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[https://docs.google.com/spreadsheets/d/1N5Ph-89RzjcewoXVqdq3WywhU606NQF6ckv0t6yiRQs/edit#gid=1707396100 Character Sheet] Gifts: '''Falling Meteor Strike''' Action With a moment's concentration, the Godbound can smash any single non-magical object of less than ten feet in diameter. If the object is larger than that, a ten-foot high, wide, and deep hole is punched into it. If the object is magically durable or resilient, the Godbound must Commit Effort for the scene to smash it. The focus required for this blow makes it useless against mobile enemies, but if the Godbound strikes an immobile or helpless target with this gift they suffer four points of damage for every level of the Godbound. '''Flawless Reproduction '''Action Commit Effort and touch a non-magical object or domestic animal day, no larger than a large wagon. Every minute, a perfect duplicate of the thing appears somewhere near the original until the Effort is reclaimed. This duplicate persists even after the Effort is reclaimed. ''' Secrets of the Deep''' On Turn Commit Effort. You sense the exact position of all flowing liquids within 200 feet, including the blood in living veins. By touching a body of water and seeking a particular thing or type of object, you become aware of every place where such a thing is sunken, floating or wave-lapped within ten miles. '''Walking With the Tide''' Action Commit Effort for the scene. Enter a body of water large enough to submerge you and emerge from any like body of water within a mile, exiting at the nearest suitable pool to your desired location. If the bodies of water are connected by waters wide enough to admit a creature of your size, the range increases to a hundred miles. '''Lord of the Waters''' On Turn Commit Effort. While in effect, you can transform into any non-magical sea creature larger than a shrimp and smaller than a kraken. You can speak to and command all natural sea life, sense every living creature under or on the water within a mile, and summon such life to your presence as needed. Intelligent creatures need not obey your summons or commands if they do not wish to do so. Ships or fleets in your company are impervious to storms and reefs.
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