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* Resistance: Racial bonus +2 on all saving throws against disease, and also disease resistance (3).
 
* Resistance: Racial bonus +2 on all saving throws against disease, and also disease resistance (3).
 
* Size: As Small-size creatures, gnomes gain a +1 size bonus to Armor Class and on all attack rolls, and a +4 size bonus on Sneak checks.  They suffer a -4 size penalty on all Strength checks to break down doors, burst bonds, or the like, however.  Further, they must use smaller weapons than humans, and their lifting and carrying limits are only three-quarters of those of Medium-size characters with similar Strength scores.
 
* Size: As Small-size creatures, gnomes gain a +1 size bonus to Armor Class and on all attack rolls, and a +4 size bonus on Sneak checks.  They suffer a -4 size penalty on all Strength checks to break down doors, burst bonds, or the like, however.  Further, they must use smaller weapons than humans, and their lifting and carrying limits are only three-quarters of those of Medium-size characters with similar Strength scores.
* Skills: Gnomes receive Trade Skill (tinkering) as a class skill regardless of their actual class(es).  Gnomes also gain Disable Device as a class skill upon reaching 8th  level regardless of their actual class(es).
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* Skills: Dwarves receive Trade Skill (tinkering) as a class skill regardless of their actual class(es).  Gnomes also gain Disable Device as a class skill upon reaching 8th  level regardless of their actual class(es).
 
* Speed: Gnome base land speed is 20 feet.
 
* Speed: Gnome base land speed is 20 feet.
 
* Vision: Gnomes have infravision.
 
* Vision: Gnomes have infravision.
 
=Halfbreeds=
 
Of the player races, only the three varieties of elves and the three varieties of humans are capable of interbreeding. There is a specific entry for each of these types of pairings.
 
 
For more information, see the entry for [[Norrathians: Halfbreeds|Halfbreeds]].
 
  
  
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* Classes:  Iksar can become beastlords, monks, necromancers, shadow knights, shamans, or warriors.
 
* Classes:  Iksar can become beastlords, monks, necromancers, shadow knights, shamans, or warriors.
 
* Fast Recovery: Iksar have fast recovery.
 
* Fast Recovery: Iksar have fast recovery.
* Favored Class:  Iksar do not have a favored class.  Iksar are very focused in their training and limited by their society to pursue only the path given to the iksar before he or she was hatched, making it difficult work to try new things.
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* Favored Class:  An iksar’s first class level determines his favored class.  Iksar are very focused in their training and limited by their society to pursue only the path given to the iksar before he or she was hatched, making it difficult work to try new things.
 
* Language: Iksar begin with 4 ranks in Language: Iksar.
 
* Language: Iksar begin with 4 ranks in Language: Iksar.
 
* Resistance: Racial bonus of fire resistance (5).
 
* Resistance: Racial bonus of fire resistance (5).

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