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[[Category:NYSRPG]]
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In [[NYSRPG:Main_Page|nys]], attributes are immutable traits inherent to the character and represent his/her potential.
  
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==Possibilities==
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There are many possible attributes for an RPG system:
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*Strength (Arms/Legs)
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*Health (Poison and Diseases)
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*Agility (Dodge/Balance)
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*Dexterity (Hand-eye Coordination)
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*Influence (Intimidation, Bluff, Diplomacy, Leadership)
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*Beauty
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*Resistance (Marathon)
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*Intelligence
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*Memory
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*Will
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*Magery
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*Charisma
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*Alertness
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*Senses
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*Empathy
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*Self-control
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*Intuition
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*ESP
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==Simplifications==
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As you can see, some of these can, and should be, condensed. For example:
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*Health + Resistance = Vitality
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*Intelligence + Memory = Intellect
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*Alertness + Senses + (possibly)Empathy = Perception
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*Will + Self-control = Will
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While others are situational, and can be put aside:
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*Magery and ESP (not every character has supernatural powers)
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*Beauty (note that while everyone has a Beauty score, most of the time it doesn't matter)
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==Choices==
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The main goal when choosing a set of attributes is to provide one that's balanced, a character with "Vitality-13" has the same power of another with "Intellect-13". While it's impossible to fully describe a person with 10-20 numbers, this set should contain at least sufficient information to run a typical fantasy campaign.
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===List Candidate===
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*Strength
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*Vitality
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*Dexterity
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*Perception
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*Intellect
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*Presence
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===Issues===
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*Are jumping, running, and other leg exercises included in Strength? Should I put them under Vitality?
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*Presence covers all forms of social interaction and also the character's willpower. Should I split it into Charisma and Resolution?
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*Nys won't have an Agility attribute. Which "Agility abilities" should become Dexterity abilities, which should be Perception abilities?
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*Hit Points come from Vitality alone? Or Strength+Vitality?
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*Mana?

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