Editing Nemo Castro-Latu

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 168: Line 168:
  
 
Always know exactly where they are, never lose their way to a known destination, and may treat travel as if it were as restful and nourishing to them as sound sleep and a good meal
 
Always know exactly where they are, never lose their way to a known destination, and may treat travel as if it were as restful and nourishing to them as sound sleep and a good meal
βˆ’
*'''Effort of Journeying''' (Constant) lesser
+
*'''Effort of Journeying''' (Constant, Effort/day for spike drill) lesser
 
*'''Superluminal Puissance''' (Constant, Effort/day for spike drill), lesser: You are a living spike drive, but you still need some sort of ship to travel, even if it this a purely in-system shuttle. Maximum drill distance is 1 + half your level, rounded down. Commit Effort for the day to go into drillspace and also to come out of it. You never mis-drill, of course
 
*'''Superluminal Puissance''' (Constant, Effort/day for spike drill), lesser: You are a living spike drive, but you still need some sort of ship to travel, even if it this a purely in-system shuttle. Maximum drill distance is 1 + half your level, rounded down. Commit Effort for the day to go into drillspace and also to come out of it. You never mis-drill, of course
 
*'''Dust at your Heels''' (On Turn, Effort), lesser: You and those with you cannot be caught by pursuers as long as you keep traveling. Your group will always be moving faster than them regardless of their speed until you halt your movement
 
*'''Dust at your Heels''' (On Turn, Effort), lesser: You and those with you cannot be caught by pursuers as long as you keep traveling. Your group will always be moving faster than them regardless of their speed until you halt your movement

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)