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Member of '''The Necromunda Ring''' [ [http://A.webring.com/wrman?ring=necromundaring;addsite Join Now] | [http://A.webring.com/hub?ring=necromundaring;id=3;hub Ring Hub] | [http://A.webring.com/go?ring=necromundaring;id=3;random Random] | [http://A.webring.com/go?ring=necromundaring;id=3;prev Previous] | [http://A.webring.com/go?ring=necromundaring;id=3;next Next] ] [[NiS/index|Back to Index]] ==Continuing Encounters== Unlike Necromunda which goes into a full blown post-game phase at the end of every battle, in NIS it is well within the power of the GM to string multiple “encounters” together in between full blow post-game phases. After each encounter, at the GMs discretion the gang can do an intermediate post-game phase that consists of three parts ===I. Serious Injuries=== Any gang member who goes out of action during the encounter must roll on the serious injury table. If he rolls a “full recovery,” then he can automatically take part in the next round of the encounter. If he rolls any other serious injury (with the exception of “Survives Against the Odds), he has to pass a toughness test in order to take part in the next encounter. If he fails, he is evac’d to the ship to recover. Any skills or equipment that allows someone to re-roll an injury roll can give one injured ganger a –1 modifier to his toughness test. If the model rolls, Survives Against the Odds, he misses the next encounter, but shows up at the encounter after that. ===II. Restocking=== Any weapons that failed an ammo roll in the previous encounter don’t automatically restock themselves in-between encounters. Instead, roll a d6: on the roll of a 6, the gang is able to share what ammo it has left, or able to find ammo on the battlefield. Weapons that exploded cannot be restocked. Depending on the weapons used by the GM’s forces, the GM can give re-supply bonuses to certain weapon types (for instance, if the gang is going up against an Imperial Guard unit, the GM may give bonuses to re-supplying Las Weapons. If the gang is in communication with their Ship, they can call in a re-supply pod and add their armory bonus to the restock roll. ===III. Experience=== In between encounters, you can calculate experience awards for wounding hits and other experience sources that the GM makes available. Note: you do not automatically get a d6xp for “taking part” in an encounter. The GM can feel free to award extra experience if he would like to, but the D6xp for taking part only gets added at the end of the campaign round. [[NiS/index|Back to Index]]
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