Editing Necessary Evil Unlockables and Milestones

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==EVENT MILESTONES:==
 
==EVENT MILESTONES:==
  
'''Omega'''
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*'''Omega'''
  
*1 xp when you discuss Omega plans and Doctor Despair
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1 xp when you discuss Omega plans and Doctor Despair
*3 xp when you take trauma during an Omega cell operation
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3 xp when you take trauma during an Omega cell operation
*10 xp when you complete an Omega mission or quit the organization to go rogue
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10 xp when you complete an Omega mission or quit the organization to go rogue
  
'''Get Off Our Planet!'''
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*'''Get Off Our Planet!'''
  
*1 xp when you discuss why you want revenge on the alien invaders
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1 xp when you discuss why you want revenge on the alien invaders
*3 xp when you first stress out a named alien in a combat scene
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3 xp when you first stress out a named alien in a combat scene
*10 xp when you deal a decisive blow against the invasion or betray humanity and join the aliens
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10 xp when you deal a decisive blow against the invasion or betray humanity and join the aliens
  
'''Repentance'''
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*'''Repentance'''
  
*1 xp when you discuss actions you regret you took part in as a super villain
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1 xp when you discuss actions you regret you took part in as a super villain
*3 xp when you protect an uninvolved person in an Action scene from injury or death
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3 xp when you protect an uninvolved person in an Action scene from injury or death
*10 xp when you finally atone for your past misdeeds and become a superhero or throw away any chance at redemption and become a worse supervillain than ever
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10 xp when you finally atone for your past misdeeds and become a superhero or throw away any chance at redemption and become a worse supervillain than ever
  
'''Protean Blood (This one's for a little later)'''
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*'''Protean Blood (This one's for a little later)'''
  
*1 xp when you discuss the mysterious origin of your powers
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1 xp when you discuss the mysterious origin of your powers
*3 xp when you learn a new piece of information about how your powers developed
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3 xp when you learn a new piece of information about how your powers developed
*10 xp when you either learn the secret of the Proteans or lose your chance forever
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10 xp when you either learn the secret of the Proteans or lose your chance forever
  
'''Keep your friends close and your enemies closer'''
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*'''Keep your friends close and your enemies closer'''
  
*1 xp when you discuss the “good old days” in competition with your nemesis
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1 xp when you discuss the “good old days” in competition with your nemesis
*3 xp when you discover a major clue as to your nemesis' whereabouts or fate
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3 xp when you discover a major clue as to your nemesis' whereabouts or fate
*10 xp when you find your nemesis and either free him to begin your rivalry anew, kill him so the aliens don't get the pleasure, or ally with them against the V'sori
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10 xp when you find your nemesis and either free him to begin your rivalry anew, kill him so the aliens don't get the pleasure, or ally with them against the V'sori
  
  
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*'''-Home Sweet Hideout (5/10)''' – For 5 XP you character reveals he has a safehouse, a place where the aliens won't look for you. Besides being safe this place has no perks or benefits, just a dingy apartment or sewer hole somewhere. For 10 xp you can reveal your character has a well-stocked and impressive hideout (or if you already bought the 5 XP version you can “upgrade” your hideout for another 5 XP). These greater headquarters are large, comfortable, safe from the V'sori and also have a few other perks. The HQ counts as a permanent d10 resource useable whenever the players spend a transition scene in the HQ. This could represent a lab, magical materials, robot helpers, etc.
 
*'''-Home Sweet Hideout (5/10)''' – For 5 XP you character reveals he has a safehouse, a place where the aliens won't look for you. Besides being safe this place has no perks or benefits, just a dingy apartment or sewer hole somewhere. For 10 xp you can reveal your character has a well-stocked and impressive hideout (or if you already bought the 5 XP version you can “upgrade” your hideout for another 5 XP). These greater headquarters are large, comfortable, safe from the V'sori and also have a few other perks. The HQ counts as a permanent d10 resource useable whenever the players spend a transition scene in the HQ. This could represent a lab, magical materials, robot helpers, etc.
 
[[Necessary Evil]]
 

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