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[[Category: Dungeons & Dragons]]
 
[[Category: Dungeons & Dragons]]
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A play-by-post game using the classic adventure, [http://www.drivethrurpg.com/product/17119/B10-Nights-Dark-Terror-Basic?it=1 B10 Night's Dark Terror]. This uses the [http://www.drivethrurpg.com/product/78524/Advanced-Edition-Companion-Labyrinth-Lord-noart-version?term=labyrinth+lord+rules&test_epoch=0 Labyrinth Lord] retro-clone of the 1981 version of D&D.
 
A play-by-post game using the classic adventure, [http://www.drivethrurpg.com/product/17119/B10-Nights-Dark-Terror-Basic?it=1 B10 Night's Dark Terror]. This uses the [http://www.drivethrurpg.com/product/78524/Advanced-Edition-Companion-Labyrinth-Lord-noart-version?term=labyrinth+lord+rules&test_epoch=0 Labyrinth Lord] retro-clone of the 1981 version of D&D.
  
 
[https://forum.rpg.net/showthread.php?807218-Recruitment-B10-Night-s-Dark-Terror-B-X Recruitment Thread]
 
[https://forum.rpg.net/showthread.php?807218-Recruitment-B10-Night-s-Dark-Terror-B-X Recruitment Thread]
[https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord IC Thread]
 
[https://forum.rpg.net/showthread.php?807538-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21250276#post21250276 OOC Thread]
 
  
 
==Players==
 
==Players==
  
*[https://forum.rpg.net/member.php?44264-thirdkingdom thirdkingdom], playing [[Ausbro the Annoying]], L3 Neutral Fighter, 17/17 hp, AC 4, Damage 1d8+1
+
*[https://forum.rpg.net/member.php?44264-thirdkingdom thirdkingdom], playing ?
*[https://forum.rpg.net/member.php?22469-devlin1 devlin1], playing Erran Tangletoes, L3 Neutral Halfling
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*[https://forum.rpg.net/member.php?22469-devlin1 devlin1], playing ?
*[https://forum.rpg.net/member.php?14720-Dorsai Dorsai], playing Ilarion, L3 Lawful Fighter
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*[https://forum.rpg.net/member.php?14720-Dorsai Dorsai], playing ?
*[https://forum.rpg.net/member.php?53703-Koren_n'Rhys Koren 'nRhys], playing Pimpher "Pimp" Digglewort, L3 Lawful Halfling
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*[https://forum.rpg.net/member.php?53703-Koren-n-Rhys Koren 'n Rhys], playing ?
*[https://forum.rpg.net/member.php?17620-JoeNotCharles JoeNotCharles], playing Vincente Olivar de Leon y Valdez, L2 Neutral Elf
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*[https://forum.rpg.net/member.php?17620-JoeNotCharles JoeNotCharles], playing ?
*[https://forum.rpg.net/member.php?3023-Motorskills Motorskills], playing Dmitri Sergeievitch, L3 Lawful Cleric of Traladara
+
*[https://forum.rpg.net/member.php?3023-Motorskills Motorskills], playing ?
 
*[https://forum.rpg.net/member.php?62042-roryb roryb], GM
 
*[https://forum.rpg.net/member.php?62042-roryb roryb], GM
*[https://forum.rpg.net/member.php?167318-howareyou howareyou], playing Drjim Kazanathi, L3 Neutral Magic-User
 
  
 
==Marching Order==
 
==Marching Order==
  
 
==Current Maps==
 
==Current Maps==
 
[https://wiki.rpg.net/images/f/f8/Nights_Dark_Player_Sheet_II.jpg Calendar & Player Map]
 
  
 
==Player Characters==
 
==Player Characters==
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===Character Name===
 
===Character Name===
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* S X; I X; W X; D X; C X; Ch X
 
* S X; I X; W X; D X; C X; Ch X
 
* HP X/X; AC X; AL X
 
* HP X/X; AC X; AL X
*Saves B X; P/D X; P/P X; W X; S X
 
 
* '''XP:''' 5,001 (X needed)
 
* '''XP:''' 5,001 (X needed)
 
* '''Money:''' X gp
 
* '''Money:''' X gp
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'''Special Abilities'''
 
'''Special Abilities'''
 
* list racial and class specialisms here
 
* list racial and class specialisms here
----
 
 
===Ausbro the Annoying===
 
played by thirdkingdom
 
  
* Level 3 Fighter
 
* S 15; I 8; W 14; D 7; C 9; Ch 6
 
* HP 17/17; AC 4; AL Neutral
 
*Saves B 15; P/D 12; P/P 14; W 13; S 16
 
* '''XP:''' 5,001/10001
 
* '''Money:''' 20 gp
 
* '''Equipment:''' Banded mail, shield, sword, backpack, flint and steel, holy water (1 vial), 1 weeks trail rations, sack, large, 2 sacks, small, wineskin, wolfsbane (1 fistfull), ''potion of healing''.
 
* '''Encumbrance:''' 64.6 lbs — 60’ (20’) movement rate
 
 
'''Special Abilities'''
 
*Hitting stuff hard
 
 
===Dmitri Sergeievitch===
 
played by [https://forum.rpg.net/member.php?3023-Motorskills Motorskills]
 
 
*Level 3 Cleric (of the Church of Traladara)
 
*S 14 (+1); I 9; W 16 (+2); D 9; C 10; Ch 16 (-1)
 
*HP 12 / 12; AC 3; AL L
 
*Saves B 16; P/D 11; P/P 14; W 10; S 13
 
*'''XP:''' 5,001 (6,251 needed; +10% bonus)
 
*'''Money:''' Purse – 3pp, 5gp, 9sp, 10cp (2lb) (36gp in funds)
 
*'''Equipment:''' mace (31lb), banded mail (35lb), shield (10lb), wooden holy symbol, sling, bullets (10; 5lb), purse (21lb); pack (2lb) — trail rations (6; 6lb), torches (8; 8lb), flint & steel, water skins (2; 8lb), bedroll (2lb), wooden stakes (3; 1lb), iron spikes (12; 8lb), silk rope (5lb), grappling hook (4lb), ''potion of healing''
 
*'''Encumbrance:''' 30/10/30 with backpack, 90/30/90 without
 
 
'''Special Abilities'''
 
*+1 to hit, damage, and forcing doors; reads and writes; +2 to magic-based saves; -1 Cha reaction
 
*Turn Undead — 3+/5+/7+/9+/11+
 
*Spells — 2/1: ''cure light wounds'', ''detect evil''; ''silence 15’ radius''
 
 
[https://wiki.rpg.net/index.php/Dmitri_Sergeievitch '''Backstory''']
 
 
----
 
----
  
===Ilarion===
+
==Posting Protocol==
played by Dorsai
 
 
 
* Level 3 Fighter
 
* S 13; I 9; W 13; D 9; C 14; Ch 14
 
* HP 14/14; AC 4; AL Lawful
 
*Saves B 15; P/D 12; P/P 14; W 13; S 16
 
* '''XP:''' 5,001 (8125 needed)
 
* '''Money:''' 30 gp
 
* '''Equipment:''' War Hammer, Dagger, Chain Mail, Shield, Backpack, 6 Trail Rations, 8 Torches, Flint and Steel, 2 Water Skins, Bedroll, Hammer, 6 stakes,''potion of healing''
 
* '''Encumbrance:''' 79 lbs — 60’ (20’) movement rate with backpack, 46 lbs — 90' (30') without backpack
 
 
 
'''Special Abilities'''
 
* N/A
 
 
 
[https://wiki.rpg.net/index.php/Ilarion '''Backstory''']
 
----
 
 
 
===Pimpher "Pimp" Digglewort===
 
Played by Koren n'Rhys
 
 
 
* Level 3 Halfling
 
* S 10; I 8; W 8(-1); D 14(+1); C 16(+2); Ch 9
 
* HP 14/21; AC 6; AL Lawful
 
* Saves B 13; P/D 8; P/P 10; W 9; S 12 (-1 penalty vs all magical effects)
 
* '''XP:''' 5,001 (8125 needed; +5% bonus)
 
* '''Money:''' 34 gp; 6 sp
 
* '''Equipment:''' Studded Leather Armor, Short Bow, Quiver & Arrows(10), Short Sword, Dagger, Backpack, Bedroll, Waterskins(2), Trail Rations(14), Hemp Rope(50'), Flint & Steel, Torches(8),Lg Sacks(2), Sm Sacks(2),  Oil Flasks(4)
 
* '''Encumbrance:''' WITHOUT Pack 28 lbs — 120’(40’) movement rate; WITH Pack 85 lbs — 30'(10')
 
 
 
'''Special Abilities'''
 
* Hide: 90% chance outdoors w/ bushes or cover, 2 in 6 chance indoors (must be silent & motionless)
 
* Initiative: +1 when alone or in a group of only halflings
 
* Missile Attacks: +1 to hit on all missile attacks
 
* AC: -2 Bonus to AV vs larger than human-sized enemies
 
----
 
 
 
===Erran Tangletoes===
 
played by devlin1
 
 
 
*Level 3 Halfling
 
*S 10 (+0); I 10 (+0); W 17 (+2); D 14 (+1); C 9 (+0); Ch 13 (-1)
 
*HP 11 / 13; AC 4; AL N
 
*Saves B 13; P/D 8; P/P 10; W 9; S 12
 
*'''XP:''' 5,001 (8,125 needed; +5% bonus)
 
*'''Money:''' 5 pp, 7 gp, 2 sp
 
*'''Equipment:'''
 
*On person: short bow (2 lbs), 15 arrows (2.5 lbs), short sword (2 lbs), two daggers (2 lbs), chain mail (30 lbs), flint and steel, 10 candles, small sack (.5 lbs), 3 gp (.3 lbs), 2 sp (.2 lbs), ''potion of healing'' (0.1 lbs)
 
*In backpack: backpack (2 lbs), 50' silk rope (5 lbs), bedroll (5 lbs), mirror (.5 lbs), hammer (2 lbs), 12 iron spikes (8 lbs), waterskin (4 lbs), four days' trail rations (4 lbs), 8 torches (8 lbs), large sack (.5 lbs), 5 pp (.5 lbs), 4 gp (.4 lbs).
 
*'''Encumbrance:''' Without backpack: 39.6 (move 120'/40'). With backpack: 79.5 (30'/10').
 
  
'''Special Abilities'''
+
'''Dice Rolls:''' When action or clues take place, state directly in character what your character is doing. I'll make rolls as the DM ''behind the screen''. There will be tons of rolls made, so I won't bother linking dice roller results. If you want to preemptively roll a first attack roll or make a saving throw knowing that one is coming up, feel free to do so. But generally, I'll be handling rolls.
*-1 AC, +2 missile attack modifier, +1 initiative; reads and writes; +2 to magic-based saves; -1 Cha reaction, max 5 retainers, retainer morale: 8
 
*90% chance to hide in natural settings, hide in shadows on 1-2 in 6 if silent and motionless
 
*+1 to missile attacks (already figured in above)
 
*+1 to initiative if in an all-halfling party
 
*-2 AC vs. larger than man-sized creatures
 
  
===Vincente Olivar de Leon y Valdez===
+
==Character Death==
played by JoeNotCharles
 
  
* Level 2 Elf
+
PC's will probably die in this adventure. When this happens, choose a new one (by character generation or pregen selection), and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you. I'll also try to keep this area stocked with pregens.
* S 13; I 13; W 10; D 9; C 9; Ch 16
 
* HP 9/9; AC 4; AL N
 
*Saves B 15; P/D 12; P/P 13; W 13; S 15
 
* '''XP:''' 5,001 (8,125 needed; +5% bonus)
 
* '''Money:''' 6 gp, 2 sp
 
* '''Equipment:'''
 
*On person: Rapier (2), Sling (0), Chainmail (30), Shield (10), Backpack (2)
 
*In backpack (capacity 40): 9 bullets (0.5 each), flask of oil (1), 10 candles (0), Spellbook (3), Flint and steel (0), Vial of ink (0), Quill pen (0), Large sack (0.5), Map case (0.5), Money (0.5), ''potion of healing'' (0.1)
 
*In large sack (capacity 60): empty
 
*In map case: 5 pieces of parchment (0)
 
* '''Encumbrance:''' 54.4 lbs — 90’ (30’) movement rate
 
 
 
'''Special Abilities'''
 
* 60' infravision; 2 in 6 chance to detect secret and hidden doors; immune to ghoul paralysis
 
* Spells memorized (2 1st): Sleep, Sleep
 
* Languages: Neutral, Common (Thyatian), Elvish, Gnoll, Hobgoblin, Orc, Goblin
 
 
 
----
 
 
 
===Drjim Kazanathi===
 
played by [https://forum.rpg.net/member.php?167318-howareyou howareyou]
 
 
 
* Level 3 Magic-User
 
* S 16; I 16; W 9; D 9; C 11; Ch 13
 
* HP 6/6; AC 9; AL Neutral
 
*Saves B 16; P/D 13; P/P 13; W 13; S 14
 
* '''XP:''' 5,001 (10,001 needed; +10% bonus)
 
* '''Money:''' 95 gp
 
* '''Equipment'''
 
:'''Backpack(2):''' Lantern(3), 3x Oil(3), 7x Trail Rations(7), Waterskin(4), Spellbook(3), Ink(0), Quill Pen(0), 10x Parchment(0), Flint and Tinder(0)
 
:'''On Person:''' Silver Dagger(1), Sling(0), 10x Bullets(5)
 
* '''Encumbrance:''' 28 lbs — 120’ (40’) movement rate
 
 
 
'''Special Abilities'''
 
* Languages - Common, Neutral, Goblin, Centaur, able to read and write
 
* Spellcasting
 
:'''In Spellbook''' - Read Magic(L1), Sleep(L1), Phantasmal Force(L2)
 
:'''Memorized''' - Sleep(x2), Phantasmal Force(x1)
 
* +2 to hit, damage, force door
 
* -1 reaction adjustment, 5x retainers, 8 retainer morale
 
 
 
----
 
 
 
==Posting Protocol==
 
 
 
'''Dice Rolls:''' When action or clues take place, state directly in character what your character is doing. I'll make rolls as the DM ''behind the screen''. There will be tons of rolls made, so I won't bother linking dice roller results. If you want to preemptively roll a first attack roll or make a saving throw knowing that one is coming up, feel free to do so. But generally, I'll be handling rolls. Rolls to hide or find traps or open doors are secret, so the GM handles those.
 
 
 
'''Post format.''' Post your in-character actions with your character's name, alignment, and class at the top in boldface, like '''Admodeus Grim, N Fighter'''. IC text should be in third person narrative voice, and answer as clearly as possible what, where, and how your character takes action. Use the spoiler block to clarify, and as much as possible try to give enough if/then info that I can handle more than one round of action ("My character will do this unless he takes more than 4 damage or faces more than one opponent..."). Anything requiring longer description or more back-and-forth should be placed in the OOC thread.
 
  
 
==Community Treasure==
 
==Community Treasure==
 
'''XP:''' 1,010
 
  
 
'''Treasure:'''
 
'''Treasure:'''
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Other Items:
 
Other Items:
  
* none
+
* iron key (worthless)
  
 
'''Total weight of goods:'''
 
'''Total weight of goods:'''
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Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. We begin in the springtime and begin in the town of Kelven.
 
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. We begin in the springtime and begin in the town of Kelven.
 
*'''Thaumont 1.''' The characters meet Stephan of the Sukiskyn clan, horse tamers, offering a job fo escort their prized horses from their clan steadying east of Kelven to the auction block west to Rifllian; Stephan has arranged transport aboard Kalanos's river boat in one week's time up the Volaga river. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21250280#post21250280 post]
 
*'''Thaumont 7. Morning.''' The characters meet Kalanos on a dreary spring day and begin their trek upriver aboard his barge. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 post]
 
*'''Thaumont 7. Late Afternoon.''' Kalanos' boat becomes trapped by a chain drawn across the river in an elaborate ambush. Bowmen and swimming boarders threaten the ship and her crew and passengers. Eventually, the attack is repelled, but with four crew dead. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 post]
 
*'''Thaumont 7. Late Evening.''' Kalanos delivers the heroes to Misha's ferry, but Misha shows no presence. Misha's pet bear makes an appearance and threatens the heroes but is bought off by food. The party spends the night in Misha's cabin. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21287286#post21287286 post]
 
*'''Thaumont 8.''' The party spends a day healing at Misha's cabin, still finding no sign of Misha. They heal and find a small cache of healing potions. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post]
 
*'''Thaumont 9.''' The party sets out toward Sukiskyn. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post]
 
*'''Thaumont 9. Late Evening''' The party comes to a bridge toward Sukiskyn and is ambushed by awaiting goblins. Vincente slays their prisoner, and the party defeats the goblins. Erran and Pimp are hurt. They approach the bridge, where a group of goblin wolf riders attempt to cut them off. Two people open the burning gate for the group. They evade the riders, but find five goblins inside the north yard, defeating them. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post]
 

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