Editing Ninjas Mages And Lost Cities/A.E. Hunter
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'''Advantages''': Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15] | '''Advantages''': Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15] | ||
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'''Perks''' | '''Perks''' | ||
− | + | Acceleration Tolerance (+3 to resist acceleration) | |
− | + | Cool Under Fire | |
− | + | Controllable Disadvantage: Callous | |
− | + | Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2) | |
− | + | Gunslinger perks (4 perks*) | |
− | + | Dual Ready (Pistol/Pistol) | |
− | + | Off-Hand Weapon Training (Pistol) | |
− | + | One Way Literacy (Reads Arabic) | |
− | + | Patience of Job | |
− | + | Passing Appearance (Androgynous) | |
− | + | Quick Reload (Break-open revolver with ejector.) | |
− | + | Standard Operating Procedures (Cleaning Bug, On Alert) | |
− | + | Style familarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol) | |
− | + | Speedy Adaptation (Ten-Hut!) | |
− | + | Weapon Bond (Personal Webley Mk VI revolver) | |
− | Gunslinger perks: | + | * Gunslinger perks: |
− | + | When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc. | |
− | + | You can also disregard Bulk in close combat (see Weapons forClose Combat,p. B391). You never get an Acc bonus there but youdo shoot at full skill | |
− | + | You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults. | |
− | + | When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc. | |
'''Skills''' | '''Skills''' | ||
− | + | Acrobatics DX-1 [2] | |
− | + | Acting (Cross-dressing) IQ [1] | |
− | + | Administration IQ [2] | |
− | + | Animal Handling (Equines) IQ-1 [1] | |
− | + | Area Knowledge: Great Britain IQ [1] | |
− | + | Area Knowledge: West Country (England) IQ [1] | |
− | + | Artist (Caligraphy) IQ-1 [1] | |
− | + | Armoury/TL 6 (Small Arms) IQ [2] | |
− | + | Autohypnosis Will-1 [2] | |
− | + | Boxing DX+1 [4] | |
− | + | Boxing Sport DX-1 [1] | |
− | + | Brawling DX+1 [2] | |
− | + | Broadsword DX [2] | |
− | + | Broadsword Sport DX-1 [1] | |
− | + | Cartography IQ-1 [1] | |
− | + | Climbing DX [2] | |
− | + | Connoisseur (Refined Music) IQ-1 [1] | |
− | + | Computer Operation IQ [1] TL 9 | |
− | + | Dancing DX-1 [1] | |
− | + | Detect Lies Per-2 [1] | |
− | + | Diplomacy IQ-1 [2] | |
− | + | Driving/TL 6 (Automobile) DX-1 [1] | |
− | + | Driving/TL 6 (Motorcycle) DX-1 [1] | |
− | + | Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | |
− | + | Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | |
− | + | Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes) | |
− | + | Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes) | |
− | + | Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes) | |
− | + | Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes) | |
− | + | Forced Entry DX [1] | |
− | + | Games (Boxing) IQ [1] | |
− | + | Games (Saber Fencing) IQ [1] | |
− | + | Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot) | |
− | + | Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot) | |
− | + | Guns/TL 6 (LMG) DX+1 [1] | |
− | + | Guns/TL 6 (Pistol) DX+2 [3] | |
− | + | Guns/TL 9 (Pistol) DX+2 [3] | |
− | + | Guns/TL 6 (Rifle) DX+2 [4] | |
− | + | Guns/TL 9 (Rifle) DX+2 [4] | |
− | + | History (British Military) IQ-2 [1] | |
− | + | Holdout IQ-1 [1] | |
− | + | Housekeeping IQ [1] | |
− | + | Intimidation Will [2] | |
− | + | Jumping DX [1] | |
− | + | Knife DX+1 [2] | |
− | + | Mechanic/TL 6 (Gasoline Engine) IQ-1 [1] | |
− | + | Meditation Will-2 [1] | |
− | + | Meteorology/TL 6 (Earthlike) IQ-1 [1] | |
− | + | Meteorology/TL 9 (Earthlike) IQ-1 [1] | |
− | + | Musical Instrument (Piano) IQ-2 [1] | |
− | + | Musical Instrument (Violin) IQ-2 [1] | |
− | + | Naturalist IQ-2 [1] | |
− | + | Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | |
− | + | Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | |
− | + | Navigation/TL 6 (Land) IQ-1 [1] | |
− | + | Navigation/TL 9 (Land) IQ-1 [1] | |
− | + | Observation Per [2] | |
− | + | Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot) | |
− | + | Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot) | |
− | + | Riding (Horse) DX [2] | |
− | + | Saber Sport DX [2] | |
− | + | Savoir-Faire (High Society) IQ+1 [2] | |
− | + | Sewing/TL 6 DX [1] | |
− | + | Spear DX [2] | |
− | + | Survival (Woodlands) Per-1 [1] | |
− | + | Swimming HT+1 [2] | |
− | + | Tactics IQ+2 [4] (+2 from Born War-Leader) | |
− | + | Ten-Hut! Attribute+1 [36] | |
− | + | Throwing DX [2] | |
− | + | Wrestling DX [2] | |
− | + | Writing IQ-1 [1] | |
'''Techniques''' | '''Techniques''' | ||
− | + | Cavalry Training (Rifle) Skill-1 [2] | |
− | + | Dual Weapon Attack (Pistol) at Skill-2 [3] | |
− | + | Immediate Action (Pistol) Skill-2 [2] | |
− | + | Immediate Action (Rifle) Skill-2 [2] | |
− | + | Targeted Attack (Pistol/Face) Skill-3 [3] | |
− | + | Targeted Attack (Rifle/Skull) Skill-3 [5] | |
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'''Personal Equipment''' (aside from food, water, rope, etc.) | '''Personal Equipment''' (aside from food, water, rope, etc.) | ||
− | + | FSW Marksmanship Rifle, 7mm PCT (7.7 pounds) | |
− | + | Reflex Bodysuit with full coverage trauma plates (16 pounds) | |
− | + | Two clips (FSW Marksman) (0.7 pounds each) | |
− | + | Service Pistol, 10mm CLP (2.2 pounds) | |
− | + | Two clips (Service Pistol) (0.5 pounds each) | |
− | + | Patrol sling for rifle ($50, 1 pound) | |
− | + | Military holster for both pistols ($50 and 2 pounds each) | |
− | + | Grooming Kit ($25, 0.5 pounds) | |
− | + | Gun-cleaning kit ($20, 0.5 pounds) | |
− | + | Fine quality large knife (Fine quality materials, $40, 1.5 pounds) | |
− | + | Trench watch [TL 6 wristwatch] ($100) | |
− | + | Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400) | |
− | + | 30 rounds of Webley ammunition (1.5 pounds, $30) | |
− | + | Two Speedloaders ($10 and 0.1 lb each) | |
Note: Webley not always carried on person. | Note: Webley not always carried on person. |