Editing Null Prana Exception

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=== FACTS ===
 
=== FACTS ===
''Crafted by Heaven to bring problems to a close''<br/>
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Crafted by Heaven to bring problems to a close<br/>
''Trained in a thousand Martial Arts''<br/>
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Trained in a thousand Martial Arts<br/>
''Cog in a Grand Celestial Machine''<br/>
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Cog in a Grand Celestial Machine<br/>
  
=== SIDEREAL MARTIAL ARTS [Words] ===
 
  
==== Violet Spider Walks the Loom Style [Fate] ====
 
  
----
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=== WORDS ===
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Fate - Invincible defense against mind control/reading.  Can return anything they want against mind reading attempts.
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Artificial Intelligence - Intelligence 19, needs no food or rest, built-in wifi.
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Entropy - No need for food, water, rest, air, functionally unaging.  Can destroy any mundane object with a touch.
  
; ''Eight Inscrutable Eyes Method''
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==== GIFTS ====
: <small>Intrinsic</small>
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Control the Vertical [Lesser]
: Invincible defense against mind control/reading.  Can return anything they want against mind reading attempts.
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Read the Signs [Lesser]
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Warbot [Greater]
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Upgraded Armature [Lesser]
  
; ''Taste the Web's Vibration Mudra''
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=== STRIFES ===
: <small>Read the Signs; Lesser; Action</small>
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Apocalypse Meteor Rhapsody Style [Falling Sky]
: The Godbound can look at a person and get a general idea of their pastand most likely future. A brief description of their occupation, current ambitions, and a sentence on their most likely fate in the next year is obtained, along with their maximum hit dice total or character level.
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Javelin of God
 
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The Rising of Rain
==== Crystal Mind of Lightning Style [Artificial Intelligence]====
 
 
 
----
 
 
 
; ''Electric Thought Refinement Technique''
 
: <small>Intrinsic</small>
 
: Intelligence 19, needs no food or rest, built-in wifi.
 
 
 
; ''Speak to Hidden Spinners''
 
: <small>Control the Vertical; Lesser; On Turn</small>
 
: Commit Effort. Any computer-controlled device visible to your body or accessible via a network connection is immediately susceptible to your commands. You may issue it commands as a Main Action. When speed is necessary, once per round you may issue one order as an On Turn action if you Commit Effort for the scene.
 
 
 
; ''Body of Mercury Excercises''
 
: <small>Upgraded Armature; Lesser; Constant</small>
 
: Your body has been improved, gaining a flight speed equal to your ground movement, an integral polymorphic toolkit that can substitute as any man-portable equipment or object you may require as an On Turn action, and one physical attribute of your choice increased to 16. The armature cannot emulate equipment the Word of Engineering could not easily conjure.
 
 
 
; ''Impenetrable Artillery Stance''
 
: <small>Warbot; Greater; Constant</small>
 
: Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.
 
 
 
==== Pale Hand of the World-Breaker Style [Entropy] ====
 
 
 
----
 
 
 
; ''Falling From the World Meditation''
 
: <small>Intrinsic</small>
 
: No need for food, water, rest, air, functionally unaging.  Can destroy any mundane object with a touch.
 
 
 
=== SOLAR MARTIAL ARTS [Greater Strifes] ===
 
 
 
==== Falling Sky Style ====
 
 
 
; ''Javelin of God''
 
: <small>Constant</small>
 
: The adept never suffers falling damage and can land with perfect precision on a desired inanimate target beneath them when such accuracy is important. When falling or diving, the adept may penetrate non-magical barriers as far as they’ve fallen freely, up to thirty feet of ceilings, barriers, or solid earth. If they have fallen thirty feet or more, as an action they may create a thunderclap that inflicts a 1d10 damage die on all enemies in a thirty-foot radius of their landing point.
 
 
 
; ''The Rising of Rain''
 
: <small>On Turn</small>
 
: The adept may trade their movement action to leap up to thirty feet vertically and sixty feet horizontally. They can only do this once per round, but leaping out of melee doesn’t draw a free attack from a foe.
 

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