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− | [IC thread.https://forum.rpg.net/index.php?threads/ic-trail-of-count-nachtberg.838040/]
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| == Nachtberg == | | == Nachtberg == |
− | High in the Bavarian Alps stands mountain-girt Nachtberg. Rumors abound that this land teams with monsters-werewolves, ghouls and the like.<br/> | + | High in the Bavarian Alps the latest of the ancient Falkenstein line takes his place as the new masterof Castle X. Rumors abound that his land teams with monsters-werewolves, ghouls and the like. A group of adventurers wish to vist the town of Silver towers and find the cause of the legends. A priest, journalist, ex-soldier and jewel thief. <br/> |
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− | == Map of Nachtberg ==
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− | [[File:EastMarch.jpg]]
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− | ==Background==
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− | The Barony of Nachtberg is a remote region high in the central Alps. Despite its relative backwardness it has opened somewhat in recent years to visitors. The new steam-train connection at Altdorf, as well as a growth of interest in sports like hiking and climbing has attracted a few tourists. So too has the region's romantic , if macabre history. Apart from the usual tales of vampires and werewolves, a story has been popularized in magazines and books concerning long-dead ancestors of the present Nachtberg incumbent. These medieval figures are said to have been descended from the Devil himself. A Crusader, Baron Manfred the Gentle, was accused of turning traitor by forming an alliance with Saracens. A furious arch-bishop (some tales say the Pope himself) cursed the Baron on his return so he would be barren, unable to sire future traitors of Christendom. His wife, in revenge, lay with the Prince of Darkness and sired a new line. These descendants became monsters who persecuted local townsfolk. In the story a heroic woodcutter enters the Nachtbergs' resting place and kills them as they slumber by day.
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− | <br/>
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− | ==Characters==
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− | ===Korvettenkapitän Ercole Tremari, on His Majesty's Security Service===
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− | His Majesty inquires and Ercole is one of the methods by which he receives an answer. Ercole is a well attuned sensory organ, always prepared to take on His Majesty's many foes.<br/>
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− | *CLASS 2 *connections
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− | *FIGHT 1 *fisticuffs
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− | *HANDINESS 1 *preparedness
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− | *INFLUENCE 2 *lead
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− | *LANDSMAN 1 *read stars
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− | *MILITARY 2 *command
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− | *PHYSIQUE 2 *health
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− | *SCHOLARSHIP
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− | *SCIENCE!
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− | *WILL 2 *interrogate
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− | *WITS 2 *cold read
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− | *VILLAINY
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− | Gear: Imperial Warrant, Naval cutlass, LeMat pistol, comfortable greatcoat.<br/>
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− | Motivation: Anything that upsets the peace of the realm must be dealt with swiftly and firmly.<br/>
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− | ===Kurt Muller von Landauer===
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− | Kurt is the third son of a poor branch of a minor aristocratic family. He attended university by the grace of a rich second-uncle, who has since cut Kurt off from any funds for spending his time reveling insteady of studying. He was involved enough in his studies, but to the chagrin of that uncle and Kurt's father it wasn't anything they deemed serious, like law. Kurt's father wants him to become a clerk, and he will, but not before he has his last bit of fun.<br />
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− | Appearance: http://tinypic.com/r/2i75kyt/9 <br />
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− | *CLASS 1 *impress
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− | *FIGHT 1 *fencing
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− | *HANDINESS 0
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− | *INFLUENCE 2 *persuade
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− | *LANDSMAN 1 *ride
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− | *MILITARY 0
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− | *PHYSIQUE 1 *health
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− | *SCHOLARSHIP 2 *history
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− | *SCIENCE! 2 *geography
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− | *WILL 2 *discipline
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− | *WITS 2 *notice
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− | *VILLAINY 1 *deceit
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− | Gear: his books, primarily. Pad and pen. A favorite beer stein. Not enough money to show off, but enough to be comfortable for a little while. An academic saber he borrowed (stole) from his student corps. His final nice pair of trousers, vest, and coat; the shirt that goes with them is worn out and everything else is too.<br />
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− | Motivation in the setting: to see Europe before he goes home and works for some factory magnate or civil official. Castle Nachtberg is full of romance, or so he hears. He not-so-secretly hopes for some opportunity that will rescue him from a life of the mundane.<br />
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− | ===Vincent McLeod, Adventurer===
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− | A military veteran and roustabout, Vincent is now walking across Europe seeking adventure and excitement!
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− | *CLASS 1 *Intimidate
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− | *FIGHT 2 *Fisticuffs
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− | *HANDINESS 2 *Preparedness
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− | *INFLUENCE 1 *Leadership
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− | *LANDSMAN 2 *Tracking
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− | *MILITARY 2 *Guns
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− | *PHYSIQUE 2 *Endurance
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− | *SCHOLARSHIP 0
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− | *SCIENCE! 0
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− | *WILL 2 *Discipline
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− | *WITS 1 *Notice
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− | *VILLAINY 0
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− | Gear: Hard-wearing clothes, outdoors gear, high-quality pistol <br/>
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− | Motivation in the setting: Vincent wants to get involved in dangerous, exciting situations. He runs towards danger and meets it with both fists!<br/>
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− | ===Madam Rose, Gypsy fortune-teller===
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− | Rozanna Martinescu is an East-European Romani. She was born with the Sight, which allows her glimpses into the web of Fate. As “Madam Rose”, she uses it to make money as a seer, though she supplements her gift with uncanny insight and inspired theatrics.<br/>
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− | *CLASS
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− | *FIGHT 1: knife-fight*
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− | *HANDINESS 1: cook*
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− | *INFLUENCE 2: charm*
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− | *LANDSMAN 1: gather food*
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− | *MILITARY
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− | *PHYSIQUE 1: health*
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− | *SCHOLARSHIP 2: religion and occult*
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− | *SCIENCE! 1: astronomy*
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− | *WILL 2: courage*
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− | *WITS 2: cold read*
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− | *VILLAINY 2: deceit*
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− | Appearance: Adrienne Barbeau in “Carnivale” <br/>
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− | Gear: old covered wagon, deck of tarot cards, sharp knife. Wears a red dress with a black shawl.<br/>
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− | Motivation: She had a dream about a dangerous threat to her clan. She left it to follow the strands of Fate, in the hopes of averting this disaster. This reporter is somehow connected to the grand scheme.<br/>
| + | ===System=== |
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− | ===Fritz Reinhold===
| + | PbP FIXED POOLS GUMSHOE <br/> |
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− | *1 CLASS-connections
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− | *1-FIGHT knife-fight,
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− | *2-HANDINESS fix
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− | *1-INFLUENCE persuade,
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− | *1-LANDSMAN track
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− | *1-MILITARY guns
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− | *PHYSIQUE
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− | *1-SCHOLARSHIP languages
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− | *2- SCIENCE! Medicine
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− | *1-WILL interrogate
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− | *2- WITS notice
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− | *2- VILLAINY stealth
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− | Gear: Medical Gear, lockpicks, crowbar, shovel, hammer, revolver, knives, worn labcoat, heavy greatcoat with pockets on the inside for concealing crowbar, hammer, burglary tools </br>
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− | Motivation: Fritz turned to graverobbing and gambling to pay his way through the university, and ended up supplementing that with patching up those who had gotten wounded on the dodgier side of the law. He met the missing journalist during his time at the university.Fritz Reinhold
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− | ==System==
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| It is inspired by the Gumshoe principle, in which players move the story/investigation on by spending from discrete point pools, each representing one of a list of investigative skills. In this simplified version of the game, pools are fixed at lower numbers 0, 1 or 2. This eliminates the drag of keeping tabs on lists of multiple points pools. At chargen, players invest 0, 1 or 2 points in each of the (just twelve) general multi-purpose skills, most of which cover both investigate knowledge AND practical competence , e.g ''LANDSMAN'' can be used to identify tracks, animal fur, etc. as clues but also to hunt, read the stars, etc. These (smaller than RAW) pools stay static over the course of the game so records don't have to be updated. <br/> | | It is inspired by the Gumshoe principle, in which players move the story/investigation on by spending from discrete point pools, each representing one of a list of investigative skills. In this simplified version of the game, pools are fixed at lower numbers 0, 1 or 2. This eliminates the drag of keeping tabs on lists of multiple points pools. At chargen, players invest 0, 1 or 2 points in each of the (just twelve) general multi-purpose skills, most of which cover both investigate knowledge AND practical competence , e.g ''LANDSMAN'' can be used to identify tracks, animal fur, etc. as clues but also to hunt, read the stars, etc. These (smaller than RAW) pools stay static over the course of the game so records don't have to be updated. <br/> |
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| '''Party:''' <br/> | | '''Party:''' <br/> |
| Jewel Thief, Guns 2, Fisticuffs 1, Health 1<br/> | | Jewel Thief, Guns 2, Fisticuffs 1, Health 1<br/> |
− | Circus strongman , Wrestle (=3), Health 2<br/> | + | Circus strongman , Wrestle (3), Health 2<br/> |
| Countess X, Fencing 2, Health 1 <br/> | | Countess X, Fencing 2, Health 1 <br/> |
| Occultist , Guns 2, Health 1.<br/> | | Occultist , Guns 2, Health 1.<br/> |
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| Countesss X stabs with her sword stick, rolling 5+2= 7, doing 3+1 damage. The monster is killed and transforms into his human form- a local woodcutter! | | Countesss X stabs with her sword stick, rolling 5+2= 7, doing 3+1 damage. The monster is killed and transforms into his human form- a local woodcutter! |
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| + | == Map of Nachtberg == |
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| + | [[File:EastMarch.jpg]] |