Editing Not Quite Zero Anymore Aishah
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Str 7 (-2) | Str 7 (-2) | ||
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Dex 14 (+2) | Dex 14 (+2) | ||
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Con 16 (+3) | Con 16 (+3) | ||
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Int 12 (+1) | Int 12 (+1) | ||
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Wis 10 (+0) | Wis 10 (+0) | ||
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Cha 23 (+6) | Cha 23 (+6) | ||
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Init +8 | Init +8 | ||
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BAB +5 | BAB +5 | ||
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Fort +5 | Fort +5 | ||
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Ref +5 | Ref +5 | ||
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Wil +6 | Wil +6 | ||
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AC 18 | AC 18 | ||
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HP 38 | HP 38 | ||
− | + | Race: Half-Elf | |
− | + | Languages: Common and Elven | |
− | Languages: Common | ||
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Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. | Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. | ||
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Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. | Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. | ||
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Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. | Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. | ||
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Elf Blood: Half-elves count as both elves and humans for any effect related to race. | Elf Blood: Half-elves count as both elves and humans for any effect related to race. | ||
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Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits. | Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits. | ||
− | + | Class: Wild Caller Summoner (Lv 7) | |
− | + | Spells: Rank 0: | |
− | Spells | ||
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Cantrips | Cantrips | ||
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Eidolon | Eidolon | ||
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Life Link (Su) | Life Link (Su) | ||
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Summon Monster IV (Sp) | Summon Monster IV (Sp) | ||
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Bond Senses (Su) | Bond Senses (Su) | ||
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Shield Ally (Ex) | Shield Ally (Ex) | ||
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Maker’s Call (Su) | Maker’s Call (Su) | ||
− | + | Traits: | |
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Desperate Focus: You gain a +2 trait bonus on concentration checks. | Desperate Focus: You gain a +2 trait bonus on concentration checks. | ||
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Reactionary: You gain a +2 trait bonus on Initiative checks. | Reactionary: You gain a +2 trait bonus on Initiative checks. | ||
− | + | Skills: | |
− | + | Spellcraft 7 | |
− | + | Use Magical Device 7 | |
− | + | Knowledge (Nature) 1 | |
− | Knowledge ( | + | Knowledge (arcana) 1 |
− | + | Handle Animal 1 | |
− | Knowledge ( | + | Linguistics |
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− | Linguistics | ||
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− | + | Feats: | |
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Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. | Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. | ||
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Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed. | Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed. | ||
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Improved Initiative: +4 to init | Improved Initiative: +4 to init | ||
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Spell Focus (Conjuration): +1 to Conjuration spells | Spell Focus (Conjuration): +1 to Conjuration spells | ||
− | + | Equipment: | |
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Gear 1,398 GP | Gear 1,398 GP | ||
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Corrosive Amulet of Mighty Fists | Corrosive Amulet of Mighty Fists | ||
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Vest of Resistance +1 | Vest of Resistance +1 | ||
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Bracers of Giant Strength +2 | Bracers of Giant Strength +2 | ||
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Ring of Protection | Ring of Protection | ||
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Cloak of Resistance +1 | Cloak of Resistance +1 | ||
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Headband of Charisma +2 | Headband of Charisma +2 | ||
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Belt of Mighty Constitution +2 | Belt of Mighty Constitution +2 | ||
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Mithril Chain Shirt +1 | Mithril Chain Shirt +1 | ||
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Wand of Cure Light Wounds | Wand of Cure Light Wounds | ||
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Wand of Rejuvenate Eidolon | Wand of Rejuvenate Eidolon | ||
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Handy Haversack | Handy Haversack | ||
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Scroll of Greater Invisibility | Scroll of Greater Invisibility | ||
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Scroll of Dimension Door | Scroll of Dimension Door | ||
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Masterwork Light Crossbow | Masterwork Light Crossbow | ||
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Muleback Cords | Muleback Cords | ||
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Summoner's Kit | Summoner's Kit | ||
− | + | Eidolon: Jade the Pounce Kitty | |
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Medium Quadruped | Medium Quadruped | ||
+ | Spd 40, AC 23 Natural, Saves Fort +7 Ref +9 Will +3 (+7 vs Enchantment) BAB +6 (+12 melee) HD 6 Attack: Bite 1d6+7, Claws (1d8+7+1d6 acid)x4 Ability Scores: Str 24, Dex 17, Con 13, Int 7, Wis 10, Cha 11 | ||
+ | Skills: Perception 7, Escape Artist 7, Survival 5, Climb 5 | ||
+ | Feats: Power Attack, Combat Reflexes, Improved Natural Attack (Claws) | ||
+ | Abilities: Darkvision, Link, Share Spells, Evasion, Devotion, Ability Score Increase (Str) | ||
+ | Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws) | ||
− | + | Spells | |
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L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic | L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic | ||
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L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person | L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person | ||
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L2 Haste, Glitterdust, Barkskin, Create Pit | L2 Haste, Glitterdust, Barkskin, Create Pit | ||
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L3 Black Tentacles, Greater Magic Fang | L3 Black Tentacles, Greater Magic Fang |