Editing Nimue: Character Generation
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__NOTOC__ | __NOTOC__ | ||
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[[File:WON00002.png|center|650px]] | [[File:WON00002.png|center|650px]] | ||
==PRIME TRAITS== | ==PRIME TRAITS== | ||
− | The Prime Traits [pp47] for this game are | + | The Prime Traits [pp47] for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc. |
==Attributes== | ==Attributes== | ||
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:'''Empathy -''' ''is the ability to see from another's perspective.'' | :'''Empathy -''' ''is the ability to see from another's perspective.'' | ||
---- | ---- | ||
− | [[ | + | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |
==Roles== | ==Roles== | ||
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:'''Investigator:''' Investigators are geniuses at research, be it from a book or their environment or piecing together bits of odd conversation. | :'''Investigator:''' Investigators are geniuses at research, be it from a book or their environment or piecing together bits of odd conversation. | ||
− | :'''Scamp:''' Scamps have big hearts and a catlike | + | :'''Scamp:''' Scamps have big hearts and a catlike affinity with curiosity. They are almost always in some form of trouble. |
---- | ---- | ||
− | [[ | + | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |
==Knacks== | ==Knacks== | ||
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---- | ---- | ||
− | [[ | + | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |
==Distinctions== | ==Distinctions== | ||
− | Distinctions | + | Distinctions are unique personal traits or tropes that set characters apart from one another beyond the pure mechanics, and are the third of the prime traits that should be added to every roll along with Attributes and Roles. |
− | There are three categories of distinctions for this game | + | There are three categories of distinctions for this game | Hearth | Background | Free. |
---- | ---- | ||
All distinctions default to a rating of [[File:d8a.png|24px]] except when engaging the '''Hinder''' SFX. | All distinctions default to a rating of [[File:d8a.png|24px]] except when engaging the '''Hinder''' SFX. | ||
---- | ---- | ||
===Hearth Distinction=== | ===Hearth Distinction=== | ||
− | Each student is sorted into one of four hearths upon being accepted to the Wildwood school | + | Each student is sorted into one of four hearths upon being accepted to the Wildwood school '''| Bear/Earth | Wolf/Cloud | Hart/Bone | Bee/Fire |''' |
− | + | Bear hearth is especially adept at Conjurative magics and are called ''Harvesters''. Wolf hearth is especially adept at magics of Illusion and Misdirection and are called ''Mistweavers''. Hart Hearth is especially adept at Defensive magics and are called ''Shieldthanes''. Bee Hearth is especially adept at Divination magics and are called ''Harbingers''. | |
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---- | ---- | ||
− | === | + | ===Background Distinction=== |
− | + | Everyone starts somewhere. Unlike other schools, firstyears are twelve when they are enrolled and have lived a life with family and friends prior to that. Your background should take that into account and say something about your priorities or how you were raised. | |
---- | ---- | ||
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A free distinction is exactly that. You are free to come up with any distinction that makes sense for the character and the setting. | A free distinction is exactly that. You are free to come up with any distinction that makes sense for the character and the setting. | ||
---- | ---- | ||
− | [[ | + | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |
==Distinction SFX== | ==Distinction SFX== | ||
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
− | After that, each | + | After that, each Urchin starts play with two more active '''SFX''' related to their distinctions. You decide how you want to arrange those. [pp61] |
---- | ---- | ||
− | [[ | + | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |
==Relationships== | ==Relationships== | ||
− | Relationships [pp55] represent an optional trait set. Relationships won't always apply to a roll, but when they do there is good reason. | + | Relationships [pp55] represent an optional trait set. Relationships won't always apply to a roll, but when they do there is good reason. Urchins don't have much, and very often in their lives it is that one other soul who really matters to them or motivates them. Add a relationship die when the person or group it is attached to is affected by or affects the action in question. |
+ | |||
+ | Each urchin will start the game with a relationship to another urchin [GMC], one street vendor, shop keeper, innkeeper, artisan, guild, etc, and one free pick that cannot be a Faction at start of game. | ||
+ | ---- | ||
+ | Rate all relationships at [[File:d8a.png|24px]] '''OR''' one relationship at [[File:d10a.png|24px]] one at [[File:d8a.png|24px]] and one at [[File:d6a.png|24px]] | ||
+ | ---- | ||
+ | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] | ||
− | + | ==Factions== | |
+ | Factions represent another optional trait set players might access if the roll might concern that faction in some way. Keep in mind, while you can roll a faction die to get extra mechanical clout to do something on behalf of a faction, the GM can choose to add that same die as a complication to his opposition roll, where player failure means the die gets stepped back - no lower than [[File:d4a.png|24px]] - or stays the same on a tie (this is the only time a tie doesn't default to the player, it's just neutral), or get stepped up - no higher than [[File:d12a.png|24px]] - on a success on the part of the player. Two steps on an ES. | ||
− | : | + | :'''The GM decides at the outset if an action is eligible to earn or lose faction standing.''' |
− | : | + | Whenever your character attains a rating of [[file:d6a.png|24px|d6]] or higher with a faction, you may attach a Trait Statement to that faction's name [pp55/65 Reputation/Trait Statements]. |
− | : | + | :'''The Player decides when to challenge a trait statement.''' |
+ | ---- | ||
+ | Player Characters are all rated at [[File:d4a.png|24px]] with all guilds at start of game. | ||
+ | ---- | ||
+ | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] | ||
+ | |||
+ | ==Resources== | ||
+ | Resources represent another optional trait set but it works a little different from the above [pp56]. Player characters have three different resources at their disposal: Bolt Holes | Caches | Grundle | ||
+ | ---- | ||
+ | ===Bolt Hole=== | ||
+ | :Every urchin has a bolt hole or two that they can shimmy into and hide or seek emergency shelter. The bolt hole is rated at [[File:d6a.png|24px]] and comes with three dice that refresh one die a day. | ||
---- | ---- | ||
− | + | ||
+ | ===Cache=== | ||
+ | :Bolt Holes are easily found and claimed by bigger urchins, so the smart urchin sets up caches around the city to hide their meager wealth and possessions. Caches are rated at [[File:d8a.png|24px]] and come with four dice that refresh at two per day. | ||
---- | ---- | ||
− | |||
− | == | + | ===Grundle=== |
− | + | :The Grundle is an urchin's greatest treasure. The grundle is a carapace of elemental stone that the urchin has bonded with and allows them to explore and exploit the undercity within its protective lithic shell. The grundle cannot come to the surface during daylight hours. Grundles are rated at [[File:d10a.png|24px]] and come with five dice that all refresh every day. | |
+ | |||
+ | [[File:Litho00002.png|300px]] | ||
− | + | ===Grundle Roles=== | |
+ | Your grundle has the same priority to role dice as the character but stepped up by one. So instead of assigning these dice: | ||
− | :[[ | + | [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]] |
− | : | + | You would instead assign them: |
− | :'' | + | [[file:d12a.png|24px|d12]] [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] |
+ | ---- | ||
+ | All Roles [[file:d8a.png|24px|d8]] or higher come with the Hinder SFX. Add two SFX to your grundle's [[file:d12a.png|24px|d128]] role, one to your grundle's [[file:d10a.png|24px|d10]] role. | ||
− | + | '''Limit:''' Grundle SFX can only be used while piloting the grundle. | |
+ | ----- | ||
− | + | ==Grundle Knacks== | |
+ | Knacks transfer at the same die value that you have in the flesh provided it makes sense you could use such a knack in a grundle. | ||
− | : | + | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |
− | + | ==Coterie== | |
+ | Between relationships and your resources [mechanically] are your Coterie, the group of urchins you work with day in and day out in the struggle to survive. Once per scene, you may burn one resource die of any size or type you have available to any roll that involves another coterie urchin and '''add it to your total'''. | ||
− | + | The die refreshes at the same rate it normally would. You do not have to pay a PP to use this feature. | |
− | |||
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− | + | ==Signature Assets== | |
+ | Each character starts with two signature assets [pp64]. Signature assets are yet another optional trait set that can be added to a roll if the asset makes sense in the situation. | ||
− | + | Each Urchin begins play with one Heirloom and one Keepsake. | |
---- | ---- | ||
+ | :'''Heirloom:''' This is a hidden treasure from someone important to the Urchin from before they were orphaned, a gift from a parent or sibling or other relative or a piece of family property that the urchin managed to sneak away with. | ||
− | [[ | + | ::Heirlooms function at [[file:d8a.png|24px|d8]] |
− | + | :[[File:Check002.png|24px]] Heirlooms start with one active SFX. It cannot be the Hinder SFX. | |
− | |||
− | + | ::'''Limit: '''Heirlooms cannot be used when sleeved in a grundle. | |
− | : | + | ---- |
− | + | :'''Keepsake:''' This is a small memento, a gift from another urchin or a minor found treasure since they became an orphan. | |
− | : | ||
− | |||
− | + | ::Keepsakes function at [[file:d6a.png|24px|d6]] | |
− | : | ||
− | |||
− | [[ | + | ::Keepsakes don't start with active SFX. |
+ | |||
+ | ::'''Limit: '''Keepsakes cannot be used when sleeved in a grundle. | ||
+ | ---- | ||
+ | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |