Editing No Sharper Spur
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=Assets & Operations= | =Assets & Operations= | ||
+ | The "locker" may not be literal, but it represents items that are really group property. | ||
− | == | + | ==Locker== |
− | *1 | + | *2x 20m lengths of TL3 rope |
− | * | + | *3x 20m TL4 rope |
+ | *1 climbing harness | ||
+ | *5 Medkits | ||
+ | *4 Lazarus Patches | ||
+ | *12x Type B Power Cells. | ||
+ | *A Comm server. | ||
+ | *2x pressure tents. | ||
+ | *Survey Scanner | ||
+ | *4 survival kits | ||
+ | *30 Type A Power Cells | ||
*Meta-Dimensional Monitor | *Meta-Dimensional Monitor | ||
− | * | + | *Stock ATV Explorer |
− | * | + | *101,500Cr |
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+ | ==Salvage Operation 3== | ||
+ | |||
+ | ===Resources=== | ||
+ | |||
+ | ===Treasure Obtained=== | ||
*Examples of Norlight alien tools. | *Examples of Norlight alien tools. | ||
*2 alien missile launchers, 24 missiles. | *2 alien missile launchers, 24 missiles. | ||
*16 alien grenades. | *16 alien grenades. | ||
− | *Two tons | + | *Two tons cruiser computer cores. |
*Schematics for a Spike-2 cruiser drive. | *Schematics for a Spike-2 cruiser drive. | ||
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=New Horizons= | =New Horizons= | ||
− | * | + | *Level 1 Corporation. |
− | * | + | *HQ on Phoenicia |
− | + | *Holding Points: 3/3 | |
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=Organizations= | =Organizations= | ||
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*Unaligned | *Unaligned | ||
**Hodari Rayner, a tough, rough woman who works as a mining foreman. | **Hodari Rayner, a tough, rough woman who works as a mining foreman. | ||
+ | **Nahum, a Mandate-era Shedu AI, a guardian and caretaker mind recovered from the Norlighter frigate wreck. | ||
=Style and Posting= | =Style and Posting= | ||
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*If for some reason you fall behind on posting, don't fret, just jump back in. Everyone goes through lulls occasionally. | *If for some reason you fall behind on posting, don't fret, just jump back in. Everyone goes through lulls occasionally. | ||
*If you are no longer interested or no longer have the time to play, please let me know you are withdrawing. There will be no hard feelings, and not only is it polite, it keeps The Wyzard from blacklisting you. | *If you are no longer interested or no longer have the time to play, please let me know you are withdrawing. There will be no hard feelings, and not only is it polite, it keeps The Wyzard from blacklisting you. | ||
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=Dice Rolls= | =Dice Rolls= | ||
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==Grenades== | ==Grenades== | ||
− | Underslung Launchers: Can be fit to rifles, combat rifles, combat shotguns, mag rifles, spike throwers, laser rifles and plasma projecters. If you knew what a shear rifle was, you could hook one up to that too. They have a range of | + | Underslung Launchers: Can be fit to rifles, combat rifles, combat shotguns, mag rifles, spike throwers, laser rifles and plasma projecters. If you knew what a shear rifle was, you could hook one up to that too. They have a range of 50/100, add +1 encumbrance to the firearm they are mounted to and have a magazine of 3. Reloading the magazine takes one action per grenade. You can't put a throwing grenade into a launcher, and you can't throw a launcher grenade (well, you can, it just won't hit hard enough to go off). |
− | These are cheap, at | + | These are cheap. . . for gunnery weapons, at 1k a pop. Launcher grenades cost the same as regular ones. |
Ricochet: Grenades launched from either a dedicated gunnery weapon or an underslung launcher fly much faster than thrown ones. When they bounce, they bounce further. Misses deviate by 1d20 meters. | Ricochet: Grenades launched from either a dedicated gunnery weapon or an underslung launcher fly much faster than thrown ones. When they bounce, they bounce further. Misses deviate by 1d20 meters. | ||
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Ricochet and Indirect Fire apply to the Multiple Grenade Launcher (MGL). | Ricochet and Indirect Fire apply to the Multiple Grenade Launcher (MGL). | ||
− | Keep in mind that grenades can kill your friends, that the enemy gets a Luck Save to halve the damage taken, that the damage does not ignore vehicle armor, that tanks are immune to grenade fire, and that ACs below | + | Keep in mind that grenades can kill your friends, that the enemy gets a Luck Save to halve the damage taken, that the damage does not ignore vehicle armor, that tanks are immune to grenade fire, and that ACs below 4 reduce grenade damage by one for every point they are below it. Grenades can do some serious stuff that other weapons cannot, but they have some significant downsides as well. |
Legality: Man, grenades are common. They, and their launchers, are very portable and were pretty heavily circulated during the war, on both sides. Grenades are easier to build than missiles and have enough punch and utility to get a lot of jobs done, so a lot of this stuff got made and a lot of it is sitting on shelves, waiting to be used. We are not going to sweat the licensing. | Legality: Man, grenades are common. They, and their launchers, are very portable and were pretty heavily circulated during the war, on both sides. Grenades are easier to build than missiles and have enough punch and utility to get a lot of jobs done, so a lot of this stuff got made and a lot of it is sitting on shelves, waiting to be used. We are not going to sweat the licensing. | ||
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**All starships must have the atmospheric configuration fitting, because they are all built on the planet. That will change when the Mare Industria moonyard is finished in about a year. | **All starships must have the atmospheric configuration fitting, because they are all built on the planet. That will change when the Mare Industria moonyard is finished in about a year. | ||
**If you only want to go to the colonies, tickets are fine. Buying a starship is perfectly legal, but they cost a lot. Salvage is an option, but it's dicey; you'd either have to hope for a good loot roll or go on at least one adventure setting up the find, then an adventure actually retrieving it. | **If you only want to go to the colonies, tickets are fine. Buying a starship is perfectly legal, but they cost a lot. Salvage is an option, but it's dicey; you'd either have to hope for a good loot roll or go on at least one adventure setting up the find, then an adventure actually retrieving it. | ||
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*Tech Level | *Tech Level | ||
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*Government: Parliamentary democracy. | *Government: Parliamentary democracy. | ||
*Description: The northern continent is inhabited through an area roughly the size of Russia, bounded on the north, west and southwest by mountains and on the east and southeast by an inland sea. There are small mining camps scattered across the continent. The southern continents were colonized much less intensively and failed after the Scream. | *Description: The northern continent is inhabited through an area roughly the size of Russia, bounded on the north, west and southwest by mountains and on the east and southeast by an inland sea. There are small mining camps scattered across the continent. The southern continents were colonized much less intensively and failed after the Scream. | ||
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===The Norlight Impact Event=== | ===The Norlight Impact Event=== | ||
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*Government: Parliamentary democracy. | *Government: Parliamentary democracy. | ||
*Description: The Tyrian colony is located on rolling plains on the eastern subcontinent, and is still developing local industry. They are an important market for Phoenician production, and most of the systems resources beyond the planets atmosphere have been acquired by orbital mining concerns. | *Description: The Tyrian colony is located on rolling plains on the eastern subcontinent, and is still developing local industry. They are an important market for Phoenician production, and most of the systems resources beyond the planets atmosphere have been acquired by orbital mining concerns. | ||
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==Sidon== | ==Sidon== | ||
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*Government: Colonial oversight. | *Government: Colonial oversight. | ||
*Description: The Sidonese colony is very new, and still directly ran by the Colonial Administrative Board. It receives frequent shipments of supplies and colonists, and cannot survive on its own currently. The planet is frigid and icy, with taiga near the tropics and ice elsewhere. The planned colony sites are situated on geologically active great lakes that vent heat into the surrounding area. The weather is temperamental and nearly always foggy. These hotspots are also incredibly rich in a variety of common and uncommon ores. | *Description: The Sidonese colony is very new, and still directly ran by the Colonial Administrative Board. It receives frequent shipments of supplies and colonists, and cannot survive on its own currently. The planet is frigid and icy, with taiga near the tropics and ice elsewhere. The planned colony sites are situated on geologically active great lakes that vent heat into the surrounding area. The weather is temperamental and nearly always foggy. These hotspots are also incredibly rich in a variety of common and uncommon ores. | ||
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==Trakkar== | ==Trakkar== | ||
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*Government: Presidential democracy | *Government: Presidential democracy | ||
*Description: Delann is a T3 society, maybe 20 or so years ahead of our own. They have insystem ships, fission power, orbital mining and basic quantum computing, but they're scarce on the trace elements needed to manufacture spike drives, which is slowing their research in that area to a crawl. The Authority has them on limited quarantine; they're populous enough to pose a threat if they get to TL4, but they also have a fully functioning psychic academy, which Phoenicia lacks. You basically have to buy permits to go there, and trade is restricted to goods that can't lead to astronautic or weapon-related breakthroughs. | *Description: Delann is a T3 society, maybe 20 or so years ahead of our own. They have insystem ships, fission power, orbital mining and basic quantum computing, but they're scarce on the trace elements needed to manufacture spike drives, which is slowing their research in that area to a crawl. The Authority has them on limited quarantine; they're populous enough to pose a threat if they get to TL4, but they also have a fully functioning psychic academy, which Phoenicia lacks. You basically have to buy permits to go there, and trade is restricted to goods that can't lead to astronautic or weapon-related breakthroughs. | ||
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=Sector Map= | =Sector Map= | ||
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==Key== | ==Key== | ||
*Star= Star System | *Star= Star System | ||
− | * | + | *Line= Publicly Known Route |
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*Purple= Phoenician Authority Space | *Purple= Phoenician Authority Space | ||
− | * | + | *Orange= Trakkaran Territory |
*Blue= Delann Space | *Blue= Delann Space | ||
− | + | [[File:WyrmSector.png]] | |
− | [[File: | ||
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