Editing Night's Dark Terror

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 14: Line 14:
  
 
[https://forum.rpg.net/showthread.php?807218-Recruitment-B10-Night-s-Dark-Terror-B-X Recruitment Thread]
 
[https://forum.rpg.net/showthread.php?807218-Recruitment-B10-Night-s-Dark-Terror-B-X Recruitment Thread]
[https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord IC Thread]
 
[https://forum.rpg.net/showthread.php?807538-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21250276#post21250276 OOC Thread]
 
  
 
==Players==
 
==Players==
Line 26: Line 24:
 
*[https://forum.rpg.net/member.php?3023-Motorskills Motorskills], playing Dmitri Sergeievitch, L3 Lawful Cleric of Traladara
 
*[https://forum.rpg.net/member.php?3023-Motorskills Motorskills], playing Dmitri Sergeievitch, L3 Lawful Cleric of Traladara
 
*[https://forum.rpg.net/member.php?62042-roryb roryb], GM
 
*[https://forum.rpg.net/member.php?62042-roryb roryb], GM
*[https://forum.rpg.net/member.php?167318-howareyou howareyou], playing Drjim Kazanathi, L3 Neutral Magic-User
 
  
 
==Marching Order==
 
==Marching Order==
Line 110: Line 107:
 
* Level 3 Halfling
 
* Level 3 Halfling
 
* S 10; I 8; W 8(-1); D 14(+1); C 16(+2); Ch 9
 
* S 10; I 8; W 8(-1); D 14(+1); C 16(+2); Ch 9
* HP 14/21; AC 6; AL Lawful
+
* HP 15/21; AC 6; AL Lawful
 
* Saves B 13; P/D 8; P/P 10; W 9; S 12 (-1 penalty vs all magical effects)
 
* Saves B 13; P/D 8; P/P 10; W 9; S 12 (-1 penalty vs all magical effects)
 
* '''XP:''' 5,001 (8125 needed; +5% bonus)
 
* '''XP:''' 5,001 (8125 needed; +5% bonus)
 
* '''Money:''' 34 gp; 6 sp
 
* '''Money:''' 34 gp; 6 sp
* '''Equipment:''' Studded Leather Armor, Short Bow, Quiver & Arrows(10), Short Sword, Dagger, Backpack, Bedroll, Waterskins(2), Trail Rations(14), Hemp Rope(50'), Flint & Steel, Torches(8),Lg Sacks(2), Sm Sacks(2),  Oil Flasks(4)
+
* '''Equipment:''' Studded Leather Armor, Short Bow, Quiver & Arrows(12), Short Sword, Dagger, Backpack, Bedroll, Waterskins(2), Trail Rations(14), Hemp Rope(50'), Flint & Steel, Torches(8),Lg Sacks(2), Sm Sacks(2),  Oil Flasks(4), ''potion of healing''
 
* '''Encumbrance:''' WITHOUT Pack 28 lbs — 120’(40’) movement rate; WITH Pack 85 lbs — 30'(10')
 
* '''Encumbrance:''' WITHOUT Pack 28 lbs — 120’(40’) movement rate; WITH Pack 85 lbs — 30'(10')
  
Line 129: Line 126:
 
*Level 3 Halfling
 
*Level 3 Halfling
 
*S 10 (+0); I 10 (+0); W 17 (+2); D 14 (+1); C 9 (+0); Ch 13 (-1)
 
*S 10 (+0); I 10 (+0); W 17 (+2); D 14 (+1); C 9 (+0); Ch 13 (-1)
*HP 11 / 13; AC 4; AL N
+
*HP 13 / 13; AC 4; AL N
 
*Saves B 13; P/D 8; P/P 10; W 9; S 12  
 
*Saves B 13; P/D 8; P/P 10; W 9; S 12  
 
*'''XP:''' 5,001 (8,125 needed; +5% bonus)
 
*'''XP:''' 5,001 (8,125 needed; +5% bonus)
Line 156: Line 153:
 
* '''Equipment:'''
 
* '''Equipment:'''
 
*On person: Rapier (2), Sling (0), Chainmail (30), Shield (10), Backpack (2)
 
*On person: Rapier (2), Sling (0), Chainmail (30), Shield (10), Backpack (2)
*In backpack (capacity 40): 9 bullets (0.5 each), flask of oil (1), 10 candles (0), Spellbook (3), Flint and steel (0), Vial of ink (0), Quill pen (0), Large sack (0.5), Map case (0.5), Money (0.5), ''potion of healing'' (0.1)
+
*In backpack (capacity 40): 9 bullets (0.5 each), 4 flasks of oil (1 each), 10 candles (0), Spellbook (3), Flint and steel (0), Vial of ink (0), Quill pen (0), Large sack (0.5), Map case (0.5), Money (0.5), ''potion of healing'' (0.1)
 
*In large sack (capacity 60): empty
 
*In large sack (capacity 60): empty
 
*In map case: 5 pieces of parchment (0)
 
*In map case: 5 pieces of parchment (0)
* '''Encumbrance:''' 54.4 lbs — 90’ (30’) movement rate
+
* '''Encumbrance:''' 57.4 lbs — 90’ (30’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
 
* 60' infravision; 2 in 6 chance to detect secret and hidden doors; immune to ghoul paralysis
 
* 60' infravision; 2 in 6 chance to detect secret and hidden doors; immune to ghoul paralysis
 
* Spells memorized (2 1st): Sleep, Sleep
 
* Spells memorized (2 1st): Sleep, Sleep
* Languages: Neutral, Common (Thyatian), Elvish, Gnoll, Hobgoblin, Orc, Goblin
 
 
----
 
 
===Drjim Kazanathi===
 
played by [https://forum.rpg.net/member.php?167318-howareyou howareyou]
 
 
* Level 3 Magic-User
 
* S 16; I 16; W 9; D 9; C 11; Ch 13
 
* HP 6/6; AC 9; AL Neutral
 
*Saves B 16; P/D 13; P/P 13; W 13; S 14
 
* '''XP:''' 5,001 (10,001 needed; +10% bonus)
 
* '''Money:''' 95 gp
 
* '''Equipment'''
 
:'''Backpack(2):''' Lantern(3), 3x Oil(3), 7x Trail Rations(7), Waterskin(4), Spellbook(3), Ink(0), Quill Pen(0), 10x Parchment(0), Flint and Tinder(0)
 
:'''On Person:''' Silver Dagger(1), Sling(0), 10x Bullets(5)
 
* '''Encumbrance:''' 28 lbs — 120’ (40’) movement rate
 
 
'''Special Abilities'''
 
* Languages - Common, Neutral, Goblin, Centaur, able to read and write
 
* Spellcasting
 
:'''In Spellbook''' - Read Magic(L1), Sleep(L1), Phantasmal Force(L2)
 
:'''Memorized''' - Sleep(x2), Phantasmal Force(x1)
 
* +2 to hit, damage, force door
 
* -1 reaction adjustment, 5x retainers, 8 retainer morale
 
 
----
 
  
 
==Posting Protocol==
 
==Posting Protocol==
Line 200: Line 170:
 
==Community Treasure==
 
==Community Treasure==
  
'''XP:''' 1,010
+
'''XP:''' 515
  
 
'''Treasure:'''
 
'''Treasure:'''
Line 229: Line 199:
  
 
*'''Thaumont 1.''' The characters meet Stephan of the Sukiskyn clan, horse tamers, offering a job fo escort their prized horses from their clan steadying east of Kelven to the auction block west to Rifllian; Stephan has arranged transport aboard Kalanos's river boat in one week's time up the Volaga river. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21250280#post21250280 post]
 
*'''Thaumont 1.''' The characters meet Stephan of the Sukiskyn clan, horse tamers, offering a job fo escort their prized horses from their clan steadying east of Kelven to the auction block west to Rifllian; Stephan has arranged transport aboard Kalanos's river boat in one week's time up the Volaga river. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21250280#post21250280 post]
*'''Thaumont 7. Morning.''' The characters meet Kalanos on a dreary spring day and begin their trek upriver aboard his barge. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 post]
+
*'''Thaumont 7. Morning.''' The characters meet Kalanos on a dreary spring day and begin their trek upriver aboard his barge. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 pos]
 
*'''Thaumont 7. Late Afternoon.''' Kalanos' boat becomes trapped by a chain drawn across the river in an elaborate ambush. Bowmen and swimming boarders threaten the ship and her crew and passengers. Eventually, the attack is repelled, but with four crew dead. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 post]
 
*'''Thaumont 7. Late Afternoon.''' Kalanos' boat becomes trapped by a chain drawn across the river in an elaborate ambush. Bowmen and swimming boarders threaten the ship and her crew and passengers. Eventually, the attack is repelled, but with four crew dead. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 post]
*'''Thaumont 7. Late Evening.''' Kalanos delivers the heroes to Misha's ferry, but Misha shows no presence. Misha's pet bear makes an appearance and threatens the heroes but is bought off by food. The party spends the night in Misha's cabin. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21287286#post21287286 post]
 
*'''Thaumont 8.''' The party spends a day healing at Misha's cabin, still finding no sign of Misha. They heal and find a small cache of healing potions. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post]
 
*'''Thaumont 9.''' The party sets out toward Sukiskyn. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post]
 
*'''Thaumont 9. Late Evening''' The party comes to a bridge toward Sukiskyn and is ambushed by awaiting goblins. Vincente slays their prisoner, and the party defeats the goblins. Erran and Pimp are hurt. They approach the bridge, where a group of goblin wolf riders attempt to cut them off. Two people open the burning gate for the group. They evade the riders, but find five goblins inside the north yard, defeating them. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post]
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)