Editing Norrathians: Class Changes

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A dwarven bard is called a ''plang'', or as a group, ''planks''.  Please see [[Norrathians: Planks|this page]] for more information.
 
A dwarven bard is called a ''plang'', or as a group, ''planks''.  Please see [[Norrathians: Planks|this page]] for more information.
 
  
 
=Beastlord=
 
=Beastlord=
  
 
Beastlord starting gold was omitted from the EQrpg PHB.  It should be 2d4x10.   
 
Beastlord starting gold was omitted from the EQrpg PHB.  It should be 2d4x10.   
 
Beastlords gain the Wild Empathy ability at level 1, and they have a +5 bonus to these checks.  This is identical to the d20 druid’s ability by the same name.
 
 
 
=Druid=
 
 
Druids gain the Wild Empathy ability at level 1.  This is identical to the d20 druid’s ability by the same name.
 
  
  
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The [[Norrathians: Hexblade class|hexblade]] is a new hybrid class that combines fighting skill with spells similar to those in the enchanter’s repertoire.  Hexblades keep themselves as unknown as possible, and few are even aware of the existence of the group.  Generally they are neutral and rarely outright evil, performing their duties in service to the influential goals of the Hexblade Order, which usually benefit society in some way or another.   
 
The [[Norrathians: Hexblade class|hexblade]] is a new hybrid class that combines fighting skill with spells similar to those in the enchanter’s repertoire.  Hexblades keep themselves as unknown as possible, and few are even aware of the existence of the group.  Generally they are neutral and rarely outright evil, performing their duties in service to the influential goals of the Hexblade Order, which usually benefit society in some way or another.   
 
 
=Ranger=
 
 
Rangers gain the Wild Empathy ability at level 1.  This is identical to the d20 druid’s ability by the same name.
 
  
  
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At 9th level the monk gets Double Attack so the delay of her unarmed attacks goes down to Very Quick (Delay 3) and she qualifies to purchase the Improved Two Weapon Fighting feat, so all hell breaks loose when the monk gets in melee range and is able to make a full round attack: Strikes at +7, +4, +1, round kick at +7, Dual Wield strike at +2, Improved Two Weapon Fighting strike at -3. The monk's opponents will be wishing they could feign death!
 
At 9th level the monk gets Double Attack so the delay of her unarmed attacks goes down to Very Quick (Delay 3) and she qualifies to purchase the Improved Two Weapon Fighting feat, so all hell breaks loose when the monk gets in melee range and is able to make a full round attack: Strikes at +7, +4, +1, round kick at +7, Dual Wield strike at +2, Improved Two Weapon Fighting strike at -3. The monk's opponents will be wishing they could feign death!
 
 
=Necromancer and Shadow Knight=
 
 
Necromancers and shadow knights gain the Undead Empathy ability at level 1.  This is similar to the d20 druid’s Wild Empathy ability, except that it applies only to undead creatures of any Intelligence score.  The Undead Empathy ability also allows a character to use the Taunt skill on all undead creatures.
 
 
Necromancers gain a +5 bonus on all Undead Empathy checks.
 
  
  

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