Editing NiS/Ship to Ship Combat
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For the sake of convenience, it is assumed that all off-story boarding actions against the player are repulsed, eventually. (It’s bad form for the GM to enslave a whole ship because of a few bad dice rolls) The only question then is, how much stuff is taken or destroyed in the boarding action. To determine the extent of the damage, roll a d6, make a security check, and refer to the table below. (Note: For boarding actions that are part of the plot, the GM may want to play it as a special scenario rather than rolling on the following table.) | For the sake of convenience, it is assumed that all off-story boarding actions against the player are repulsed, eventually. (It’s bad form for the GM to enslave a whole ship because of a few bad dice rolls) The only question then is, how much stuff is taken or destroyed in the boarding action. To determine the extent of the damage, roll a d6, make a security check, and refer to the table below. (Note: For boarding actions that are part of the plot, the GM may want to play it as a special scenario rather than rolling on the following table.) | ||
− | + | D6 Security Ck Result | |
− | + | 1 Pass: The boarding action was repelled with extreme prejudice. The attacking ship is repelled and flees the scene, and d3 randomly selected defenders gain d6xp. | |
− | + | Fail: The boarding action is repelled | |
− | + | 2 Pass: The boarding action is repelled | |
− | + | Fail: The attackers managed to penetrate a cargo bay (or some other income generating compartment) and stole 1d6x10 cr. worth of cargo. In your next trading phase, your income is at –1d6 | |
− | + | 3 Pass: Lose 1d6x10 credits of cargo | |
− | + | Fail: Lose 2d6x10 credits of cargo | |
− | + | 4 Pass: Lose 1d6x10 credits of cargo | |
− | + | Fail: Lose 2d6x10 credits of cargo; roll once the ship damage table. | |
− | + | 5 Pass: Lose 1d6x10 credits of cargo | |
− | + | Fail: Lose 3d6x10 credits of cargo; roll once the ship damage table. | |
− | + | 6 Pass: Lose 2d6x10 credits of cargo. | |
− | + | Fail: Lose 3d6x10 credits of cargo plus everything in your stash (including equipment); roll once on the ship damage table. | |
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==Repairing Ships== | ==Repairing Ships== |