Editing Nimue: - Mod Sets
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==Hero Dice== | ==Hero Dice== | ||
β | If you roll an extraordinary success | + | If you roll an extraordinary success you get to bank a Hero Die equal to the highest die in the opposing pool. You can pay a PP on any roll to add a HD to your roll and you get to add three dice together rather than two for your total outcome. Total outcome dice still can't be used as effect dice. |
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Assets generated or boosted in the above fashions typically last only a single scene or until they become fictionally irrelevant. Complications can last longer. | Assets generated or boosted in the above fashions typically last only a single scene or until they become fictionally irrelevant. Complications can last longer. | ||
β | Players may pay an additional PP to make an asset last the whole | + | Players may pay an additional PP to make an asset last the whole episode |
Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | ||
[[PotterPRIME:_Well_of_Nimue#Character_Files.2FMeta_Currencies | < < < Return to Main Page]] | [[PotterPRIME:_Well_of_Nimue#Character_Files.2FMeta_Currencies | < < < Return to Main Page]] |