Editing Norrathians: Races

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* Size: As Large creatures, trolls suffer a -1 size penalty to Armor Class and to all attack rolls, and a -4 size penalty on Sneak checks.  They gain a +4 size bonus on all Strength checks to break down doors, burst bonds, or the like, however.  They may use larger weapons than humans, and their lifting and carrying limits are twice those of Medium-size characters with similar Strength scores.   
 
* Size: As Large creatures, trolls suffer a -1 size penalty to Armor Class and to all attack rolls, and a -4 size penalty on Sneak checks.  They gain a +4 size bonus on all Strength checks to break down doors, burst bonds, or the like, however.  They may use larger weapons than humans, and their lifting and carrying limits are twice those of Medium-size characters with similar Strength scores.   
 
* Space/Reach:  Trolls have a space of 10 feet, and a natural reach of 10 feet, making them very effective melee combatants.
 
* Space/Reach:  Trolls have a space of 10 feet, and a natural reach of 10 feet, making them very effective melee combatants.
* Speed: Troll base land speed is 30 feet.  However, trolls can move at this speed even when wearing medium armor or when carrying a medium load (unlike other creatures, whose speed is reduced in such situations).
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* Speed: Troll base land speed is 30 feet.  However, trolls can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
 
* Vision: Trolls have infravision.
 
* Vision: Trolls have infravision.
 
* Vulnerable: Trolls are vulnerable to heat and fire attacks.  Whenever a troll takes damage from natural heat or fire, or from magical effects with the [fire] descriptor, he suffers an additional 20% damage (with a minimum of 1 additional point of damage).
 
* Vulnerable: Trolls are vulnerable to heat and fire attacks.  Whenever a troll takes damage from natural heat or fire, or from magical effects with the [fire] descriptor, he suffers an additional 20% damage (with a minimum of 1 additional point of damage).

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