Editing Norrathians: Trade Skill (Arcana)

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It is never possible to use multiple components to match the value of a greater component.  However, components of a greater value may be used as substitutions for those of lesser-value.
 
It is never possible to use multiple components to match the value of a greater component.  However, components of a greater value may be used as substitutions for those of lesser-value.
 
Summoning components have general terms that apply to all types of tiny daggers, bone chips, and magician stones.  However, even though completely different components are used for different spells, there is not a set nomenclature for the specific items.  Usually these are referred to in shops by the name of the spell to which they correspond.  For example, one shop might market a gilded silver tiny dagger of a particular weight and style as a "''Sagar's Dagger''" because it corresponds to the spell ''Sagar's animation''.  Another shop might instead refer to the same thing as a "''type 7 dagger''" because the spell summons an animation that is usually called a "type 7".  Regardless, any caster is able to instantly recognize the type of summoning component needed for each spell he can cast.
 
  
  
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Of the raw materials cost in making tiny daggers, 75% is the metal.  The rest of the cost represents the cost in toolkit maintenance.
 
Of the raw materials cost in making tiny daggers, 75% is the metal.  The rest of the cost represents the cost in toolkit maintenance.
  
When hexblades cast animation summoning spells, they use the same material component as an enchanter would when casting the same spell, regardless of the spell level for the hexblade.
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When hexblades cast animation summoning spells, they use the same material component as an enchanter would, regardless of the spell level for the hexblade.
 +
 
  
 
===Magician===
 
===Magician===
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The gems used in making magician summoning components are raw and uncut.  Therefore, they are only worth half of the normal market value for that type of stone.  The raw materials cost reflects this value for each type of stone, with the additional costs in crafting coming from normal maintenance of the toolkit, especially the expensive acids required.
 
The gems used in making magician summoning components are raw and uncut.  Therefore, they are only worth half of the normal market value for that type of stone.  The raw materials cost reflects this value for each type of stone, with the additional costs in crafting coming from normal maintenance of the toolkit, especially the expensive acids required.
  
Each stone is made with a specific element in mind (air, earth, fire, water).  Adding inscriptions that would allow the stone to be used in summoning multiple types of elementals increases the value of the component by 10% for each additional element.
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Each stone is made with a specific element in mind (air, earth, fire, water).  Adding inscriptions that would allow the stone to be used in summoning multiple types of elementals increases the value of the component by 10%.
 +
 
  
 
===Necromancer===
 
===Necromancer===
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The undead creatures that necromancers summon come from the plane of Decay, ruled by Bertoxxulous.  There the flesh formerly on their unrecognizable bodies remains, and continues to decay perpetually, constantly renewed by the power of the plane.  On the material plane, all that remains are the dried and brittle bones underneath, continuing to move thanks only to the power imbued by the Plaguebringer.   
 
The undead creatures that necromancers summon come from the plane of Decay, ruled by Bertoxxulous.  There the flesh formerly on their unrecognizable bodies remains, and continues to decay perpetually, constantly renewed by the power of the plane.  On the material plane, all that remains are the dried and brittle bones underneath, continuing to move thanks only to the power imbued by the Plaguebringer.   
  
Necromancers don’t just pick up bones and turn them into servants.  Bone chips must be crafted.  Usually this is done by taking pieces of bones and inscribing arcane markings into them, using special inks.  While the component is traditionally made of bone, it need only be a very dead and dry item that was once alive – the substance is just a symbolic link to the absence of life.  An old carapace, a fossil, petrified wood, etc could be used as a substitute.  It must be a substance that was once alive, but is now at the end of the decay cycle, and devoid of life; also it must be large and solid enough to allow for writings.  This writing includes special bonds which tie the skeletal corpse to the caster.  Larger bones are required for stronger servants, with the most powerful spells requiring bones as large and heavy as a human skull.
+
Necromancers don’t just pick up bones and turn them into servants.  Bone chips must be crafted.  Usually this is done by taking pieces of bones and inscribing arcane markings into them, using special inks.  While the component is traditionally made of bone, it need only be a very dead and dry item that was once alive – the substance is just a symbolic link to the absence of life.  An old carapace, a fossil, petrified wood, etc could be used as a substitute.  It must be a substance that was once alive, but is now at the end of the decay cycle, and devoid of life; also it must be large and solid enough to allow for writings.  This writing includes special bonds which tie the skeletal corpse to the caster.  Larger bones are required for stronger servants, with the most powerful spells requiring bones as large as an average skull.
  
 
During the summoning process, the creature takes a generally humanoid form, borrowing traits that were once inherent in the type of bone used as a material component.  These are only superficial traits that change the appearance of the creature, but grant no special abilities or penalties.  For example, a necromantic pet summoned on an iksar bone will look exactly like an iksar’s skeleton (because the iksar are humanoid), but will not otherwise carry over any traits that iksars have.  A skeletal pet summoned on a hill giant’s bone will look just like a hill giant’s skeleton, but will otherwise be the same size as if it had been summoned on a human bone.  A skeleton summoned on a sabertooth tiger’s bone will have the tusks, and perhaps a feline-like head and tail, but will not have any real ability to use either of these to its advantage, and will remain humanoid.
 
During the summoning process, the creature takes a generally humanoid form, borrowing traits that were once inherent in the type of bone used as a material component.  These are only superficial traits that change the appearance of the creature, but grant no special abilities or penalties.  For example, a necromantic pet summoned on an iksar bone will look exactly like an iksar’s skeleton (because the iksar are humanoid), but will not otherwise carry over any traits that iksars have.  A skeletal pet summoned on a hill giant’s bone will look just like a hill giant’s skeleton, but will otherwise be the same size as if it had been summoned on a human bone.  A skeleton summoned on a sabertooth tiger’s bone will have the tusks, and perhaps a feline-like head and tail, but will not have any real ability to use either of these to its advantage, and will remain humanoid.
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Only 10% of the raw material cost in making bone chips comes from the actual bone.  The other 90% is the very rare and costly inks and stains.
 
Only 10% of the raw material cost in making bone chips comes from the actual bone.  The other 90% is the very rare and costly inks and stains.
  
When shadow knights cast animation summoning spells, they use the same material component as a necromancer would when casting the same spell, regardless of the spell level for the shadow knight.
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When shadow knights cast animation summoning spells, they use the same material component as a necromancer would, regardless of the spell level for the shadow knight.
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===Arcane Summoning Spell Components===
 
===Arcane Summoning Spell Components===
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|   ||   ||   || '''''Market Prices''''' || '''''for:''''' ||  
 
|   ||   ||   || '''''Market Prices''''' || '''''for:''''' ||  
 
|-
 
|-
| '''Spell Level      ''' || '''DC      ''' || '''Enchanter    ''' || '''Magician''' || '''Necromancer         ''' || '''Stone (Magician)'''
+
| '''Spell Level      ''' || '''DC      ''' || '''Enchanter    ''' || '''Magician''' || '''Necromancer''' || '''Stone (Magician)'''
 
|-  
 
|-  
| '''    1''' || 12 || 1 gp || 1 gp || 0.5 gp || malechite
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| '''1''' || 12 || 1 gp || 1 gp || 0.5 gp || malechite
 
|-
 
|-
| '''    2''' || 14 || 1 gp || 1 gp || 1 gp || malechite
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| '''2''' || 14 || 1 gp || 1 gp || 1 gp || malechite
 
|-
 
|-
| '''    3''' || 16 || 2 gp || 2 gp || 2 gp || malechite
+
| '''3''' || 16 || 2 gp || 2 gp || 2 gp || malechite
 
|-
 
|-
| '''    4''' || 18 || 3 gp || 3 gp || 3 gp || malechite
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| '''4''' || 18 || 3 gp || 3 gp || 3 gp || malechite
 
|-
 
|-
| '''    5''' || 20 || 5 gp || 6 gp || 5 gp || turquoise
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| '''5''' || 20 || 5 gp || 6 gp || 5 gp || turquoise
 
|-
 
|-
| '''    6''' || 22 || 7 gp || 8 gp || 7 gp || turquoise
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| '''6''' || 22 || 7 gp || 8 gp || 7 gp || turquoise
 
|-
 
|-
| '''    7''' || 24 || 9 gp || 11 gp || 10 gp || turquoise
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| '''7''' || 24 || 9 gp || 11 gp || 10 gp || turquoise
 
|-
 
|-
| '''    8''' || 26 || 11 gp || 17 gp || 13 gp || jasper
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| '''8''' || 26 || 11 gp || 17 gp || 13 gp || jasper
 
|-
 
|-
| '''    9''' || 28 || 14 gp || 21 gp || 17 gp || jasper
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| '''9''' || 28 || 14 gp || 21 gp || 17 gp || jasper
 
|-
 
|-
| '''    10''' || 30 || 17 gp || 26 gp || 22 gp || jasper
+
| '''10''' || 30 || 17 gp || 26 gp || 22 gp || jasper
 
|-
 
|-
| '''    11''' || 32 || 21 gp || 33 gp || 29 gp || jasper
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| '''11''' || 32 || 21 gp || 33 gp || 29 gp || jasper
 
|-
 
|-
| '''    12''' || 34 || 27 gp || 56 gp || 38 gp || jade
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| '''12''' || 34 || 27 gp || 56 gp || 38 gp || jade
 
|-
 
|-
| '''    13''' || 36 || 34 gp || 67 gp || 49 gp || jade
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| '''13''' || 36 || 34 gp || 67 gp || 49 gp || jade
 
|-
 
|-
| '''    14''' || 38 || 42 gp || 82 gp || 64 gp || jade
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| '''14''' || 38 || 42 gp || 82 gp || 64 gp || jade
 
|-
 
|-
| '''    15''' || 40 || 52 gp || 133 gp || 83 gp || peridot
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| '''15''' || 40 || 52 gp || 133 gp || 83 gp || peridot
 
|-
 
|-
 
|}
 
|}

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