
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'''Academics'''
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'''Engineering''' (Crafts)
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'''Interface''' (Computers)
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'''Investigation'''
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'''Medicine'''
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'''Politics'''
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'''Science'''
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==Physical==
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There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill.
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'''Assault''' (Brawling and Weaponry)
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'''Covert/Spycraft''' (Larceny)
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- tech steals some of its clothes
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'''Firearms'''
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'''Fitness''' (Athletics)
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'''Piloting''' (Drive)
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- all personal vehicles whether ground/air/sea/space
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'''Stealth'''
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'''Survival'''
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==Social==
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The main changes here are the removal of Animal Ken, merging of Expression into Persuasion, and addition of Barter and Contacts.
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'''Barter/Business'''
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'''Contacts'''
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(Merit turned into a Skill)
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'''Empathy'''
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'''Intimidation'''
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'''Persuasion''' (includes Expression)
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'''Socialise'''
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'''Streetwise'''
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(to be turned into a general underworld/black market Skill?)
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'''Subterfuge'''
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[[NWoD_Mass_Effect |Back to main page]]<br>

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