Editing Norrathians: Character Creation
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Also, the vah shir are not a playable race, as the means to get to Luclin’s surface has not yet been discovered. Likewise, the frogloks are still a primitive race of monstrous humanoids who have not awakened into a strong enough peoples to be considered viable as a player race. | Also, the vah shir are not a playable race, as the means to get to Luclin’s surface has not yet been discovered. Likewise, the frogloks are still a primitive race of monstrous humanoids who have not awakened into a strong enough peoples to be considered viable as a player race. | ||
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===Racial Tradition=== | ===Racial Tradition=== | ||
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Ability scores are purchased using the point buy system, with a pool of 23 points. All stats start at 8, and higher scores cost points one-for-one, up to 14. Higher scores have the following costs: 15 (8), 16 (10), 17 (13), 18 (16). Starting ability scores cannot be purchased lower or higher than this range. | Ability scores are purchased using the point buy system, with a pool of 23 points. All stats start at 8, and higher scores cost points one-for-one, up to 14. Higher scores have the following costs: 15 (8), 16 (10), 17 (13), 18 (16). Starting ability scores cannot be purchased lower or higher than this range. | ||
− | While usually it is more efficient to have even-numbered ability scores, don’t worry about having an odd number. Your ability scores will frequently be altered by items and spells. | + | While usually it is more efficient to have even-numbered ability scores, don’t worry about having an odd number. Your ability scores will frequently be altered by items and spells. |
In addition to the racial ability score adjustments, characters gain ability score bonuses based on their first class level, as follows: | In addition to the racial ability score adjustments, characters gain ability score bonuses based on their first class level, as follows: | ||
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* '''Monk''' +2 Dex, ''either'' +1 Str or Con | * '''Monk''' +2 Dex, ''either'' +1 Str or Con | ||
* '''Necromancer''' +2 Int, ''either'' +1 Dex or Con | * '''Necromancer''' +2 Int, ''either'' +1 Dex or Con | ||
− | * '''Paladin''' +2 Str, ''either'' +1 | + | * '''Paladin''' +2 Str, ''either'' +1 Sta or Wis |
* '''Ranger''' +2 Dex, ''either'' +1 Str or Wis | * '''Ranger''' +2 Dex, ''either'' +1 Str or Wis | ||
* '''Rogue''' +2 Dex, ''either'' +1 Str or Cha | * '''Rogue''' +2 Dex, ''either'' +1 Str or Cha | ||
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* '''Warrior''' +2 Str, +1 Con | * '''Warrior''' +2 Str, +1 Con | ||
* '''Wizard''' +2 Int, +1 Con | * '''Wizard''' +2 Int, +1 Con | ||
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===Hit Points=== | ===Hit Points=== | ||
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− | ===Level | + | ===Starting Level=== |
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− | All levels may be gained in any class, restricted only by your character’s ability to gain acceptance in the guilds which train members of the desired class. | + | All characters will start at level 1. It will not be possible for your character to multiclass until level 4. All levels from 4 to 30 may be gained in any class, restricted only by your character’s ability to gain acceptance in the guilds which train members of the desired class. |
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===Spells and Songs=== | ===Spells and Songs=== | ||
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===Background Information=== | ===Background Information=== | ||
− | + | Your character has a real history in the world. He or she should be motivated to serve the best interests of god and guild. However, the character need not be a one-dimensional stereotype of your class or religious adherent. Think through why your character has made the life decisions that have lead him or her to this point in life. | |
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− | Your character has a real history in the world. He or she should be motivated to serve the best interests of god and guild. However, the character need not be a one-dimensional stereotype of your class or | ||
Aside from background information that defines your character’s motivations, you also need to create some secondary players in your character’s story. This is called a “4x4”. A 4x4 lists 4 contacts, 4 allies, 4 enemies, and 4 locations of your character. These contacts are capable people you know who will help you for a price. Your allies are close friends and family members who will help you out of a sense of loyalty – or they could be used as people who will call on you to do the same for them. Your character’s enemies are foes or rivals with whom your character has a history, and who are capable of being problematic opponents again in the future. The four locations are specific places not otherwise detailed in the setting information where your character has experienced something interesting. These could be towns where your character once lived, locations of a known treasure stash, a natural landmark where something significant happened, a village where a contact of yours can be found, etc. | Aside from background information that defines your character’s motivations, you also need to create some secondary players in your character’s story. This is called a “4x4”. A 4x4 lists 4 contacts, 4 allies, 4 enemies, and 4 locations of your character. These contacts are capable people you know who will help you for a price. Your allies are close friends and family members who will help you out of a sense of loyalty – or they could be used as people who will call on you to do the same for them. Your character’s enemies are foes or rivals with whom your character has a history, and who are capable of being problematic opponents again in the future. The four locations are specific places not otherwise detailed in the setting information where your character has experienced something interesting. These could be towns where your character once lived, locations of a known treasure stash, a natural landmark where something significant happened, a village where a contact of yours can be found, etc. |