Editing Newton 'Ace' Jaenke

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
Back to '''Have Rocketship Will Travel''' WIKI[https://wiki.rpg.net/index.php/Have_Rocketship_Will_Travel]
+
Back to Have Rocketship Will Travel WIKI[https://wiki.rpg.net/index.php/Have_Rocketship_Will_Travel]
  
 
== Newton 'Ace' Jaenke ==
 
== Newton 'Ace' Jaenke ==
  
''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/])
+
''Human Male Brash pilot''
  
'''ATTRIBUTES'''
+
'''Attributes''': Agility d10, Smarts d6, Spirits d6, Strength d6, Vigor d6
*Agility d10
 
*Smarts d6
 
*Spirits d6  
 
*Strength d6
 
*Vigor d6
 
  
'''DERIVED TRAITS'''
+
'''Pace''' 6, '''Parry''' 5, '''Toughness''' 9 (4)
:'''Pace''' 6
 
:'''Parry''' 5
 
:'''Toughness''' 9 (4)
 
  
 
+
'''SKILLS''': Athletics d6, Drive d4, Common Knowledge d4, Fighting d6, Notice d6, Persuasion d4, Pilot d10, Repair d6, Shooting d10, Stealth d6
'''Weapons'''
 
*'''Laser Pistol''' - ''Shooting'' d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).
 
 
 
 
'''SKILLS''':  
 
*Athletics d6
 
*Drive d4
 
*Common Knowledge d4
 
*Electronics d4
 
*Fighting d6
 
*Notice d6
 
*Persuasion d4
 
*Pilot d10
 
*Repair d6
 
*Shooting d10
 
*Stealth d8
 
  
 
'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD
 
'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD
  
 +
'''EDGES''': Ace, Dodge, Marksmen, Quick
  
'''EDGES'''
+
'''HINDRANCES''': Greedy (Minor), Loyalty (Minor), Overconfidence (Major)
*Ace
 
*Dodge
 
*Marksmen
 
*Quick
 
 
 
 
 
'''HINDRANCES'''  
 
*Greedy (Minor)
 
*Loyalty (Minor)
 
*Overconfidence (Major)
 
  
 
+
'''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4, Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
'''GEAR'''
+
:* Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.
:Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200, Notes: *reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm)
 
:Laser Pistol (Wt. 2, Cost 250)
 
:2 MRE (Wt. 2, Cost 20)
 
:Standard Clothing (Wt. 4, Cost 20)
 
  
 
Credits on hand: 10
 
Credits on hand: 10
  
 
+
''Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen''
''Advances: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen'', Electronics d4 and Stealth +1 step.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)