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Newton 'Ace' Jaenke
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Back to '''Have Rocketship Will Travel''' WIKI[https://wiki.rpg.net/index.php/Have_Rocketship_Will_Travel] == Newton 'Ace' Jaenke == ''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/]) '''ATTRIBUTES''' *Agility d10 *Smarts d6 *Spirits d6 *Strength d6 *Vigor d6 '''DERIVED TRAITS''' :'''Pace''' 6 :'''Parry''' 5 :'''Toughness''' 9 (4) '''Weapons''' *'''Laser Pistol''' - ''Shooting'' d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty). '''SKILLS''': *Athletics d6 *Drive d4 *Common Knowledge d4 *Electronics d4 *Fighting d6 *Notice d6 *Persuasion d4 *Pilot d10 *Repair d6 *Shooting d10 *Stealth d8 '''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD '''EDGES''' *Ace *Dodge *Marksmen *Quick '''HINDRANCES''' *Greedy (Minor) *Loyalty (Minor) *Overconfidence (Major) '''GEAR''' :Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200, Notes: *reduces the damage from bullets by 4. โBulletsโ includes physical shot fired from a firearm) :Laser Pistol (Wt. 2, Cost 250) :2 MRE (Wt. 2, Cost 20) :Standard Clothing (Wt. 4, Cost 20) Credits on hand: 10 ''Advances: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen'', Electronics d4 and Stealth +1 step.
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