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Nik Chopper, level 4<br> Warforged, Fighter<br> Build: Great Weapon Fighter<br> Fighter Talents: Two-handed Weapon Talent<br> Height: 6'6" Weight: 300 lb.<br> Background: Military (+2 Athletics)<br> Language(s): Common<br> Alignment: Unaligned<br> FINAL ABILITY SCORES<br> Str 21, Con 16, Dex 10, Int 10, Wis 12, Cha 8.<br> STARTING ABILITY SCORES<br> Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.<br> AC: 20 Fort: 20 Reflex: 13 Will: 15<br> HP: 54 Surges: 12 Surge Value: 13<br> Move: 5<br> TRAINED SKILLS<br> Endurance +12, Intimidate +8, Athletics +14<br> UNTRAINED SKILLS<br> Acrobatics +2, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +3, Heal +3, History +2, Insight +3, Nature +3, Perception +3, Religion +2, Stealth +2, Streetwise +1, Thievery +2<br> FEATS<br> Free: '''Weapon Expertise (Axe)''' (+1 atk)<br> Level 1: '''Power Attack''' (can take -2 atk for +3 dam.)<br> Level 2: '''Potent Challenge''' (+3 to damage on attacks granted by Combat Challenge when using a two-handed weapon)<br> Level 4: '''Toughness''' (+5 hp)<br> POWERS<br> Basic Attack: '''Melee Basic Attack''' (Standard, Melee, one creature, +12 vs AC. Hit: 1d12+6 dam.)<br> Basic Attack: '''Ranged Basic Attack''' (Standard, Ranged 10/20, one creature, +11 vs AC. Hit: 1d6+6 dam, no extra dice on a crit.)<br> Fighter At-Will 1: '''Cleave''' (Standard, Melee, one creature, +12 vs AC. Hit: 1d12+6 dam, and an enemy adjacent to you other than the target takes 5 dam.<br> Fighter At-Will 1: '''Footwork Lure''' (Standard, Melee, one creature, +12 vs AC. Hit: 1d12+6 dam, and you can shift 1 square, then slide the target 1 square into the square you left.<br> Fighter Encounter 1: '''Steel Serpent Strike''' (Standard, Melee, one creature, +12 vs AC. Hit: 2d12+6 dam, and the target is slowed and cannot shift.)<br> Fighter Daily 1: '''Villain's Menace''' (Standard, Melee, one creature, +12 vs AC. Hit: 2d12+6 dam, and you gain a +2 power bonus to attack rolls and +4 power bonus to damage rolls against the target until the end of the encounter (UEE). Miss: Gain a +1 power bonus to attack rolls and +2 power bonus to damage rolls against the target UEE).<br> Fighter Utility 2: '''Pass Forward''' (Move, Personal. Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke OAs from that enemy.<br> Fighter Encounter 3: '''Sweeping Blow''' (Standard, Close burst 1, each enemy in burst you can see, +14 vs AC. Hit: 1d12+6 dam.)<br> Warforged Encounter: '''Warforged Resolve''' (Minor, Personal. Effect: You gain 5 temporary hit points (THP). You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if you are bloodied you regain 5 hit points.)<br> Note: Above summaries assume +1 Vicious Greataxe (+2d12 on crits) for melee attacks and +1 Distance Handaxe for ranged. ITEMS<br> Backpack (empty), Pouch, Belt (empty), Rope, hempen (50 ft.), Sunrods (2), Oil (1 pint) (2), Meliorating Scale Armor +1 (+1 AC per milestone), Vicious Greataxe +1, Distance Handaxe +1, Amulet of Protection +1<br> ENCUMBRANCE<br> 76.5 lb.<br>
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