Editing
Nobilis A Random Bunch:Elric
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Elric= ==Stats== *Aspect 2 5/5 AMP (6 CP) *Domain 5 7/7 DMP (15 CP) *Realm 0 5/5 RMP *Spirit 0 5/5 SMP ===Wound Levels=== *Deadly Wound 2 *Serious Wound 2 *Surface Wound 2 ==Gifts== *Durant (1 CP) *Glorious (2 CP) *Teleportation (Limited Version - only ice) ==Limits/Restrictions== Code: Personal Code *Protect What is Yours *Never Lose Sight of your Goal *Strive to Succeed **Focus (Gloves) (2 Levels of Aspect) (+2 DMP) **Ceremonial (Create Fields of Ice during the first day of Winter in the Chancel) **Revelatory Trait (Eyes show snowstorms) **Respectful (Those Who Serve His Estate) **Summonable (1 MP version) ==Virtue== Calm ==Bonds== *Imperator (5 points) *Estate of Ice (5 points) *Fellow Nobles in Familia (4 points) *Ability to follow Personal Code (4 points) *Chancel (2 points) ==Estate Association== *Coldness (Both Emotional and Physical) *Stasis *Preservation *Ice Itself ===Estate Example Miracles=== ====Simple Miracles (0 DMP)==== =====Estate-Driven Divinations===== *Find threats/damage to Ice, if he can do it as a simple Miracle. =====Ghost Miracles===== *Make a drink colder *Make others perceive time to slow down *Make a piece of meat last longer outside the fridge *Create frosty tracings on windows =====Lesser Divination===== *Find out if anyone is feeling emotionally distant *Find out how cold an area is *Find out how long something has stayed the same (food, diaries, old fairytales) *Find out how best to preserve something *Find out where all ice is in an area, and how much there is of it =====Lesser Preservation===== *Keep a pair of people emotionally distance from one another *Keep the temperature the same in a room *Keep the amount of money he carries on a card the same *Keep ice from melting, even in hot places =====Lesser Creation===== *Create Emotional distance between people *Calm down a fight between 2 mortal groups *Keep something preserved for days, even out in the sun or by someone putting non-miraculous effort into changing it *Freeze someone/something in place, stopping them from moving *Create Objects of ice =====Lesser Destruction===== *Create intimacy between people *Start a fight between different groups, increasing friction among people *Make someone lose their grip, falling down from a height *Make an account become easy to unbalance *Destroy ice in the area =====Major Divination===== *Exact moment when a person stopped caring about someone else *Likely future when someone will stop caring about someone else, without major interference *When an area will become colder and how cold it will get - the place can include countries, towns or other such things *Anything seen by Ice itself, anywhere on Earth *Anything "seen" by cold people, or in areas of great cold ====Normal Miracles (1 DMP)==== =====Lesser Changes===== *Make living Ice *Make something stay the same when you send a prayer to Elric
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information