Editing Not Quite Zero Anymore Aishah

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=Aishah=
 
 
[[File:Aishah2 zpsff8030f0.jpg]]
 
 
==Abilities==
 
 
 
Str 7 (-2)
 
Str 7 (-2)
 
 
Dex 14 (+2)
 
Dex 14 (+2)
 
 
Con 16 (+3)
 
Con 16 (+3)
 
 
Int 12 (+1)
 
Int 12 (+1)
 
 
Wis 10 (+0)
 
Wis 10 (+0)
 
 
Cha 23 (+6)
 
Cha 23 (+6)
 
==Combat Stats==
 
  
 
Init +8
 
Init +8
 
 
BAB +5
 
BAB +5
 
 
Fort +5
 
Fort +5
 
 
Ref +5
 
Ref +5
 
 
Wil +6
 
Wil +6
 
 
AC 18
 
AC 18
 
 
HP 38
 
HP 38
  
==Race: Half-Elf==
+
Race: Half-Elf
 
+
Languages: Common and Elven
Languages: Common, Elven and Undercommon
 
 
 
 
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
 
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
 
 
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
 
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
 
 
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
 
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
 
 
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
 
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
 
 
Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.
 
Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.
  
==Class: Wild Caller Summoner (Lv 7)==
+
Class: Wild Caller Summoner (Lv 7)
 
+
Spells: Rank 0:
Spells
 
 
 
 
Cantrips
 
Cantrips
 
 
Eidolon
 
Eidolon
 
 
Life Link (Su)
 
Life Link (Su)
 
 
Summon Monster IV (Sp)
 
Summon Monster IV (Sp)
 
 
Bond Senses (Su)
 
Bond Senses (Su)
 
 
Shield Ally (Ex)
 
Shield Ally (Ex)
 
 
Maker’s Call (Su)
 
Maker’s Call (Su)
  
==Traits==
+
Traits:
 
 
 
Desperate Focus: You gain a +2 trait bonus on concentration checks.
 
Desperate Focus: You gain a +2 trait bonus on concentration checks.
 
 
Reactionary: You gain a +2 trait bonus on Initiative checks.
 
Reactionary: You gain a +2 trait bonus on Initiative checks.
  
==Skills==
+
Skills:
 
+
Spellcraft 7
Handle Animal 1 (+10)
+
Use Magical Device 7
 
+
Knowledge (Nature) 1
Knowledge (Arcana) 1 (+5)
+
Knowledge (arcana) 1
 
+
Handle Animal 1
Knowledge (Nature) 1 (+5)
+
Linguistics
 
 
Knowledge (Planes) 1 (+5)
 
 
 
Linguistics 3: Pyran, Sylvan, Terran
 
 
 
Spellcraft 7 (+11)
 
  
Use Magical Device 7 (+16)
+
Feats:
 
 
==Feats==
 
 
 
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
 
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
 
 
Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
 
Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
 
 
Improved Initiative: +4 to init
 
Improved Initiative: +4 to init
 
 
Spell Focus (Conjuration): +1 to Conjuration spells
 
Spell Focus (Conjuration): +1 to Conjuration spells
  
==Equipment==
+
Equipment:
 
 
Gear  1,398 GP
 
Gear  1,398 GP
 
===Jade===
 
 
 
Corrosive Amulet of Mighty Fists
 
Corrosive Amulet of Mighty Fists
 
 
Vest of Resistance +1
 
Vest of Resistance +1
 
 
Bracers of Giant Strength +2
 
Bracers of Giant Strength +2
 
 
Ring of Protection  
 
Ring of Protection  
 
===Aishah===
 
  
 
Cloak of Resistance +1
 
Cloak of Resistance +1
 
 
Headband of Charisma +2
 
Headband of Charisma +2
 
 
Belt of Mighty Constitution +2
 
Belt of Mighty Constitution +2
 
 
Mithril Chain Shirt +1
 
Mithril Chain Shirt +1
 
 
Wand of Cure Light Wounds
 
Wand of Cure Light Wounds
 
 
Wand of Rejuvenate Eidolon
 
Wand of Rejuvenate Eidolon
 
 
Handy Haversack
 
Handy Haversack
 
 
Scroll of Greater Invisibility
 
Scroll of Greater Invisibility
 
 
Scroll of Dimension Door
 
Scroll of Dimension Door
 
 
Masterwork Light Crossbow
 
Masterwork Light Crossbow
 
 
Muleback Cords
 
Muleback Cords
 
 
Summoner's Kit
 
Summoner's Kit
  
==Eidolon: Jade the Pounce Kitty==
+
Eidolon: Jade the Pounce Kitty
 
 
[[File:Jade2 zps9c15d245.jpg]]
 
 
 
 
Medium Quadruped
 
Medium Quadruped
 +
Spd 40, AC 23 Natural, Saves Fort +7 Ref +9 Will +3 (+7 vs Enchantment) BAB +6 (+12 melee) HD 6 Attack: Bite 1d6+7, Claws (1d8+7+1d6 acid)x4 Ability Scores: Str 24, Dex 17, Con 13, Int 7, Wis 10, Cha 11
 +
Skills: Perception 7, Escape Artist 7, Survival 5, Climb 5
 +
Feats: Power Attack, Combat Reflexes, Improved Natural Attack (Claws)
 +
Abilities: Darkvision, Link, Share Spells, Evasion, Devotion, Ability Score Increase (Str)
 +
Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)
  
Spd 40
+
Spells
 
 
===Saves===
 
 
 
Fort +7
 
 
 
Ref +9
 
 
 
Will +3 (+7 vs Enchantment)
 
 
 
AC 23 Natural
 
 
 
HD 6
 
 
 
===Attack===
 
 
 
BAB +6 (+12 melee)
 
 
 
Bite 1d6+7
 
 
 
Claws (1d8+7+1d6 acid)x4
 
 
 
===Ability Scores===
 
 
 
Str 24 (+7)
 
 
 
Dex 17 (+3)
 
 
 
Con 13 (+1)
 
 
 
Int 7 (-2)
 
 
 
Wis 10 (+0)
 
 
 
Cha 11 (+0)
 
 
 
===Skills===
 
 
 
Perception 7 (+7)
 
 
 
Escape Artist 7 (+10)
 
 
 
Survival 5 (+5)
 
 
 
Climb 5 (+12)
 
 
 
===Feats===
 
 
 
Power Attack
 
 
 
Combat Reflexes
 
 
 
Improved Natural Attack (Claws)
 
 
 
===Abilities===
 
 
 
Darkvision
 
 
 
Link
 
 
 
Share Spells
 
 
 
Evasion
 
 
 
Devotion
 
 
 
Ability Score Increase (Str)
 
 
 
===Evolutions===
 
 
 
Bite
 
 
 
Limbs (legs)x2
 
 
 
Claws x2
 
 
 
Pounce
 
 
 
Rend
 
 
 
Improved Damage (Claws)
 
 
 
Improved Natural Armor x2
 
 
 
Ability Increase (Str)x2
 
 
 
Reach (Claws)
 
 
 
==Spells==
 
 
 
 
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
 
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
 
 
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person
 
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person
 
 
L2 Haste, Glitterdust, Barkskin, Create Pit
 
L2 Haste, Glitterdust, Barkskin, Create Pit
 
 
L3 Black Tentacles, Greater Magic Fang
 
L3 Black Tentacles, Greater Magic Fang

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