Editing
Norrathians: Con Traditions
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk. ''Note:'' Coons are rare, and shunned by nearly everyone. They do not have a home, nor is there a typical starting location for them. ==Coons== =====Blood of Halas:===== You gain cold resistance (3) and +1 racial bonus to saving throws against effects with the [Cold] descriptor. (doubling: stacks) =====Cunning of the Teir’Dal:===== You have a keen eye for learning, even when others try to deny you instruction. You gain +2 Intelligence and a +1 to all Intelligence-based skill checks, but you take a penalty of -1 Charisma. (doubling: stacks) =====Darkvision*:===== Like your white-haired kin, you have Ultravision. =====Drive it Deep*:===== It’s hard to believe they even call it a backstab down south, with as little as they put into it. If you have the ability to deal Backstab damage, when flanking an opponent or when attacking an opponent who is denied their Dodge bonus to AC, apply your Strength bonus x2 to your initial damage roll. Every 10 levels after this ability is chosen, the multiplier doubles (So, 20 levels after you choose this ability, you would apply your Strength bonus x4.) =====Fury of the Unwanted*:===== Being a pariah because of who you are makes life rather harsh. You gain the ability to Rage once per day. This is identical to the (barbarian class) ability in the d20 SRD. Every 10 levels after choosing this ability you may use it an additional time per day. =====Hale and Hearty:===== You gain +1 Strength and +1 Constitution. Additionally, you heal 1 point of non-lethal damage every hour, +1 for every 6 character levels (e.g. if you are level 13 you would heal 3 non-lethal damage every hour: 1 for level 1, +1 for level 6, +1 for level 12.) (doubling: stacks) =====Stinging Condescension:===== Your loathing for all other creatures is a wellspring of viciousness and cruelty. You gain a +2 bonus to Intimidate and Taunt checks. Also, when using these skills, if you succeed, your opponent takes a -2 Charisma penalty for the remainder of the encounter, from being so thoroughly belittled in public. (doubling: stacks) =====Naturally Armored:===== You were born in armor, and hopefully, you’ll die in armor. Reduce the armor check penalty of any armor (but not shields) you wear by 1. (doubling: stacks) =====Practiced Strike*:===== In the streets you did it all the time. They didn’t tell you it was called a backstab until you had training. If you have the ability to deal Backstab damage, add a bonus damage die to those granted by class abilities. =====Shrug it off:===== You can take a serious beating. You can convert 2 points of physical, non-magical lethal damage per round into an equal amount of non-lethal damage. (doubling: stacks) ---- Back to [[Norrathians: Racial Traditions|Racial Traditions]] [[EQrpg: Norrathians]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information