Editing NiS/Post Game Phase

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''Special''<br>
 
''Special''<br>
 
The profit margin on raw ore assumes that the captain bought it off a merchant and is just transporting it.  However, if the gang has the proper equipment (a mining rig), and is willing to put in the effort to mine the ore itself, cargo bays make 3d6x10 credits.
 
The profit margin on raw ore assumes that the captain bought it off a merchant and is just transporting it.  However, if the gang has the proper equipment (a mining rig), and is willing to put in the effort to mine the ore itself, cargo bays make 3d6x10 credits.
 
'''Plunder'''<br>
 
Becuase you didn't have to pay any money to acquire with it, plunder is ''all profit'', so a hold full of loot will make you a bucket of cash.  Unfortunately it has to come from somewhere, and the Imperials don't much like it when you take it from good, tithe payin' folk (although they usually don't care much when you've stolen it from back from some no good outlaws).  If the Imperial authorities discover plunder, for instance in a customs check, the confiscate the whole load, so you gain no income from it.  Also, [some other semi-nasty legal consequence].  Plunder makes 4d6x10 credits per cargo bay (2d6x10 credits per smuggler hatch).
 
  
 
[[NiS/index|Back to Index]]
 
[[NiS/index|Back to Index]]

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