Editing Ninjas Mages And Lost Cities/A.E. Hunter

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'''Advantages''': Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15]
 
'''Advantages''': Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15]
 
 
Effects of Born War-Leader: http://forums.sjgames.com/showthread.php?t=48183
 
  
 
'''Perks'''
 
'''Perks'''
*Acceleration Tolerance (+3 to resist acceleration)
+
Acceleration Tolerance (+3 to resist acceleration)
*Cool Under Fire  
+
Cool Under Fire  
*Controllable Disadvantage: Callous
+
Controllable Disadvantage: Callous
*Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
+
Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
*Gunslinger perks (4 perks)
+
Gunslinger perks (4 perks*)
*Dual Ready (Pistol/Pistol)
+
Dual Ready (Pistol/Pistol)
*Off-Hand Weapon Training (Pistol)
+
Off-Hand Weapon Training (Pistol)
*One Way Literacy (Reads Arabic)
+
One Way Literacy (Reads Arabic)
*Patience of Job
+
Patience of Job
*Passing Appearance (Androgynous)
+
Passing Appearance (Androgynous)
*Quick Reload (Break-open revolver with ejector.)
+
Quick Reload (Break-open revolver with ejector.)
*Standard Operating Procedures (Cleaning Bug, On Alert)
+
Standard Operating Procedures (Cleaning Bug, On Alert)
*Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
+
Style familarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
*Speedy Adaptation (Ten-Hut!)
+
Speedy Adaptation (Ten-Hut!)
*Weapon Bond (Personal Webley Mk VI revolver)
+
Weapon Bond (Personal Webley Mk VI revolver)
  
Gunslinger perks:
+
* Gunslinger perks:
  
*When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
+
When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
  
*You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill
+
You can also disregard Bulk in close combat (see Weapons forClose Combat,p. B391). You never get an Acc bonus there but youdo shoot at full skill
  
*You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
+
You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
  
*When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.
+
When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.
  
 
'''Skills'''
 
'''Skills'''
*Acrobatics DX-1 [2]
+
Acrobatics DX-1 [2]
*Acting (Cross-dressing) IQ [1]
+
Acting (Cross-dressing) IQ [1]
*Administration IQ [2]
+
Administration IQ [2]
*Animal Handling (Equines) IQ-1 [1]
+
Animal Handling (Equines) IQ-1 [1]
*Area Knowledge: Great Britain IQ [1]
+
Area Knowledge: Great Britain IQ [1]
*Area Knowledge: West Country (England) IQ [1]
+
Area Knowledge: West Country (England) IQ [1]
*Artist (Caligraphy) IQ-1 [1]
+
Artist (Caligraphy) IQ-1 [1]
*Armoury/TL 6 (Small Arms) IQ [2]
+
Armoury/TL 6 (Small Arms) IQ [2]
*Autohypnosis Will-1 [2]
+
Autohypnosis Will-1 [2]
*Boxing DX+1 [4]
+
Boxing DX+1 [4]
*Boxing Sport DX-1 [1]
+
Boxing Sport DX-1 [1]
*Brawling DX+1 [2]
+
Brawling DX+1 [2]
*Broadsword DX [2]
+
Broadsword DX [2]
*Broadsword Sport DX-1 [1]
+
Broadsword Sport DX-1 [1]
*Cartography IQ-1 [1]
+
Cartography IQ-1 [1]
*Climbing DX [2]
+
Climbing DX [2]
*Connoisseur (Refined Music) IQ-1 [1]  
+
Connoisseur (Refined Music) IQ-1 [1]  
*Computer Operation IQ [1] TL 9
+
Computer Operation IQ [1] TL 9
*Dancing DX-1 [1]
+
Dancing DX-1 [1]
*Detect Lies Per-2 [1]
+
Detect Lies Per-2 [1]
*Diplomacy IQ-1 [2]
+
Diplomacy IQ-1 [2]
*Driving/TL 6 (Automobile) DX-1 [1]
+
Driving/TL 6 (Automobile) DX-1 [1]
*Driving/TL 6 (Motorcycle) DX-1 [1]
+
Driving/TL 6 (Motorcycle) DX-1 [1]
*Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
+
Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
*Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
+
Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
*Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
+
Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
*Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
+
Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
*Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
+
Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
*Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
+
Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
*Forced Entry DX [1]
+
Forced Entry DX [1]
*Games (Boxing) IQ [1]
+
Games (Boxing) IQ [1]
*Games (Saber Fencing) IQ [1]
+
Games (Saber Fencing) IQ [1]
*Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
+
Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
*Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
+
Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
*Guns/TL 6 (LMG) DX+1 [1]
+
Guns/TL 6 (LMG) DX+1 [1]
*Guns/TL 6 (Pistol) DX+2 [3]  
+
Guns/TL 6 (Pistol) DX+2 [3]  
*Guns/TL 9 (Pistol) DX+2 [3]
+
Guns/TL 9 (Pistol) DX+2 [3]
*Guns/TL 6 (Rifle) DX+2 [4]
+
Guns/TL 6 (Rifle) DX+2 [4]
*Guns/TL 9 (Rifle) DX+2 [4]
+
Guns/TL 9 (Rifle) DX+2 [4]
*History (British Military) IQ-2 [1]
+
History (British Military) IQ-2 [1]
*Holdout IQ-1 [1]
+
Holdout IQ-1 [1]
*Housekeeping IQ [1]
+
Housekeeping IQ [1]
*Intimidation Will [2]
+
Intimidation Will [2]
*Jumping DX [1]
+
Jumping DX [1]
*Knife DX+1 [2]
+
Knife DX+1 [2]
*Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
+
Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
*Meditation Will-2 [1]
+
Meditation Will-2 [1]
*Meteorology/TL 6 (Earthlike) IQ-1 [1]  
+
Meteorology/TL 6 (Earthlike) IQ-1 [1]  
*Meteorology/TL 9 (Earthlike) IQ-1 [1]
+
Meteorology/TL 9 (Earthlike) IQ-1 [1]
*Musical Instrument (Piano) IQ-2 [1]
+
Musical Instrument (Piano) IQ-2 [1]
*Musical Instrument (Violin) IQ-2 [1]
+
Musical Instrument (Violin) IQ-2 [1]
*Naturalist IQ-2 [1]
+
Naturalist IQ-2 [1]
*Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
+
Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
*Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
+
Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
*Navigation/TL 6 (Land) IQ-1 [1]
+
Navigation/TL 6 (Land) IQ-1 [1]
*Navigation/TL 9 (Land) IQ-1 [1]
+
Navigation/TL 9 (Land) IQ-1 [1]
*Observation Per [2]
+
Observation Per [2]
*Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
+
Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
*Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
+
Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
*Riding (Horse) DX [2]
+
Riding (Horse) DX [2]
*Saber Sport DX [2]
+
Saber Sport DX [2]
*Savoir-Faire (High Society) IQ+1 [2]
+
Savoir-Faire (High Society) IQ+1 [2]
*Sewing/TL 6 DX [1]
+
Sewing/TL 6 DX [1]
*Spear DX [2]
+
Spear DX [2]
*Survival (Woodlands) Per-1 [1]
+
Survival (Woodlands) Per-1 [1]
*Swimming HT+1 [2]
+
Swimming HT+1 [2]
*Tactics IQ+2 [4] (+2 from Born War-Leader)
+
Tactics IQ+2 [4] (+2 from Born War-Leader)
*Ten-Hut! Attribute+1 [36]
+
Ten-Hut! Attribute+1 [36]
*Throwing DX [2]
+
Throwing DX [2]
*Wrestling DX [2]
+
Wrestling DX [2]
*Writing IQ-1 [1]
+
Writing IQ-1 [1]
  
  
 
'''Techniques'''
 
'''Techniques'''
*Cavalry Training (Rifle) Skill-1 [2]
+
Cavalry Training (Rifle) Skill-1 [2]
*Dual Weapon Attack (Pistol) at Skill-2 [3]
+
Dual Weapon Attack (Pistol) at Skill-2 [3]
*Immediate Action (Pistol) Skill-2 [2]  
+
Immediate Action (Pistol) Skill-2 [2]  
*Immediate Action (Rifle) Skill-2 [2]  
+
Immediate Action (Rifle) Skill-2 [2]  
*Targeted Attack (Pistol/Face) Skill-3 [3]
+
Targeted Attack (Pistol/Face) Skill-3 [3]
*Targeted Attack (Rifle/Skull) Skill-3 [5]  
+
Targeted Attack (Rifle/Skull) Skill-3 [5]  
  
  
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'''Personal Equipment''' (aside from food, water, rope, etc.)
 
'''Personal Equipment''' (aside from food, water, rope, etc.)
*FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
+
FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
*Reflex Bodysuit with full coverage trauma plates (16 pounds)  
+
Reflex Bodysuit with full coverage trauma plates (16 pounds)  
*Two clips (FSW Marksman) (0.7 pounds each)
+
Two clips (FSW Marksman) (0.7 pounds each)
*Service Pistol, 10mm CLP (2.2 pounds)
+
Service Pistol, 10mm CLP (2.2 pounds)
*Two clips (Service Pistol) (0.5 pounds each)
+
Two clips (Service Pistol) (0.5 pounds each)
*Patrol sling for rifle ($50, 1 pound)
+
Patrol sling for rifle ($50, 1 pound)
*Military holster for both pistols ($50 and 2 pounds each)
+
Military holster for both pistols ($50 and 2 pounds each)
*Grooming Kit ($25, 0.5 pounds)
+
Grooming Kit ($25, 0.5 pounds)
*Gun-cleaning kit ($20, 0.5 pounds)
+
Gun-cleaning kit ($20, 0.5 pounds)
*Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
+
Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
*Trench watch [TL 6 wristwatch] ($100)
+
Trench watch [TL 6 wristwatch] ($100)
*Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
+
Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
*30 rounds of Webley ammunition (1.5 pounds, $30)
+
30 rounds of Webley ammunition (1.5 pounds, $30)
*Two Speedloaders ($10 and 0.1 lb each)
+
Two Speedloaders ($10 and 0.1 lb each)
  
 
Note: Webley not always carried on person.
 
Note: Webley not always carried on person.

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