Editing Norrathians: Skills
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− | == | + | ==Removed Skills:== |
− | + | '''Animal Empathy | |
− | + | Pick Lock | |
− | + | Read Lips | |
− | + | Sense Heading | |
− | + | Undead Empathy | |
− | '' | + | Wilderness Lore''' |
− | + | Also, Hide has been included with Sneak, and Listen and Spot have been rolled into Perception. (See below) | |
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− | + | ==Changed Skills Chart== | |
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Make these changes to the list of class skills for each class: | Make these changes to the list of class skills for each class: | ||
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'''Diplomacy '''– This is a class skill for enchanters. | '''Diplomacy '''– This is a class skill for enchanters. | ||
− | '''Knowledge Skills '''– The skill Knowledge (local) is always a class skill for every character when it pertains to the location from which they hail. When Knowledge (local) is listed as a class skill, it refers only to localities where the character’s allies have influence (e.g. A rogue from Freeport may gain ranks in Knowledge [local – Neriak] because rogues are active in that city, but Knowledge [local – Erudin] | + | '''Disable Device '''– This is a class skill for bards and rogues, and a cross-class skill (though not restricted) for other classes. |
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+ | '''Knowledge Skills '''– The skill Knowledge (local) is always a class skill for every character when it pertains to the location from which they hail. When Knowledge (local) is listed as a class skill, it refers only to localities where the character’s allies have influence (e.g. A rogue from Freeport may gain ranks in Knowledge [local – Neriak] because rogues are active in that city, but he may not gain ranks in Knowledge [local – Erudin] because of the lack of organized rogues in this location.) | ||
For other classes, change the Knowledge skills listed as class skills to the following: | For other classes, change the Knowledge skills listed as class skills to the following: | ||
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* '''Wizard:''' all Knowledge skills | * '''Wizard:''' all Knowledge skills | ||
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− | '''Language '''– The language skill is a class skill for all classes | + | Please refer to the new [[Norrathians: Knowledge class skills|Knowledge class skills]] list. Also, further clarification on common Knowledge skills can be found on the [[Norrathians: Knowledge Domains|Knowledge domains]] page. |
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+ | '''Language '''– The language skill is a class skill for all classes. | ||
'''Perception '''– This is a class skill for the bard, beastlord, druid, hexblade, monk, ranger, and rogue. | '''Perception '''– This is a class skill for the bard, beastlord, druid, hexblade, monk, ranger, and rogue. | ||
− | '''Sneak '''– The Sneak skill, while different from the skill in the core rules, remains a class skill for the same classes | + | '''Sneak '''– The Sneak skill, while different from the skill in the core rules, remains a class skill for the same classes. |
==Bluff== | ==Bluff== | ||
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If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks in that locality. | If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks in that locality. | ||
− | If you have 5 or more ranks in Knowledge (monster lore [any]), you get a +1 bonus on all skill checks made against that type of opponent. Every further 5 ranks gives you another +1 bonus. If you have 5 or more ranks in Knowledge (nature) you get similar bonuses against animals, plants, and vermin | + | If you have 5 or more ranks in Knowledge (monster lore [any]), you get a +1 bonus on all skill checks made against that type of opponent. Every further 5 ranks gives you another +1 bonus. If you have 5 or more ranks in Knowledge (nature) you get similar bonuses against animals, plants, and vermin. |
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If you have 5 or more ranks in Knowledge (monster lore [undead]), you get a +2 bonus on turning checks against undead. | If you have 5 or more ranks in Knowledge (monster lore [undead]), you get a +2 bonus on turning checks against undead. | ||
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If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks. | If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks. | ||
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==Perception (Wis)== | ==Perception (Wis)== | ||
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==Trade Skill== | ==Trade Skill== | ||
− | + | Note: when using Training Points (see EQrpg PHB pg. 50) to purchase ranks in Trade Skills, 1 Training Point buys 1 rank (normally 3 Training Points buys 1 skill rank). Additionally, there is no level-based limit to the amount of ranks you may have in trade skills. It is possible to be level 1 with 20 ranks in nothing but Trade Skill (Pottery). | |
− | + | ===Trade Skill (Arcana)=== | |
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+ | All material components used in spells are created using the arcana Trade Skill. This skill requires an arcanist’s toolkit. Items that normally could be used in the casting of a spell must be prepared via this spell in order to be effective. One cannot simply use any peridot for the symbol of Marzin spell. | ||
− | + | Please refer to the [[Norrathians: Trade Skill (Arcana)|Trade Skill (Arcana)]] page for more information. | |
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===Trade Skill (Calligraphy)=== | ===Trade Skill (Calligraphy)=== | ||
− | The Calligraphy trade makes mantras and recitations that can be used to produce magical effects. The details on this new trade skill can be found in | + | The Calligraphy trade makes mantras and recitations that can be used to produce magical effects. The details on this new trade skill can be found in Al’Kabor’s Arcana. |
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[[EQrpg: Norrathians]] | [[EQrpg: Norrathians]] |