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A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities '''Name''': Hunter, Amelia Eleanor '''Gender''': Female. '''Height''': 5'8" '''Weight''': 140 pounds. Strength 13 [30], Dexterity 15 [100], Intelligence 14 [80], Health 13 [30] Basic Speed 7.00, Basic Move: 7, Perception 15 [5], Will 16 [10], Hit Points: 12, Fatigue Points: 14 [3] '''Advantages''': Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15] Effects of Born War-Leader: http://forums.sjgames.com/showthread.php?t=48183 '''Perks''' *Acceleration Tolerance (+3 to resist acceleration) *Cool Under Fire *Controllable Disadvantage: Callous *Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2) *Gunslinger perks (4 perks) *Dual Ready (Pistol/Pistol) *Off-Hand Weapon Training (Pistol) *One Way Literacy (Reads Arabic) *Patience of Job *Passing Appearance (Androgynous) *Quick Reload (Break-open revolver with ejector.) *Standard Operating Procedures (Cleaning Bug, On Alert) *Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol) *Speedy Adaptation (Ten-Hut!) *Weapon Bond (Personal Webley Mk VI revolver) Gunslinger perks: *When you Move and Attack, you donβt get your gunβs Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too β you shoot at full skill even while leaping between rooftops, diving through windows, etc. *You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill *You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults. *When you use Fast-Draw (Ammo), total any penalties β such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack β halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc. '''Skills''' *Acrobatics DX-1 [2] *Acting (Cross-dressing) IQ [1] *Administration IQ [2] *Animal Handling (Equines) IQ-1 [1] *Area Knowledge: Great Britain IQ [1] *Area Knowledge: West Country (England) IQ [1] *Artist (Caligraphy) IQ-1 [1] *Armoury/TL 6 (Small Arms) IQ [2] *Autohypnosis Will-1 [2] *Boxing DX+1 [4] *Boxing Sport DX-1 [1] *Brawling DX+1 [2] *Broadsword DX [2] *Broadsword Sport DX-1 [1] *Cartography IQ-1 [1] *Climbing DX [2] *Connoisseur (Refined Music) IQ-1 [1] *Computer Operation IQ [1] TL 9 *Dancing DX-1 [1] *Detect Lies Per-2 [1] *Diplomacy IQ-1 [2] *Driving/TL 6 (Automobile) DX-1 [1] *Driving/TL 6 (Motorcycle) DX-1 [1] *Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) *Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) *Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes) *Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes) *Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes) *Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes) *Forced Entry DX [1] *Games (Boxing) IQ [1] *Games (Saber Fencing) IQ [1] *Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot) *Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot) *Guns/TL 6 (LMG) DX+1 [1] *Guns/TL 6 (Pistol) DX+2 [3] *Guns/TL 9 (Pistol) DX+2 [3] *Guns/TL 6 (Rifle) DX+2 [4] *Guns/TL 9 (Rifle) DX+2 [4] *History (British Military) IQ-2 [1] *Holdout IQ-1 [1] *Housekeeping IQ [1] *Intimidation Will [2] *Jumping DX [1] *Knife DX+1 [2] *Mechanic/TL 6 (Gasoline Engine) IQ-1 [1] *Meditation Will-2 [1] *Meteorology/TL 6 (Earthlike) IQ-1 [1] *Meteorology/TL 9 (Earthlike) IQ-1 [1] *Musical Instrument (Piano) IQ-2 [1] *Musical Instrument (Violin) IQ-2 [1] *Naturalist IQ-2 [1] *Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) *Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) *Navigation/TL 6 (Land) IQ-1 [1] *Navigation/TL 9 (Land) IQ-1 [1] *Observation Per [2] *Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot) *Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot) *Riding (Horse) DX [2] *Saber Sport DX [2] *Savoir-Faire (High Society) IQ+1 [2] *Sewing/TL 6 DX [1] *Spear DX [2] *Survival (Woodlands) Per-1 [1] *Swimming HT+1 [2] *Tactics IQ+2 [4] (+2 from Born War-Leader) *Ten-Hut! Attribute+1 [36] *Throwing DX [2] *Wrestling DX [2] *Writing IQ-1 [1] '''Techniques''' *Cavalry Training (Rifle) Skill-1 [2] *Dual Weapon Attack (Pistol) at Skill-2 [3] *Immediate Action (Pistol) Skill-2 [2] *Immediate Action (Rifle) Skill-2 [2] *Targeted Attack (Pistol/Face) Skill-3 [3] *Targeted Attack (Rifle/Skull) Skill-3 [5] '''Cultural Familiarity''': Western [0], Western Homeline [1] '''Languages''' (Spoken/Written): Arabic (Accented/None) [2], English (Native/Native) [0], French (Native/Native) [6], German (Native/Native) [6] '''Disadvantages''': Code of Honor: Knight of the Sky (Soldier's, with elements of gentlemanly conduct) [-10], Overconfidence (12 or less) [-5], Sense of Duty (close friends and companions) [-5], Vow: Chastity [-5], Workaholic [-5] '''Quirks''': Altruistic, dated sensibilities; distinctive speech (Upper RP accent/"Posh"); patriotic (Britannia; minor Fanaticism); serious; very reserved mannerisms (including understated speech) '''Personal Equipment''' (aside from food, water, rope, etc.) *FSW Marksmanship Rifle, 7mm PCT (7.7 pounds) *Reflex Bodysuit with full coverage trauma plates (16 pounds) *Two clips (FSW Marksman) (0.7 pounds each) *Service Pistol, 10mm CLP (2.2 pounds) *Two clips (Service Pistol) (0.5 pounds each) *Patrol sling for rifle ($50, 1 pound) *Military holster for both pistols ($50 and 2 pounds each) *Grooming Kit ($25, 0.5 pounds) *Gun-cleaning kit ($20, 0.5 pounds) *Fine quality large knife (Fine quality materials, $40, 1.5 pounds) *Trench watch [TL 6 wristwatch] ($100) *Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400) *30 rounds of Webley ammunition (1.5 pounds, $30) *Two Speedloaders ($10 and 0.1 lb each) Note: Webley not always carried on person.
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